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	<title>Comments on: Homework on Innovative Games</title>
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		<title>By: Jeremy</title>
		<link>http://www.mmognation.com/2006/12/19/homework-on-innovative-games/comment-page-1/#comment-4520</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Sat, 30 Dec 2006 02:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/12/19/homework-on-innovative-games/#comment-4520</guid>
		<description>You nailed it with RE4 I think.  Just ashamed the GC version didnt have everything the PS2 version did.  But any game that I buy more then once for multiple systems is up there in my book.</description>
		<content:encoded><![CDATA[<p>You nailed it with RE4 I think.  Just ashamed the GC version didnt have everything the PS2 version did.  But any game that I buy more then once for multiple systems is up there in my book.</p>
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		<title>By: hamilton</title>
		<link>http://www.mmognation.com/2006/12/19/homework-on-innovative-games/comment-page-1/#comment-4472</link>
		<dc:creator>hamilton</dc:creator>
		<pubDate>Wed, 27 Dec 2006 01:57:14 +0000</pubDate>
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		<description>Did you forget about Electroplankton??
Or are you just too busy racing around in your super car, killing those, aliens/zombies/bio-threats in order to get the girl and save the planet(s)?....
hmmmm &#039;Innovative&#039; heh, yeah...</description>
		<content:encoded><![CDATA[<p>Did you forget about Electroplankton??<br />
Or are you just too busy racing around in your super car, killing those, aliens/zombies/bio-threats in order to get the girl and save the planet(s)?&#8230;.<br />
hmmmm &#8216;Innovative&#8217; heh, yeah&#8230;</p>
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		<title>By: Jim</title>
		<link>http://www.mmognation.com/2006/12/19/homework-on-innovative-games/comment-page-1/#comment-4470</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Tue, 26 Dec 2006 23:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/12/19/homework-on-innovative-games/#comment-4470</guid>
		<description>I absolutely disagree with your list. For example where is Elite Beat Agents or Guitar Hero?

--

DoA4: Yes the game is &quot;nothing new&quot; yet the genre is far from dead, mark my words &quot;2 player co-op brawlers&quot; will be big in the years.</description>
		<content:encoded><![CDATA[<p>I absolutely disagree with your list. For example where is Elite Beat Agents or Guitar Hero?</p>
<p>&#8211;</p>
<p>DoA4: Yes the game is &#8220;nothing new&#8221; yet the genre is far from dead, mark my words &#8220;2 player co-op brawlers&#8221; will be big in the years.</p>
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		<title>By: Elrando</title>
		<link>http://www.mmognation.com/2006/12/19/homework-on-innovative-games/comment-page-1/#comment-4469</link>
		<dc:creator>Elrando</dc:creator>
		<pubDate>Tue, 26 Dec 2006 23:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/12/19/homework-on-innovative-games/#comment-4469</guid>
		<description>&quot;The Ã¢â‚¬ËœfighterÃ¢â‚¬â„¢ genre is dead. Get over it. Please.&quot; 

Not dead yet, it twitches, splutters and even breaths a bit each time Nintendo brings out a Smash Bros game, they&#039;re that awesome.</description>
		<content:encoded><![CDATA[<p>&#8220;The Ã¢â‚¬ËœfighterÃ¢â‚¬â„¢ genre is dead. Get over it. Please.&#8221; </p>
<p>Not dead yet, it twitches, splutters and even breaths a bit each time Nintendo brings out a Smash Bros game, they&#8217;re that awesome.</p>
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		<title>By: Viridis</title>
		<link>http://www.mmognation.com/2006/12/19/homework-on-innovative-games/comment-page-1/#comment-4468</link>
		<dc:creator>Viridis</dc:creator>
		<pubDate>Tue, 26 Dec 2006 22:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/12/19/homework-on-innovative-games/#comment-4468</guid>
		<description>What is the &#039;GTA&#039; concept you are referring to?  It can&#039;t be the free-form mission sequence, after all.

The Elder Scrolls series have been doing free-form gameplay for years, where the central plot can be completely ignored while performing side-quests.  Can you explain how you referenced Morrowind (which also had this freedom), but still believe TES copied GTA?

Also, the subgenre of space simulations which include  Space Empires, Elite, and Wing Commander:  Privateer, all allow you the player the freedom to choose to partake in the main plot or not, while increasing your standings with various factions in the world.</description>
		<content:encoded><![CDATA[<p>What is the &#8216;GTA&#8217; concept you are referring to?  It can&#8217;t be the free-form mission sequence, after all.</p>
<p>The Elder Scrolls series have been doing free-form gameplay for years, where the central plot can be completely ignored while performing side-quests.  Can you explain how you referenced Morrowind (which also had this freedom), but still believe TES copied GTA?</p>
<p>Also, the subgenre of space simulations which include  Space Empires, Elite, and Wing Commander:  Privateer, all allow you the player the freedom to choose to partake in the main plot or not, while increasing your standings with various factions in the world.</p>
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		<title>By: Jared</title>
		<link>http://www.mmognation.com/2006/12/19/homework-on-innovative-games/comment-page-1/#comment-4453</link>
		<dc:creator>Jared</dc:creator>
		<pubDate>Tue, 26 Dec 2006 05:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/12/19/homework-on-innovative-games/#comment-4453</guid>
		<description>Your note on Blinx reminded me:

How about a mention for Timesplitters: Future Perfect, for most innovative integration of humorous story with plot. Gotta love getting help from your future self, then helping that past self later in the level. There&#039;s one scene where you&#039;re fighting alongside three Cortez characters from different time continuums -- I tried to wrap my head around it, but there was too much action to deal with.</description>
		<content:encoded><![CDATA[<p>Your note on Blinx reminded me:</p>
<p>How about a mention for Timesplitters: Future Perfect, for most innovative integration of humorous story with plot. Gotta love getting help from your future self, then helping that past self later in the level. There&#8217;s one scene where you&#8217;re fighting alongside three Cortez characters from different time continuums &#8212; I tried to wrap my head around it, but there was too much action to deal with.</p>
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		<title>By: Cameron Sorden</title>
		<link>http://www.mmognation.com/2006/12/19/homework-on-innovative-games/comment-page-1/#comment-4432</link>
		<dc:creator>Cameron Sorden</dc:creator>
		<pubDate>Wed, 20 Dec 2006 16:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2006/12/19/homework-on-innovative-games/#comment-4432</guid>
		<description>The fighter genre is dead? Why do you say that? I will always go for a few rounds of whatever the latest Soul Calibur is, just to see if I can still annihilate people with Siegfried/Nightmare.

And also, Oblivion was cool, but I wouldn&#039;t call it especially innovative. I found it less creative and more limited than Morrowind, although the graphics, physics, and combat system were quite entertaining.</description>
		<content:encoded><![CDATA[<p>The fighter genre is dead? Why do you say that? I will always go for a few rounds of whatever the latest Soul Calibur is, just to see if I can still annihilate people with Siegfried/Nightmare.</p>
<p>And also, Oblivion was cool, but I wouldn&#8217;t call it especially innovative. I found it less creative and more limited than Morrowind, although the graphics, physics, and combat system were quite entertaining.</p>
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