Nov 27

Word From the WAR

Category: WAR

We have the results of some interview questions with the Warhammer Online team up at Slashdot today. The Mythic folks were quite thorough in their responses, and it was greatly appreciated.

Josh Drescher, Associate Producer: Fundamentally, Warhammer Online is about real, meaningful conflict. When we say “war is everywhere,” we mean it. From the earliest portions of the game straight on through to the high-end invasion campaigns, players will have the chance to take part in robust, meaningful PvP. The options that exist on the market at the moment really treat PvP like a dangerously “extreme” element of the MMO experience and go to great lengths to make it appeal only to a limited percentage of players. Part of this is out of necessity - poorly conceived PvP can be devastatingly off-putting to new players who set one foot out into the world and get murdered on the spot by griefers. So we see some games that restrict PvP to specialized servers or to high level characters in remote areas or that force players to queue up for an hour to go and play through “safe” content that exists outside of the persistent world entirely. It’s no surprise that most MMO players eschew PvP for the traditionally more well-implemented PvE experience. 

Coincidentally, MMORPG.com has an interview with Sanya Thomas up today as well.

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