Feb 3
Guild Trademark, MMOG Reputation
Two great posts on Raph Koster’s site from yesterday. First, he talks about a guild which has trademarked its name in relation to gaming groups.
He also responds to a Gamastura article entitled Designing an MMORPG Feedback Rating System, which was also discussed on Slashdot.
3 comments3 Comments so far


Koster has lots of wise things to say, but he makes several wrong statements about reputation systems.
Oh really? I’d love to see this math, which Koster fails to cite. ‘Cuz I’ve got several studies that I just made up that show the opposite.
Anyway, he’s missing the core point: yes, you can create a new identity to escape a bad reputation. But there is a cost to that new identity. In MMORPG it’s your level. So a 10th level abuser might create a new character easily as 10th level is pretty easy, but a 50th level abuser is losing something that cost him either a lot of time or money.
Why? A reputation system isn’t about my keeping notes on who I trust. It’s about my providing notes for other people to examine. Raph fails to provide any argument for this.
Raph Koster: taking the Massive out of MMORPGs.
I will agree with him, we need a better reputation system. Indeed I’ll go further and say that eBay needs a better reputation system. While it would incur more complexity, I think a system based on commuted trust is the key. Play six-degrees-of-Azaroth and find links between me and a potential party member.
My opinion, in general, is: ‘Something is better than nothing.’ I’ve met an endless stream of asshats playing Massive games. This stream was broken up by folks that were standup, interesting, and worth grouping with. In many ways, I’ve found it hard to have an ‘eh’ experience with another human in a MMOG. Either they’re worth grouping with or they’re not.
While I see the dangers in a negative rep-spiral … isn’t it a better idea to take a crack at it than not?