May 10

Gama Gama Gama FTW

Category: Reblog, SOE

One of my favoritest sites has been playing host to MMOG-related links you might find interesting.

Their report from the Indie MMOG event is a bit latish in coming compared to Brent’s coverage, but still worth checking out just the same.

Speakers and attendees took part in a two-day dialogue that explored history, philosophies and techniques of massively multiplayer game makers working outside the commercial realm. Keynotes from Dr. Richard Bartle, co-creator of MUD, and Josh Williams, CEO of GarageGames set the tone each day. The event, though modestly attended, was marked by the notable enthusiasm of participants. Each day offered two tracks worth of panels and round table discussions. The game design track focused on the creative side of world making. The free-for-all debate in “Class Systems Versus Skills Systems” found many designers seeking ways to sidestep MMO orthodoxy.

Last week’s SOE Gamer’s day information had the lock taken off of it, and so we have more on the Launcher, the announcement of Kung Fu Hustle, and I got to natter at Smedley again. Remember, kids, if you’re going to insult a company make sure and be polite so that you get invited back to things.

There seems to be a lot of focus on newer games, things on the horizon. Will there be a push back towards getting some of the older games into the public eye?

Well, our retention has gone up on a number of games, not down. The teams have their heads down, they’re working hard, and we’re learning from past mistakes. In the case of EverQuest 2, it’s still a very very healthy business for us. In terms of getting it in the public eye, that’s the purpose of the free updates; we’re trying to target several large-scale free things to add to the world.

Cuppy had a few things to say about the interview, that you might be interested in checking out.

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