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	<title>Comments on: After Dinner Snack</title>
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		<title>By: Michael</title>
		<link>http://www.mmognation.com/2006/12/09/after-dinner-snack/comment-page-1/#comment-4323</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 12 Dec 2006 02:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/12/09/after-dinner-snack/#comment-4323</guid>
		<description>I, personally, love that movie. I&#039;ve probably watched it a dozen times now, and while I can&#039;t say it &#039;surprises&#039; me anymore, it does a great job of teaching me something every time.

I will admit it: I&#039;m not one of those guys who sees the end coming. Sixth Sense totally got me, as have all of M. Night&#039;s movies. The Game, similarly, had me snowed right up until the end as to what was going on. (I figured it out right at the end when he jumped, betting on the odds we weren&#039;t about to see a pointless suicide.)

The Game is paced very, very well. The whole time you&#039;re watching, you&#039;re always left with a sliver of a doubt (no matter how small) as to what exactly is going on at any given time. Every action has a double meaning, every puzzle an interesting result. 

Even if the twists are improbable, I still find that I enjoy them: as a DM and a player, that&#039;s one hell of a way to run a game.</description>
		<content:encoded><![CDATA[<p>I, personally, love that movie. I&#8217;ve probably watched it a dozen times now, and while I can&#8217;t say it &#8217;surprises&#8217; me anymore, it does a great job of teaching me something every time.</p>
<p>I will admit it: I&#8217;m not one of those guys who sees the end coming. Sixth Sense totally got me, as have all of M. Night&#8217;s movies. The Game, similarly, had me snowed right up until the end as to what was going on. (I figured it out right at the end when he jumped, betting on the odds we weren&#8217;t about to see a pointless suicide.)</p>
<p>The Game is paced very, very well. The whole time you&#8217;re watching, you&#8217;re always left with a sliver of a doubt (no matter how small) as to what exactly is going on at any given time. Every action has a double meaning, every puzzle an interesting result. </p>
<p>Even if the twists are improbable, I still find that I enjoy them: as a DM and a player, that&#8217;s one hell of a way to run a game.</p>
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		<title>By: bigwig</title>
		<link>http://www.mmognation.com/2006/12/09/after-dinner-snack/comment-page-1/#comment-4284</link>
		<dc:creator>bigwig</dc:creator>
		<pubDate>Sun, 10 Dec 2006 07:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/12/09/after-dinner-snack/#comment-4284</guid>
		<description>Is it me or is &quot;The Game&quot; a really bad example of inspiration?  That movie can&#039;t be watched more than one time by most people. Its premise becomes completely undone once you&#039;ve seen the end.  The improbable nature of the plot twists and story make most people want to forget they ever wasted their time.</description>
		<content:encoded><![CDATA[<p>Is it me or is &#8220;The Game&#8221; a really bad example of inspiration?  That movie can&#8217;t be watched more than one time by most people. Its premise becomes completely undone once you&#8217;ve seen the end.  The improbable nature of the plot twists and story make most people want to forget they ever wasted their time.</p>
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