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	<title>Comments on: Running a Dungeon Ain&#8217;t Cheap, You Know</title>
	<atom:link href="http://www.mmognation.com/2006/12/09/running-a-dungeon-aint-cheap-you-know/feed/" rel="self" type="application/rss+xml" />
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		<title>By: gen</title>
		<link>http://www.mmognation.com/2006/12/09/running-a-dungeon-aint-cheap-you-know/comment-page-1/#comment-4439</link>
		<dc:creator>gen</dc:creator>
		<pubDate>Thu, 21 Dec 2006 23:40:06 +0000</pubDate>
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		<description>Hey, I tried it out this morning, and for some reason, I can stack medium potions up to 5 in a slot (but basic potions won&#039;t stack).

I haven&#039;t paid for it.
wierd.

-R!</description>
		<content:encoded><![CDATA[<p>Hey, I tried it out this morning, and for some reason, I can stack medium potions up to 5 in a slot (but basic potions won&#8217;t stack).</p>
<p>I haven&#8217;t paid for it.<br />
wierd.</p>
<p>-R!</p>
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		<title>By: Michael</title>
		<link>http://www.mmognation.com/2006/12/09/running-a-dungeon-aint-cheap-you-know/comment-page-1/#comment-4322</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 12 Dec 2006 02:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/12/09/running-a-dungeon-aint-cheap-you-know/#comment-4322</guid>
		<description>Agreed. About everything. I&#039;m liking the art style, and &#039;Guild Wars meets DDO&#039; is something I can only hope goes well.

Maybe if they shut down Auto Assault, they&#039;ll have more resources to get this and Tabula Rasa to market sooner. 

Hey NC! Axe the fat! Me wanty my Garriot sooner!</description>
		<content:encoded><![CDATA[<p>Agreed. About everything. I&#8217;m liking the art style, and &#8216;Guild Wars meets DDO&#8217; is something I can only hope goes well.</p>
<p>Maybe if they shut down Auto Assault, they&#8217;ll have more resources to get this and Tabula Rasa to market sooner. </p>
<p>Hey NC! Axe the fat! Me wanty my Garriot sooner!</p>
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		<title>By: Grimwell</title>
		<link>http://www.mmognation.com/2006/12/09/running-a-dungeon-aint-cheap-you-know/comment-page-1/#comment-4321</link>
		<dc:creator>Grimwell</dc:creator>
		<pubDate>Mon, 11 Dec 2006 15:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/12/09/running-a-dungeon-aint-cheap-you-know/#comment-4321</guid>
		<description>That potions move is not wise if it renders the game unplayable. If having the potions in your inventory is the key to winning fights (which could be part of the design) people who have &#039;free&#039; account&#039;s will quickly get to the point where they decide to either join and become members, or walk. If the experience hasn&#039;t been positive to that point (&quot;I keep getting killed before I can do anything because I can&#039;t hold enough potions&quot;) it will impact odds of picking it up.

I&#039;m excited by this game and the opportunity to see a new model in action, but I&#039;d hate to see it fail due to the potions. Perhaps paying members can stack better potions instead of more. That would be a huge difference and less annoying than gimping the already smaller inventory.</description>
		<content:encoded><![CDATA[<p>That potions move is not wise if it renders the game unplayable. If having the potions in your inventory is the key to winning fights (which could be part of the design) people who have &#8216;free&#8217; account&#8217;s will quickly get to the point where they decide to either join and become members, or walk. If the experience hasn&#8217;t been positive to that point (&#8221;I keep getting killed before I can do anything because I can&#8217;t hold enough potions&#8221;) it will impact odds of picking it up.</p>
<p>I&#8217;m excited by this game and the opportunity to see a new model in action, but I&#8217;d hate to see it fail due to the potions. Perhaps paying members can stack better potions instead of more. That would be a huge difference and less annoying than gimping the already smaller inventory.</p>
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