Mar 14
Too Dang Hard To Play These Things
Via Zen of Design, a post on the Signal vs. Noise blog about complexity causing product returns. Damion brings up the topic, of course, on the basis of MMOG gameplay fundamentals.
Comments are off for this postIn Ultima Online, I watched as an entire focus group couldn’t figure out how to chop down a tree (you had to click on the axe, then the tree). In Shadowbane, players had a hard time finding their first batch of monsters to kill. In DDO, I recently watched someone spend 10 minutes trying to figure out how to use a healing kit before quitting in disgust. In City of Heroes, I watched numerous new players stumble with the instanced city concept, while trying to get together and group with their friends.

