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	<title>Comments on: A SWG Player&#8217;s Catharsis</title>
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		<title>By: drcolossus</title>
		<link>http://www.mmognation.com/2006/03/08/a-swg-players-catharsis/comment-page-1/#comment-153</link>
		<dc:creator>drcolossus</dc:creator>
		<pubDate>Wed, 15 Mar 2006 08:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/03/08/a-swg-players-catharsis/#comment-153</guid>
		<description>Pretty much agree with everything that you wrote! Been into SWG since almost the beginning. It took an end for me with the NGE finally!
Here&#039;s my version:
http://dataleak.corewatch.net/index.php?itemid=74</description>
		<content:encoded><![CDATA[<p>Pretty much agree with everything that you wrote! Been into SWG since almost the beginning. It took an end for me with the NGE finally!<br />
Here&#8217;s my version:<br />
<a href="http://dataleak.corewatch.net/index.php?itemid=74" rel="nofollow">http://dataleak.corewatch.net/index.php?itemid=74</a></p>
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		<title>By: Heartless Gamer</title>
		<link>http://www.mmognation.com/2006/03/08/a-swg-players-catharsis/comment-page-1/#comment-140</link>
		<dc:creator>Heartless Gamer</dc:creator>
		<pubDate>Thu, 09 Mar 2006 20:54:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/03/08/a-swg-players-catharsis/#comment-140</guid>
		<description>I had a lot more hate in my post, but I lost it on my work PC.  

I&#039;m glad you can be honest about your feeling towards the game... its something that most others can not.  

Here is my take on Raph and the LtM crowd floating around.  They are all literal experts on the genre and they all can speak academically about it.  Some are actual profesors (Koster) and some are more graduated students (LtM crowd).  But thats all it is... just talk.  I understand why developers go to and come from that circle of people, but what I will never get is how they can&#039;t translate that into any games.  It makes me wonder if Koster is just paid to talk to the talk, because its damn obvious his ideas don&#039;t have any effect on the teams.  The little effect that was there in SWG was gone before beta was finished and Koster was shipped off to San Diego.

One of Koster&#039;s greatest rants is how leveling sucks... and what did we get in SWG NGE?  LEVELS!?  Last I checked Mr. Koster that is &quot;Lead Creative Design Guy for SOE&quot; on your nametag and not &quot;Guy Who Talks A Lot About Games that SOE makes&quot;.  But again I don&#039;t like calling Raph out because he has and will make me look retarded.  I try not to make it personal, but I question whether Koster needs a partner that can &quot;walk the walk&quot; as he talks the talk.

BTW I take my queue for such a statement from Shigeru Myamato of Nintendo... who talks the talk and walks the walk.

If you ask me who are the &quot;real deal&quot; developers for MMORPGS are... I&#039;m going to list the teams behind EVE Online and Puzzle Pirates... because they &quot;get it&quot;.  They understand their target audiences.  They budget for their target audiences.  They listen to their community because they knew beforehand what sort of community they were going to have.

What SOE fails to do is take into consideration their audience.  With SWG they needed to decided... OK do we shoot for all the Star Wars fans or do we shoot for the MMORPG fans that also like Star Wars?  They shot for the latter and budgeted for the first.  Now they are flip flopping and going after that big market share that WoW has.  Most likely because the suits at SOE are down Smedley&#039;s throat asking why WoW has 6 million and none of SOE&#039;s products can hit 500,000.  The general Star Wars fan was not going to come into SWG to be anything but a Jedi, Smuggler, or Bounty Hunter.  Simple fact.  The MMORPG playing Star Wars fans were coming into SWG to be all the professions.

So SOE has made the right move now, but its way too late and they are doing it the wrong way.  New SW MMORPG would of been much better for their ideas.

That is more why SWG needs to die so someone else can take a whack.  The new developer decides what audience they are going for and budgets the game around that.  SOE tried to take too big a chunk and played their old tricks of making the game way too narrow minded for their budget costs.  Same thing they are doing with EQ2... and you just wait EQ2 will be in trouble before you know it.</description>
		<content:encoded><![CDATA[<p>I had a lot more hate in my post, but I lost it on my work PC.  </p>
<p>I&#8217;m glad you can be honest about your feeling towards the game&#8230; its something that most others can not.  </p>
<p>Here is my take on Raph and the LtM crowd floating around.  They are all literal experts on the genre and they all can speak academically about it.  Some are actual profesors (Koster) and some are more graduated students (LtM crowd).  But thats all it is&#8230; just talk.  I understand why developers go to and come from that circle of people, but what I will never get is how they can&#8217;t translate that into any games.  It makes me wonder if Koster is just paid to talk to the talk, because its damn obvious his ideas don&#8217;t have any effect on the teams.  The little effect that was there in SWG was gone before beta was finished and Koster was shipped off to San Diego.</p>
<p>One of Koster&#8217;s greatest rants is how leveling sucks&#8230; and what did we get in SWG NGE?  LEVELS!?  Last I checked Mr. Koster that is &#8220;Lead Creative Design Guy for SOE&#8221; on your nametag and not &#8220;Guy Who Talks A Lot About Games that SOE makes&#8221;.  But again I don&#8217;t like calling Raph out because he has and will make me look retarded.  I try not to make it personal, but I question whether Koster needs a partner that can &#8220;walk the walk&#8221; as he talks the talk.</p>
<p>BTW I take my queue for such a statement from Shigeru Myamato of Nintendo&#8230; who talks the talk and walks the walk.</p>
<p>If you ask me who are the &#8220;real deal&#8221; developers for MMORPGS are&#8230; I&#8217;m going to list the teams behind EVE Online and Puzzle Pirates&#8230; because they &#8220;get it&#8221;.  They understand their target audiences.  They budget for their target audiences.  They listen to their community because they knew beforehand what sort of community they were going to have.</p>
<p>What SOE fails to do is take into consideration their audience.  With SWG they needed to decided&#8230; OK do we shoot for all the Star Wars fans or do we shoot for the MMORPG fans that also like Star Wars?  They shot for the latter and budgeted for the first.  Now they are flip flopping and going after that big market share that WoW has.  Most likely because the suits at SOE are down Smedley&#8217;s throat asking why WoW has 6 million and none of SOE&#8217;s products can hit 500,000.  The general Star Wars fan was not going to come into SWG to be anything but a Jedi, Smuggler, or Bounty Hunter.  Simple fact.  The MMORPG playing Star Wars fans were coming into SWG to be all the professions.</p>
<p>So SOE has made the right move now, but its way too late and they are doing it the wrong way.  New SW MMORPG would of been much better for their ideas.</p>
<p>That is more why SWG needs to die so someone else can take a whack.  The new developer decides what audience they are going for and budgets the game around that.  SOE tried to take too big a chunk and played their old tricks of making the game way too narrow minded for their budget costs.  Same thing they are doing with EQ2&#8230; and you just wait EQ2 will be in trouble before you know it.</p>
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