Mar 4
GDC Schedule
Here’s my schedule for GDC 2007.
Goals:
Meet with
Brent
Raph (with my mic ready hahahaha)
Luke
Stephen
Alice
Chris
Brian
Don’t lose my
camera
computer
computer bag
camera cord
microphone
microphone cord
iriver
Do get as much audio/as many pictures as possible.
Don’t watch cable movies after 11pm.
- March 6th -
Microsoft Demos, Meetings
- March 7th -
8:30 – 10:00 AM
Blogger Breakfast
10:30-11:30 AM
“Game 3.0: Developing and Creating for the 3rd Age of Video Games”
Phil Harrison
President, Worldwide Studios, Sony Computer Entertainment
The Future of Storytelling In Next-Generation Game Development
Speaker: Warren Spector (PRESIDENT, JUNCTION POINT STUDIOS)
Date/Time: Wednesday (March 7, 2007) 12:00pm — 1:30pm
Location (room): Room 135, North Hall
Track: Game Design
Format: 60-minute Lecture
Experience Level: All
2:00 PM – CCP
MMOs, Past, Present and Future
Speaker: Gordon Walton (co-Studio Director, BioWare), Daniel James (CEO, Three Rings), Raph Koster (President, Areae, Inc.), Mark Jacobs (VP EA, Studio GM EA Mythic, EA Mythic), Mark Kern (President & CEO, Red 5 Studios)
Date/Time: Wednesday (March 7, 2007) 4:00pm — 5:00pm
Location (room): Room 3006, West Hall
9th Annual Game Developers Choice Awards
Wednesday, March 7, 6:30 – 8:30PM
- March 8th -
LucasArts: True Next Generation Gameplay in Service of Story & Character
Speaker: Haden Blackman (Executive Producer, Lucasarts Entertainment Co), Denny Thorley (President, Day 1 Studios)
Date/Time: Thursday (March 8, 2007) 9:00am — 10:00am
Location (room): Room 3020, West Hall
10:30 – 11:30 AM
“A Creative Vision”
Shigeru Miyamoto
Senior Managing Director, Nintendo
General Manager, Nintendo Entertainment Analysis and Development
Innovations in Fable 2
Speaker: Peter Molyneux (Lionhead Studios)
Date/Time: Thursday (March 8, 2007) 12:00pm — 1:00pm
Location (room): Room 3001, West Hall
1:30 pm – Mark Jacobs
The Game Design Challenge: The Needle and Thread Interface
Speaker: Eric Zimmerman (CEO, Gamelab)
Date/Time: Thursday (March 8, 2007) 2:30pm — 3:30pm
Location (room): Room 3020, West Hall
Suite Night @ GDC!
Thursday, March 8, 8:00 – 10:00PM
Last year, Suite Night returned to the GDC in grand style with leading game industry companies sponsoring 6 networking parties on the Ballroom Level of the main GDC Hotel.
In 2007, Suite Night will take over the W Hotel in San Francisco, two blocks from the convention center, providing a truly unique venue for developers to mingle and discuss the latest technologies, games and career opportunities.
- March 9th
Game Criticism: Opportunities and Approaches (Day Two)
Speaker: Ian Bogost (Founding Partner, Persuasive Games)
Date/Time: Friday (March 9, 2007) 9:00am — 10:00am
Location (room): Room 112, North Hall
Bloggers/Journos Group Gathering
Speaker: Kim Pallister (Microsoft)
Date/Time: Friday (March 9, 2007) 10:30am — 11:30am
Location (room): IGDA Booth, North Hall
Classroom to the Console: The Autobiography of flOw
Speaker: Jenova Chen (Game Developer, thatgamecompany), Kellee Santiago
Date/Time: Friday (March 9, 2007) 12:00pm — 1:00pm
Location (room): Room 125, North Hall
SPORE’s Magic Crayons
Speaker: Chaim Gingold (Game Designer, Maxis/Electronic Arts)
Date/Time: Friday (March 9, 2007) 2:30pm — 3:30pm
Location (room): Room 3001, West Hall
Chaos vs Control: Creating Gameplay From Crowd Behavior in Assassin’s Creed
Speaker: Jade Raymond (Producer, Ubisoft Montreal), Matt Mazerolle
Date/Time: Friday (March 9, 2007) 4:00pm — 5:00pm
Location (room): Room 3001, West Hall
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7th Annual Game Developers Choice Awards
9th Annual Independent Games Festival Awards
Wednesday, March 7, 6:30 – 8:30PM
Corrected =)