Apr 24
Yeah, Okay … Brad Should Shut Up
While I’d like to once again register my belief that honesty is something to be lauded … I’m going to step back and agree that Brad McQuaid’s commentary hasn’t helped at all.
A press release totally unconnected to Massive games actually convinced me of this. The release that changed my mind was a recent missive from Palladium Books. Palladium is a publisher of table-top roleplaying games, and is helmed by a gent named Kevin Siembada. I dunno if things have changed since I followed tabletop closely, but back in the day he was regarded as a right proper ass. My nose wrinkled like I was smelling something foul as I read his dripping message to Palladium customers:
My goal and the goal shared by every Palladium staff member, as well as our freelance artists and writers, is to create some of the most dynamic, exciting and fun role-playing games and sourcebooks on the market. Not just for our own survival, but for the survival and advancement of the role-playing game hobby. We are disappointed by the low number of RPG products being released by other game companies. All of us at Palladium Books know role-playing games have a bright future, and we aim to prove it. In addition to RPG sourcebooks and games, you will soon see an offering of three, new T-shirts, Rifts Postage Stamps, the John Zeleznik Art Book, and a new product line I think is fun, different and something you and ALL fans of sci-fi and fantasy artwork will enjoy. I’m sure some of our detractors will shake their heads, but we think it’s something people will enjoy and use.
I read this, I recalled Siembada’s asinine plea to fans to keep the company afloat (which obviously worked, unfortunately), and I can’t help but think of Brad’s comments to the Vanguard fanbase. Yech. They’re honest, yes, but as with Siembada’s drooling exhortation to buy more of their crap to ‘advance the role-playing game hobby’, they’re essentially penitent excuses laid at the feet of the gamers who are subsidizing Sigil’s existence. “We really really tried. We tried so hard. I know it’s not as good as it could have been. Also: please keep giving us money!”
Moreover, and this is what has been weighing on me, they’re far too little too late. Yes, money was tight. Developing a game on your own often is. Yes, SOE forced them to launch sooner than they were ready. That happens when you let an older boy play with your toys - they might get broken. The bottom line here is that McQuaid and Co. had FIVE FUCKING YEARS to make this game. The official press release wasn’t until 2004, but Sigil has been around since January of 2002. They’ve had that long to get with the times, make changes, realize they were making a horrible mistake, or at least … you know … fix the bugs. The stink is rising from the shambling carcass that is Saga of Heroes, and already the vultures are beginning to take strips of flesh:
Kageru: Meanwhile I have no idea what happened with the game coding. The code seems to already have reached an unmaintainable state where bugs just can’t be fixed. I can’t imagine how else the act of forming a group, or not falling through the world, can still be so flawed. Meanwhile the rate of introduction for new bugs is scarily high.
I honestly can’t see the game holding enough subscriptions to fund the development it needs to be decent.
That, of course, is now the question: Will SOE buy Vanguard from Sigil? There has been lots of discussion on the subject of just what went wrong, and folks are on both sides of the fence. Is it worth saving? Is there any player interest? What does Brad think? (You’ll note he’s been fairly quiet on this particular front.)
My two cents: No, it’s not worth saving. But yes, if SOE can swing it they almost certainly will.
The reason it’s not worth saving? When I talked about throwing a MMOG and no one coming back in Summer of last year, I was talking about Auto Assault. From everything I’ve heard, even though there’s no one (really) interested in playing it … the people who *are* playing it are having a blast. It’s very different, it’s a little hard to understand, but they went out there and they tried something really different. And they fell on their faces. Which happens sometimes. Just like Pauly Shore - at least they tried. Vanguard, on the other hand, is a five-years-in-the-making retread of a game released in 1999 that isn’t even as good as the original game. Yeah, you can make ships and fly cool mounts etc. etc, but the metric shit-ton of content SOE has crammed into EQ over the years makes those extra features look like chump change. The diplomacy game is really neat. I’ll totally give them that. But em … what else is there to get excited about? LOTRO’s got Hobbitses and fancy titles … and you’re offering me a glorified card game?
Now, all that said, SOE is definitely going to buy it if they can. The reason: Because they can. They’ve already got their foot in the door by publishing the thing, and I’m going to take a wild guess and say that Vanguard would probably be pretty cheap to pick up right now. Poor dealings with Microsoft in the past and awful subscriptions rates in the here-and-now have to be making it hard for those guys to be making payroll let alone focusing on future development. So SOE slips some cash in a few pockets and bingo-bango: a 95% complete Massive game that just needs a few months of work to get the kinks ironed out.
Yes, it’s a lot like their two flagship products. Yes, it’s leaving a really bad taste in the mouths of gamers right now. Yes, people are going to yell at them and call them mean and nasty names for ‘butting in’ to ‘Brad’s sacred realm’. All those are good reasons not to. But, as I’ve tried to point out in the past, at the end of the day the Massive industry is a business. From a business standpoint, there’s a wounded competitor lying at their feet. You pick him up, dust him off, and soon enough he’s working for you. Why let the guy die when you can turn misfortune into an opportunity for profit?
(I’m mentally picturing Ferengi rubbing their lobes right now, so consider that as you mentally say the word ::profit::)
All this is just conjecture of course, but why not? Hell, it’s SOE’s money to throw away, not mine. At this point I wouldn’t invest in Vanguard with um … a twelve foot pole.
You tell me, though: What’s a real and honestly good reason for Sony Online Entertainment not to purchase Vanguard?
2 Comments so far





Oh, I dunno, I experiance a grim sort of fascination whenever he starts posting. I have no doubts that he really believed that Vanguard would be a great game and who knows maybe some day it will be. I beta tested, early started, quit, re-upped and quit again. I really really want to like this game but I simply cannot, I can not embrace the game as it is.
PVP Team servers, simply no logical, lore nor ruleset framework for this, completely idiotic decision. Vanguard can only be a full on FFA PVP environment or full on PVE environment, nothing else makes sense given the context, size, and racial / class make up of the game.
Performance, one wonders what dark acts of digital devilishness they subjected that poor game engine to to make it run so un believable hideously on virtually every machine known to man. That poor performance isnt going away with better hardware, its ingrained deep in the binary cockels of the game, twisted, clumpy and unelegant. Just the fact that adding a hardware sound card reaps for me on average 7-10 more fps than with onboard sound screams bottleneck somewhere deep down.
Crafting is a true travesty in the game, a crafter is absolutly undependant upon anyone else to level up, meaning that because useful item recipes are so ungodly cumbersome to execute that very few crafter produce needed items for sale. Now if the crafting system was actually fun… there would at least be that, but its not, its tedious and unfullfilling. Diplomacy, please, its a weak diversion punctuated by tiresome dialog that must be grokked to be successful, in itself not actually bad, just … boring, irritating, and often quite silly.
Worst of all though, even worse than the ever present bugs, mysterious hitching, uninspired quests and totally and utterly, heartbreakingly grueling inability to solo at a remotely satisfying pace is the absolute lack of other players in the game. 3 continents full of content, sights, ruins, some truely breathtaking vistas, but the game is for the most part underutilized and unpopulated. There are not enough people to actually group with even if you wanted to. There are a few big guilds but they are hesitant to accept new people because turnover is so ungodly high. It all adds up to a MMO disaster, one that makes even Anarchy Onlines much maligned launch look tame.
-Gooney