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	<title>Comments on: Sideline Designing For Star Wars Galaxies</title>
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	<link>http://www.mmognation.com/2007/05/02/sideline-designing-for-star-wars-galaxies/</link>
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		<title>By: Uztov</title>
		<link>http://www.mmognation.com/2007/05/02/sideline-designing-for-star-wars-galaxies/comment-page-1/#comment-164076</link>
		<dc:creator>Uztov</dc:creator>
		<pubDate>Wed, 17 Sep 2008 07:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/05/02/sideline-designing-for-star-wars-galaxies/#comment-164076</guid>
		<description>I started playing Star Wars Galaxies from its very begining. I remember what really got me into it was 1. That you could do anything you really freaking wanted to in the star wars universe and 2. That you could be anything you wanted.

But the reason I post this is to point out the fact that I paid my monthly fee for three years to play the only game that truly expresssed the wild diversity of the Star Wars Universe. And then they released the NGE. After three years of loyalty all of a sudden they change the game from the ground up. And when the public backlash hit the jist of what the design team said was &quot;We&#039;re really sorry but we feel that the game would be better off if we ignore you, deny any hope of a classic server, and alienate those players who have been most loyal. We know what you want more than you do.&quot; I dont mean to sounds like a bigot but when a game designer starts believing he knows whats better for a game then the players who play it, it is at that point he should get out of the industry, for he has no future in it. When you stop giving players what they want players stop wanting you. Its cold, its hard, but its true.</description>
		<content:encoded><![CDATA[<p>I started playing Star Wars Galaxies from its very begining. I remember what really got me into it was 1. That you could do anything you really freaking wanted to in the star wars universe and 2. That you could be anything you wanted.</p>
<p>But the reason I post this is to point out the fact that I paid my monthly fee for three years to play the only game that truly expresssed the wild diversity of the Star Wars Universe. And then they released the NGE. After three years of loyalty all of a sudden they change the game from the ground up. And when the public backlash hit the jist of what the design team said was &#8220;We&#8217;re really sorry but we feel that the game would be better off if we ignore you, deny any hope of a classic server, and alienate those players who have been most loyal. We know what you want more than you do.&#8221; I dont mean to sounds like a bigot but when a game designer starts believing he knows whats better for a game then the players who play it, it is at that point he should get out of the industry, for he has no future in it. When you stop giving players what they want players stop wanting you. Its cold, its hard, but its true.</p>
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		<title>By: William</title>
		<link>http://www.mmognation.com/2007/05/02/sideline-designing-for-star-wars-galaxies/comment-page-1/#comment-7697</link>
		<dc:creator>William</dc:creator>
		<pubDate>Tue, 15 May 2007 11:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/05/02/sideline-designing-for-star-wars-galaxies/#comment-7697</guid>
		<description>Hi there Michael!

I started playing SWG back when it was first released and played 1 year before I started hopping in and out, I stopped playing since the NGE released, well I been as I said &quot;checking in&quot; now and then. I agree on what you say, crafters need a quest-line on their own and the legacy quests stop way too early.

About purging the server, that should really be their priority, I see their anouncement on wiping some of the buildings from 2006, that&#039;s good, now merging the servers would be a good move as their should be at least some more room to move around the buildings trying to overwrite each other when merging. 
   I doubt they&#039;ll do it though, is it not a bit expensive, I don&#039;t know but It probably is.
And if they&#039;d merge the servers there&#039;d be a bigger population and maybe more grouping? 
  Or wait, why not start 1 whole new server and give it a free-transfer? I&#039;m sure many will move there, making it the new place to be.


As for my opinion on the game-
The game since NGE has always felt like a mess when I come back to &quot;check in&quot; it&#039;s a solo game, the good old days of groupgrinding is gone *sniff*. And if they&#039;d merge the servers there&#039;d be a bigger population and maybe more grouping?

I liked it as sandbox you know, it was great, but times have changed I guess. I&#039;m glad they got the expertise stuff in now I really missed that on my last visit. 
I know they have some old &quot; battlefields &quot; in the game, on on tatooine...maybe they ought to use these to their advantage on PvP maybe get some different modes on? ; faction vs faction, 1v1 duel etc, there are many possibilites there.

I&#039;m still keeping my eye on the games progress and I might maybe check in again at fall to see how things are going, as for now I&#039;m playing other MMO&#039;s.

-

I really just did stumble across this site, I like it and your opinions and the way you wrote. I will bookmark this and I hope to see more texts about SWG in specfic.

/William - Sorry for any typos or bad spelling.</description>
		<content:encoded><![CDATA[<p>Hi there Michael!</p>
<p>I started playing SWG back when it was first released and played 1 year before I started hopping in and out, I stopped playing since the NGE released, well I been as I said &#8220;checking in&#8221; now and then. I agree on what you say, crafters need a quest-line on their own and the legacy quests stop way too early.</p>
<p>About purging the server, that should really be their priority, I see their anouncement on wiping some of the buildings from 2006, that&#8217;s good, now merging the servers would be a good move as their should be at least some more room to move around the buildings trying to overwrite each other when merging.<br />
   I doubt they&#8217;ll do it though, is it not a bit expensive, I don&#8217;t know but It probably is.<br />
And if they&#8217;d merge the servers there&#8217;d be a bigger population and maybe more grouping?<br />
  Or wait, why not start 1 whole new server and give it a free-transfer? I&#8217;m sure many will move there, making it the new place to be.</p>
<p>As for my opinion on the game-<br />
The game since NGE has always felt like a mess when I come back to &#8220;check in&#8221; it&#8217;s a solo game, the good old days of groupgrinding is gone *sniff*. And if they&#8217;d merge the servers there&#8217;d be a bigger population and maybe more grouping?</p>
<p>I liked it as sandbox you know, it was great, but times have changed I guess. I&#8217;m glad they got the expertise stuff in now I really missed that on my last visit.<br />
I know they have some old &#8221; battlefields &#8221; in the game, on on tatooine&#8230;maybe they ought to use these to their advantage on PvP maybe get some different modes on? ; faction vs faction, 1v1 duel etc, there are many possibilites there.</p>
<p>I&#8217;m still keeping my eye on the games progress and I might maybe check in again at fall to see how things are going, as for now I&#8217;m playing other MMO&#8217;s.</p>
<p>-</p>
<p>I really just did stumble across this site, I like it and your opinions and the way you wrote. I will bookmark this and I hope to see more texts about SWG in specfic.</p>
<p>/William &#8211; Sorry for any typos or bad spelling.</p>
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		<title>By: Viza</title>
		<link>http://www.mmognation.com/2007/05/02/sideline-designing-for-star-wars-galaxies/comment-page-1/#comment-7544</link>
		<dc:creator>Viza</dc:creator>
		<pubDate>Thu, 10 May 2007 04:53:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/05/02/sideline-designing-for-star-wars-galaxies/#comment-7544</guid>
		<description>Dude, you should work for sony, seriously.
I&#039;ve been playing since nearly day one and you are right on every count, especially about purging Jedi.

We need to purge them and go back to some sort of insane luck based thing with permadeath. It should be like hitting lotto and TOTALLY random. You should be able to get hit with this luck at any point in your career (to discourage the inevitable person that rerolls 200 million times until they get a Jedi)

Then, if it happens you should get hunted. If you are a rebel jedi, then bounty hunters. If you are a sith, then it should be other sith players that come after you. There can be only one, and his apprentice ; ). Let&#039;s fix this right... go back to the old system where anyone that sees you gets a 100m cr reward for reporting it to vader and it&#039;s on at that point. Permaflagged... Galaxy&#039;s most wanted.

Eventually you&#039;ll end up with a Luke Skywalker and a Darth Vader played by actual players that actually deserve what they have and are really bad ass.

-Viz</description>
		<content:encoded><![CDATA[<p>Dude, you should work for sony, seriously.<br />
I&#8217;ve been playing since nearly day one and you are right on every count, especially about purging Jedi.</p>
<p>We need to purge them and go back to some sort of insane luck based thing with permadeath. It should be like hitting lotto and TOTALLY random. You should be able to get hit with this luck at any point in your career (to discourage the inevitable person that rerolls 200 million times until they get a Jedi)</p>
<p>Then, if it happens you should get hunted. If you are a rebel jedi, then bounty hunters. If you are a sith, then it should be other sith players that come after you. There can be only one, and his apprentice ; ). Let&#8217;s fix this right&#8230; go back to the old system where anyone that sees you gets a 100m cr reward for reporting it to vader and it&#8217;s on at that point. Permaflagged&#8230; Galaxy&#8217;s most wanted.</p>
<p>Eventually you&#8217;ll end up with a Luke Skywalker and a Darth Vader played by actual players that actually deserve what they have and are really bad ass.</p>
<p>-Viz</p>
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	<item>
		<title>By: Dragon</title>
		<link>http://www.mmognation.com/2007/05/02/sideline-designing-for-star-wars-galaxies/comment-page-1/#comment-7352</link>
		<dc:creator>Dragon</dc:creator>
		<pubDate>Wed, 02 May 2007 09:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/05/02/sideline-designing-for-star-wars-galaxies/#comment-7352</guid>
		<description>Now there&#039;s a question and unfortunately, my answer is far too long for a comment here.  I had lots of thoughts about what could be improved (or, at least, changed) while playing SWG both before the CU and NGE and for a little while afterwards.  

Moving the timeline forward would be a way of explaining the Jedi but to be honest, the GCW is also a good time period to have an MMO in.  But Jedi need to be purged.  Fundamental changes would be to the role of the Empire and the Rebellion in the game.  IMO, the Rebels were never a force that stood around in the open like they do in the game so they need to be much more secretive while the presence of the Empire needs to be much more pervasive.  

But these are incoherent thoughts that would need to be consolidated into something, well, coherent.</description>
		<content:encoded><![CDATA[<p>Now there&#8217;s a question and unfortunately, my answer is far too long for a comment here.  I had lots of thoughts about what could be improved (or, at least, changed) while playing SWG both before the CU and NGE and for a little while afterwards.  </p>
<p>Moving the timeline forward would be a way of explaining the Jedi but to be honest, the GCW is also a good time period to have an MMO in.  But Jedi need to be purged.  Fundamental changes would be to the role of the Empire and the Rebellion in the game.  IMO, the Rebels were never a force that stood around in the open like they do in the game so they need to be much more secretive while the presence of the Empire needs to be much more pervasive.  </p>
<p>But these are incoherent thoughts that would need to be consolidated into something, well, coherent.</p>
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