Feb 17
Maybe Not The Next Big Thing, But …
Update 02/17:
Signore Abalieno was good enough to accommodate me with a response (yay debate), and so I’m updating to respond. I figured I’d just update this post, in case we do some more responding, so the rss feed doesn’t become the ‘beating the dead horse’ show.
Sir: First, due to the contextless nature of interweb communication, I don’t know if you took offense to my poking? I’d like to say that I hope you haven’t. I hope you know I respect your opinion, and just wanted to voice my own two platinum worth of opinion. So, first and foremost - no offense intended. :)
That said …
Then you can argue that this is not going to be the case, that making it a WoW clone means making it MORE successful. I accept that point of view (while disagreeing), but I don’t accept if you say that I’m whining because they didn’t build a game for ME.
Indeed, my apologies. I was assuming that you were talking from your perspective because … well, that’s generally what I do. I can only really speak from my perspective.
What I said is that MEO is another huge wasted potential. And for “potential” I NEVER, in any case, intend a kind of niche and selected audience. I never write with a niche audience in mind and I never mistake my personal preference for what everyone else must like as well. This is valid both for my opinions as for my design ideas. The great majority of things I write here are intended to be in the interest of the majority of people, hopefully, but not obligatorily, including me.
I understand where you’re coming from, and in that sense I agree. If they’d done something really new and different with MEO (like, say, the Metacharacters I mentioned the other day), it’d be mighty fine. I still don’t understand where you’re coming from, from a ‘widespread audience’ POV. In fact, I guess I understand your argument less from the perspective of a wider audience. WoW has proven itself ridiculously popular; it is the mass-market MMOG. Even trying for WoWishness would seem to guarantee a modicum of success in a wide audience. Why try something new and unproven when there’s a proven formula out there to emulate?
And I surely don’t believe that SWG wasn’t successful because NOT COMPLETELY a diku in space. That’s a wrong lesson that you and many others have learnt. Or better, a wrong assumption.
I hope that you’re aware of my opinions on SWG at this point. :) I *loved* the non-diku parts of SWG. I wish more games had dancing Wookies, to be honest. That said, I think that the innovative elements of SWG may have had something to do with its lack of success. Specifically, the differences between Galaxies and previous games probably had something to do with its its initial weak reception.
Above all, I want to make clear that I don’t innovation is an impediment to financial success. Building a game that’s exactly like every previous title only works if you’re EA and making Madden games. That said, I think it’s hard to fault Turbine for wanting to play it ’safe’ with such an important license. As you say, LoTR has a lot of potential.
What’s a better use of that potential? An innovative game that no one plays, or a knock-off that allows them to make some money off of an undoubtedly very expensive license?
I don’t know if I have a good answer to that question … but there you go.
I just wanted to point something out - yeah, maybe Tobold was overstating things a bit in his post on LOTRO. But I don’t think Abalieno has the right to be as snotty as he was today.
You have to have serious talent to shit on so much potential (meaning Turbine ruining D&D, LotR and even their own IP, AC2). And yeah, you deserve NO RESPECT if when you have a LotR license on your hands and the best thing you can think of is making it a WoW clone. And I don’t mean those at Turbine who put their work in the game, I mean those who made the calls. So, again, you deserve no respect.
Turbine, the wither of mmo worlds.
Dude, you do not get it. Massive companies are not necessarily making games for you and me. D&D - yes, that’s a big cockup. By definition, DDO was made for Dungeons and Dragons players … like, say, me. The fact that I don’t like it means they screwed things up there; I can honestly say that I was their target audience.
LOTRO, on the other hand, is aimed at fans of the Lord of the Rings books. That’s their target market; by definition that’s also a mass-market audience. LoTR is the most famoustest of fantasy series, and the movies made fans out of million who wouldn’t have been otherwise. That sounds awfully familiar … perhaps like World of Warcraft? A title in a crowded genre that made fans out of millions who had never been fans before?
I imagine if Turbine had had their druthers they would have liked to do something a bit more ambitious than a WoWalike. But this is not happyfuntime for Abalieno and Michael. This is a hard business, and they’re playing for keeps. SWG took a beloved license, tried to go out on a limb with it, and are now soundly mocked for the attempt. I respect them for having done that, but my respect doesn’t sell boxes or hold up subscription numbers.
LOTRO being similar to the millions-strong leader in the genre is sort of a no-brainer. No, I don’t think that LOTRO is going to make dyed-in-the-wool Massive gamers jump out of their shoes. I don’t really see myself jumping on board with the game fulltime.
That said, we’re just not the audience they’re going for. We are not the folks that are going to make or break LOTRO. And it’s mighty hard to knock a company for aiming high. Better to imitate the current champ than make a game harkening back to the end of the last century, right?
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“LOTRO, on the other hand, is aimed at fans of the Lord of the Rings books.”
Wrong. LOTRO is aimed at fans of the Lord of the Rings MOVIES. The fans of the books hate the game.
Okay, true.
The point is, either way, it’s not aimed at Massive gamers. Getting upset because they’re not being innovative with a commercial product is like faulting McDonalds because their new sandwich uses bread.
As much as I dislike Turbine, given their AC2 shenanagans, anyone who thought that they were building LOTR to be true to the books, even if it compromised the game, was smoking crack from day one. Do these people not realize that this is a business and people’s finances and careers are at stake?? Like wake up and get a clue.
Blizzard has changed the gaming landscape forEVER. You can’t pitch spending millions of dollars in game development just to capture a niche audience. Investors want millions of players. They want the untapped audience that Blizzard has unleashed into the market and rightly so. Does this mean no niche games? No, it doesn’t. Somewhere someone will continue to develop niche and indy games. Sorrry folks, this wasn’t one of them. You don’t aim for EQ1 numbers when you’ve purchased the LOTR ip. Come on, please get serious.
To the rabid fans - and I loved the books and the movies, I say try getting up the venture capitol to back a game and you can make it anyway you please. This game wasn’t built to pay homage to Tolkien. It was built for mass market gaming appeal. You want explicit LOTR? Get someone to back a console or single player game and you can get that kind of implementation - no variance or compromise. Until then, cut developers using existing IPs some slack. These are million dollar deals. I’m sorry if they can’t be so concerned about your feelings.
Blizzard has opened up wallets for lots of companies. I’m not sure what Turbine spent on LoTRO, but I’d guess the $30-35mil range. Would they have gotten anywhere near that without WoW? Even EQ2 only spent $25mil, and before that the record was SWG at $15mil.
LoTRO is not based on the movies, but it uses most of the defining elements Peter Jackson came up with. Turbine probably had no choice. In a living persistent movie, you can’t ignore the best thing to ever happen to Tolkien’s work since he wrote the books in the first place. Jackson made LoTR mass marketable, and Turbine had to carry that torch.
But they did so by wrapping LoTR movie graphics around a core gameplay everyone who’s interested in this genre already can access. This is their mistake I feel. Even if combat wasn’t plodding and boring, it’s just so close to WoW that I can’t see hundreds of thousands sticking with it after the first month or so oh-gee factor wears off.
Further, how many players will ever see the ring tossed into Mount Doom? How many will fight the leader of the Naz’ghul directly? Are they ever going to ride an Oliphant? Most of the stuff in the movies are the super-high-level events that pockmark the average stuff we do every day in standard MMOs. They HAVE to be epic and therefore only accessible to those who do a lot of freakin’ work beforehand. That leaves out 90% of the account holders.
WoW is EQ1, but built for normal people to actually play it. LoTRO is WoW with different graphics. The leap is just not keep people interested for long.
I disagree with this, which is why I wrote the above.
They will capture some new folks by name alone, ala SWG. However, people who want a massive RPG set in Tolkien lore have dozens of options to choose from. They all borrow the same conventions, written by him, like D&D before them. We’ve been chasing spell-casting/sword-weaving for a decade. Who’s left? People who have broadband connections, love LoTR, loved the books, think paying a monthly fee is worth it, and were just waiting for the right medieval-fantasy MMORPG to come along? :)
Hahaha. Totally. Right in one. :)
I guess ‘the audience’ I’m thinking of is Joe Sixpack. If I were Midway/Turbine/Tolkien Enterprises, I would seriously be thinking of doing some television advertising for this one. I’ll never forget the first time I saw a TV ad for a MMOG. I thought I was dreaming.
The LOTR PS2 games sold pretty well. Assuming that an ad can explain to them the substantial differences between hack and slash PS2 gaming and a MMOG, there might be some traction there.
I guess the bottom line is that I believe in the IP. I think Turbine is making some okay design/financial decisions, and hoping for the best. My own personal opinions of the game are not the issue: how is the buying public going to react to it?