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	<title>Comments on: Spanning The Gap</title>
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		<title>By: Marsh</title>
		<link>http://www.mmognation.com/2006/05/31/spanning-the-gap/comment-page-1/#comment-638</link>
		<dc:creator>Marsh</dc:creator>
		<pubDate>Fri, 09 Jun 2006 22:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/05/31/spanning-the-gap/#comment-638</guid>
		<description>Why don&#039;t you go find a raid guild that is just starting out? Surely you are not the only 60 in this position. I&#039;m a member of a guild that is fairly small and growing, that can farm all the end game dungeons, and we are working on AQ20 (we also have a lot of members that do MC and BWL with another guild, which is another way to progress too).

There&#039;s a larger spectrum than what is typically portrayed in the WoW blogs... sure the end game is based around raiding, but there are many different raid guilds at many different points in the end game. I think you&#039;d have more fun working with a newer guild figuring out the instances for the first time, rather than jumping into some uberguild who has everything on farm status.</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t you go find a raid guild that is just starting out? Surely you are not the only 60 in this position. I&#8217;m a member of a guild that is fairly small and growing, that can farm all the end game dungeons, and we are working on AQ20 (we also have a lot of members that do MC and BWL with another guild, which is another way to progress too).</p>
<p>There&#8217;s a larger spectrum than what is typically portrayed in the WoW blogs&#8230; sure the end game is based around raiding, but there are many different raid guilds at many different points in the end game. I think you&#8217;d have more fun working with a newer guild figuring out the instances for the first time, rather than jumping into some uberguild who has everything on farm status.</p>
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		<title>By: sammy8</title>
		<link>http://www.mmognation.com/2006/05/31/spanning-the-gap/comment-page-1/#comment-559</link>
		<dc:creator>sammy8</dc:creator>
		<pubDate>Thu, 01 Jun 2006 13:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/05/31/spanning-the-gap/#comment-559</guid>
		<description>There is a magic bullet, and it&#039;s not that hard.  Blizzard can instroduce a series of solo quests starting at 60 and up that use instanced custom dungeons for each class.  The dungeons and corresponding quests are hard, long, require you to know your class, and may even require respecs for certain parts. BUT, they yield uber loot only one step down from raiding-gear.

Now you not only have self-made raid-ready people who can join a raiding guild and be immediately effective, but you also have a bunch of solo people who can *start* their own guild and be immediately raid worthy.

Whenever Blizzard puts any high-end raid item into the game, they should immediately put a one-step-down solo equivalent item somewhere else.  Soloers should get equal attention, content, and comparable items as raiders in all cases.  They make up the vast majority of the game, so closing the gap and keeping them happy is critical.</description>
		<content:encoded><![CDATA[<p>There is a magic bullet, and it&#8217;s not that hard.  Blizzard can instroduce a series of solo quests starting at 60 and up that use instanced custom dungeons for each class.  The dungeons and corresponding quests are hard, long, require you to know your class, and may even require respecs for certain parts. BUT, they yield uber loot only one step down from raiding-gear.</p>
<p>Now you not only have self-made raid-ready people who can join a raiding guild and be immediately effective, but you also have a bunch of solo people who can *start* their own guild and be immediately raid worthy.</p>
<p>Whenever Blizzard puts any high-end raid item into the game, they should immediately put a one-step-down solo equivalent item somewhere else.  Soloers should get equal attention, content, and comparable items as raiders in all cases.  They make up the vast majority of the game, so closing the gap and keeping them happy is critical.</p>
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