Archive for May, 2004
MMOGs and a Mouse
Last week my fiancee and I left for the Floridian climes of Walt Disney World. This was preceded by my coming down with a cold. Here is a tip for you wonderful readers: Don’t get on a plane with a head cold. It was a special torture that involved every fluid-filled cavity in my skull expanding and contracting in time to the pressure changes of the cabin. I cannot recommend against it enough. Despite the painful and disorienting way to start the trip, we had a wonderful time. While I’m still recovering, I thought I’d share some insights I got from the House of Mouse that have or could be applied to the Massively Multiplayer Genre.
1 commentCharacter Identification
Like everyone else in existence, I’ve been playing City of Heroes lately. CoH is an interesting game. It’s thug-punching fun, to be sure, but the costume creator is still a feature that everyone is going ga-ga for. And, with good reason. Almost every facet of the character’s costume can be manipulated, from the swoops on their head to the style of their boots. I think the level of detail we can see in this system, and the level of physical manipulation possible in Star Wars Galaxies, marks a shift in developer thinking.
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