Mar 20

Guild Favouritism?

Category: Asides, Design

MMORPG.com has a ‘debate’ piece looking at both sides of gearing content for guilds. A lot of it smacks of the Learning from World of Warcraft article last month. My realistic opinion of one of the nay-sayers gets muddied when he says such obvious ‘devil’s advocate stuff as:

 Gameplay should NEVER be beyond the casual player.

Yuh-huh okiedokie good luck with that.

2 Comments so far

  1. Bigwig March 20th, 2006 8:02 pm

    every game should be for everyone. everybody knows that.

  2. Darniaq March 21st, 2006 9:58 pm

    I loved this one, about Eve:

    “An anti-social can really do just about everything a guild (called corporations in EVE). There are some small exceptions such as Voting for your NPC faction’s leadership, but ultimately I can mine, build, research, etc just like any corp. is able to do. Now, can I do it as effectively as a corporation?”

    Yea, good luck not getting podded as you advance to the areas required for higher mining :)

    Some games require guilds for meta-groups single-focus pursuits (WoW, EQ1, etc). Others require guilds as micro-economies (ATITD, SWG, Eve, some EQ2, etc). Still others require it for both and then general protection (SB, probably Huxley, some Eve, etc.). Ultimately, the style of a guild is based on the game itself. Of course, you could *try* to be a pacifist guild in SB if ya REALLY felt the need I guess ;)

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