Jun 7
UO’s Resource System
I loves me some Raph Koster. He has a discussion of Ultima Online’s resource system that spans three articles, and is completley worth a read. He references the ‘Playing to Bake Bread‘ article he wrote a while back in the article, and I should point out that’s well worth a look too.
We ended up saying that a given object (which was still defined in a template) could have as part of it, a set of resources. A resource was just a label  nothing more and nothing less. (Much later, in SWG, that team would introduce the concept of resources with stats, but that’s a post for another day.) The server had a list of the resources that existed in the world, and designers could create new ones fairly readily. Resources were things like METAL, WOOD, and CLOTH. But they were also things like MAGIC and PLAYER and other such abstract qualities.ÂÂ
No Comments
Leave a comment




