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	<title>Comments on: Face the Nation: Gods and Heroes Interview</title>
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	<link>http://www.mmognation.com/2007/04/19/face-the-nation-gods-and-heroes-interview/</link>
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		<title>By: Dart</title>
		<link>http://www.mmognation.com/2007/04/19/face-the-nation-gods-and-heroes-interview/comment-page-1/#comment-7165</link>
		<dc:creator>Dart</dc:creator>
		<pubDate>Tue, 24 Apr 2007 19:26:14 +0000</pubDate>
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		<description>Im thinking it will be similar to Guild War&#039;s henchmen with a more complex system.  Honestly, I was a huge fan the henchmen system in Guild War&#039;s (unlike a host of others) and I believe that Perpetual&#039;s squad system will be a huge success - if done correctly.  I totally agree with the two worries you have about the squad system, but nonetheless, I will put my faith in Perpetual&#039;s team of designers.</description>
		<content:encoded><![CDATA[<p>Im thinking it will be similar to Guild War&#8217;s henchmen with a more complex system.  Honestly, I was a huge fan the henchmen system in Guild War&#8217;s (unlike a host of others) and I believe that Perpetual&#8217;s squad system will be a huge success &#8211; if done correctly.  I totally agree with the two worries you have about the squad system, but nonetheless, I will put my faith in Perpetual&#8217;s team of designers.</p>
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		<title>By: Matt K</title>
		<link>http://www.mmognation.com/2007/04/19/face-the-nation-gods-and-heroes-interview/comment-page-1/#comment-7108</link>
		<dc:creator>Matt K</dc:creator>
		<pubDate>Sat, 21 Apr 2007 17:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/04/19/face-the-nation-gods-and-heroes-interview/#comment-7108</guid>
		<description>Hmm.  This squad system could be interesting... or it could kill the game for me.  There&#039;s a delicate balance between having extra characters that need constant, fiddly micromanagement, and extra characters that more or less play the game for you.  I detest both extremes on that axis.</description>
		<content:encoded><![CDATA[<p>Hmm.  This squad system could be interesting&#8230; or it could kill the game for me.  There&#8217;s a delicate balance between having extra characters that need constant, fiddly micromanagement, and extra characters that more or less play the game for you.  I detest both extremes on that axis.</p>
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