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	<title>Comments on: Why WoW Is Good for Massive Games</title>
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	<link>http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/</link>
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		<title>By: Abalieno</title>
		<link>http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/comment-page-1/#comment-10493</link>
		<dc:creator>Abalieno</dc:creator>
		<pubDate>Mon, 23 Jul 2007 19:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/#comment-10493</guid>
		<description>WoW hasn&#039;t been just good, it has been IMMENSELY good.

It finally forced other companies to adapt and ditch their fucked UIs and controls. It forced them to completely revise the games&#039; flow, it forced them to finally NOTICE the gigantic elephant mistakes in the room.

Without a WoW MMO game companies would sit back doing nothing at all, milking old, obsolete concepts. Still using unoptimized, poor clients with terrible UIs, a slev of /slash commands and opaque, overcomplicated game mechanics for a small niche of geeks who still have to suffer poor support, unstable clients, and poor quality overall.

WoW has been so good that its HUGE progresses now are so standard that they became invisible to all players and most of the dedicated bloggers. It became a canon of expectations.

Don&#039;t balme WoW for the lack of variety and plenty of copycats. Because that&#039;s a problem outside of WoW, a problem that was there before WoW. Without WoW we would have the same lack of variety but poorer quality overall.

Don&#039;t blame WoW for incompetency and lack of creativity outside it. WoW is one game and its duty is to do its task the best way possible. And it did.</description>
		<content:encoded><![CDATA[<p>WoW hasn&#8217;t been just good, it has been IMMENSELY good.</p>
<p>It finally forced other companies to adapt and ditch their fucked UIs and controls. It forced them to completely revise the games&#8217; flow, it forced them to finally NOTICE the gigantic elephant mistakes in the room.</p>
<p>Without a WoW MMO game companies would sit back doing nothing at all, milking old, obsolete concepts. Still using unoptimized, poor clients with terrible UIs, a slev of /slash commands and opaque, overcomplicated game mechanics for a small niche of geeks who still have to suffer poor support, unstable clients, and poor quality overall.</p>
<p>WoW has been so good that its HUGE progresses now are so standard that they became invisible to all players and most of the dedicated bloggers. It became a canon of expectations.</p>
<p>Don&#8217;t balme WoW for the lack of variety and plenty of copycats. Because that&#8217;s a problem outside of WoW, a problem that was there before WoW. Without WoW we would have the same lack of variety but poorer quality overall.</p>
<p>Don&#8217;t blame WoW for incompetency and lack of creativity outside it. WoW is one game and its duty is to do its task the best way possible. And it did.</p>
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		<title>By: Tr00jg</title>
		<link>http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/comment-page-1/#comment-10423</link>
		<dc:creator>Tr00jg</dc:creator>
		<pubDate>Sat, 21 Jul 2007 10:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/#comment-10423</guid>
		<description>WoW has drawn so so many people to the Massive genre. Sometimes, I think it is actually killing all the other niche games, but if you think about it.

As people get bored of WoW (like I did), my thirst for MMO was still there and thus, I actively started searching for a new MMO to play. What I am trying to say is that as WoW gets subscribers, there are subscribers that leave it, wanting to play a new MMO.

This is as you can see, a good thing!</description>
		<content:encoded><![CDATA[<p>WoW has drawn so so many people to the Massive genre. Sometimes, I think it is actually killing all the other niche games, but if you think about it.</p>
<p>As people get bored of WoW (like I did), my thirst for MMO was still there and thus, I actively started searching for a new MMO to play. What I am trying to say is that as WoW gets subscribers, there are subscribers that leave it, wanting to play a new MMO.</p>
<p>This is as you can see, a good thing!</p>
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		<title>By: JoBildo</title>
		<link>http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/comment-page-1/#comment-10332</link>
		<dc:creator>JoBildo</dc:creator>
		<pubDate>Thu, 19 Jul 2007 15:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/#comment-10332</guid>
		<description>Very well said, Michael.  I just wish this fall didn&#039;t seem so far away.  I am positively itching for something new.  It&#039;s really a great time to be an MMO gamer.  I just hope one among the throng strikes me well enough to keep me interested for a year or two.</description>
		<content:encoded><![CDATA[<p>Very well said, Michael.  I just wish this fall didn&#8217;t seem so far away.  I am positively itching for something new.  It&#8217;s really a great time to be an MMO gamer.  I just hope one among the throng strikes me well enough to keep me interested for a year or two.</p>
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		<title>By: Cameron Sorden</title>
		<link>http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/comment-page-1/#comment-10329</link>
		<dc:creator>Cameron Sorden</dc:creator>
		<pubDate>Thu, 19 Jul 2007 15:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/#comment-10329</guid>
		<description>It&#039;s never been a better time to be an MMO fan. We bitch and moan and complain about the lack of innovation in games today-- but we&#039;re bloggers. It&#039;s what we do. Same with forumites. Complaining comes as naturally as breathing on a forum.

Lets be realistic here, though. There are a TON of fun games out there, and WoW has really shown developers the potential of an MMO (although using it as your textbook is much better than carbon copying it). More games than any of us can realistically play given a limited amount of time. And there&#039;s only more to come. Will there be flops? Sure. Will there be more hits? Most definitely.

And in the meantime, we can all go play WoW.</description>
		<content:encoded><![CDATA[<p>It&#8217;s never been a better time to be an MMO fan. We bitch and moan and complain about the lack of innovation in games today&#8211; but we&#8217;re bloggers. It&#8217;s what we do. Same with forumites. Complaining comes as naturally as breathing on a forum.</p>
<p>Lets be realistic here, though. There are a TON of fun games out there, and WoW has really shown developers the potential of an MMO (although using it as your textbook is much better than carbon copying it). More games than any of us can realistically play given a limited amount of time. And there&#8217;s only more to come. Will there be flops? Sure. Will there be more hits? Most definitely.</p>
<p>And in the meantime, we can all go play WoW.</p>
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		<title>By: Atreid</title>
		<link>http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/comment-page-1/#comment-10323</link>
		<dc:creator>Atreid</dc:creator>
		<pubDate>Thu, 19 Jul 2007 10:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/#comment-10323</guid>
		<description>From my personnal point of view, WoW was both good and bad.

Good because it made the MMO genre very famous. Everybody knows about WoW and by extension, everyone started to wonder what these MMO games were all about. Itâ€™s also good for Dev Studios (even tho they would tell you itâ€™s bad :)) because by becoming the Emperor of the Easy Gameplay, WoW prevented other Devs to do the same easy thing over and over, theyâ€™ll soon have to come up with better ideas, and take some risks to walk paths where WoW hasnâ€™t goneâ€¦yet. Will they go there? Thatâ€™s the questionâ€¦which leads me to my â€œBadâ€ point

Bad mainly for niche games because everyone suddenly realised â€œomg, these WoW guys make so much money.â€ And so they want to do the same. And theyâ€™ll fail, and meanwhile, the small independant studio who are trying to do something for a niche market, or try to get ahold of 300K players will have one hell of a hard time to get published. And when they will self-publish, people will discard most of them saying; â€œdamn crappy productsâ€¦the graphics are aweful&quot;.</description>
		<content:encoded><![CDATA[<p>From my personnal point of view, WoW was both good and bad.</p>
<p>Good because it made the MMO genre very famous. Everybody knows about WoW and by extension, everyone started to wonder what these MMO games were all about. Itâ€™s also good for Dev Studios (even tho they would tell you itâ€™s bad :)) because by becoming the Emperor of the Easy Gameplay, WoW prevented other Devs to do the same easy thing over and over, theyâ€™ll soon have to come up with better ideas, and take some risks to walk paths where WoW hasnâ€™t goneâ€¦yet. Will they go there? Thatâ€™s the questionâ€¦which leads me to my â€œBadâ€ point</p>
<p>Bad mainly for niche games because everyone suddenly realised â€œomg, these WoW guys make so much money.â€ And so they want to do the same. And theyâ€™ll fail, and meanwhile, the small independant studio who are trying to do something for a niche market, or try to get ahold of 300K players will have one hell of a hard time to get published. And when they will self-publish, people will discard most of them saying; â€œdamn crappy productsâ€¦the graphics are aweful&#8221;.</p>
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		<title>By: Darniaq</title>
		<link>http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/comment-page-1/#comment-10285</link>
		<dc:creator>Darniaq</dc:creator>
		<pubDate>Wed, 18 Jul 2007 21:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/#comment-10285</guid>
		<description>WoW is good for the genre because it basically sets the bar for iterative DIKU PvE. You want to make another EQ1? You need to spend scores of millions of dollars and have a strong IP.

This actually FORCES innovation because most people a) don&#039;t have that much confidence in their ability to maximize this platform; and, b) don&#039;t have access to an IP that resonates with gamers as strongly as Warcraft-from-Blizzard does; and, c) don&#039;t have the guaranteed worldwide reach that VUG does.

Age of Conan, Tabula Rasa, Star Trek, Huxley, Pirates of the Burning Sea, these are big-budget games all trying something different, some because of nacent creativity, and some because of WoW. Heck, even Pirates of the Caribbean is a pretty different experience play-wise.

But that&#039;s just the AAA DVD-ROM purchase-at-retail variety.

The REAL innovation is coming from the Web/Web 2.0 crowd, the folks who&#039;ve figured out ways to make massive online persistent world communities for less money than Blizzard spends on a free content patch. These people are not bound by the expectations of hardcore gamers who&#039;ve been around since people still argued whether Lineage 1 was relevant. These experiences are not targeting players who don&#039;t do anything unless it&#039;s 3D Elves and spells. And they aren&#039;t bound by a business model for a group of people that still think RMT=microtransacations=profanity. 

We talk about the difference between &quot;game&quot; and &quot;virtual lifestyle&quot; while ignoring the vast majority of MMOs coming are virtual lifestlye. But they&#039;re browser-based or not sold at retail and therefore fall below the conventional radar.

Which is a shame.</description>
		<content:encoded><![CDATA[<p>WoW is good for the genre because it basically sets the bar for iterative DIKU PvE. You want to make another EQ1? You need to spend scores of millions of dollars and have a strong IP.</p>
<p>This actually FORCES innovation because most people a) don&#8217;t have that much confidence in their ability to maximize this platform; and, b) don&#8217;t have access to an IP that resonates with gamers as strongly as Warcraft-from-Blizzard does; and, c) don&#8217;t have the guaranteed worldwide reach that VUG does.</p>
<p>Age of Conan, Tabula Rasa, Star Trek, Huxley, Pirates of the Burning Sea, these are big-budget games all trying something different, some because of nacent creativity, and some because of WoW. Heck, even Pirates of the Caribbean is a pretty different experience play-wise.</p>
<p>But that&#8217;s just the AAA DVD-ROM purchase-at-retail variety.</p>
<p>The REAL innovation is coming from the Web/Web 2.0 crowd, the folks who&#8217;ve figured out ways to make massive online persistent world communities for less money than Blizzard spends on a free content patch. These people are not bound by the expectations of hardcore gamers who&#8217;ve been around since people still argued whether Lineage 1 was relevant. These experiences are not targeting players who don&#8217;t do anything unless it&#8217;s 3D Elves and spells. And they aren&#8217;t bound by a business model for a group of people that still think RMT=microtransacations=profanity. </p>
<p>We talk about the difference between &#8220;game&#8221; and &#8220;virtual lifestyle&#8221; while ignoring the vast majority of MMOs coming are virtual lifestlye. But they&#8217;re browser-based or not sold at retail and therefore fall below the conventional radar.</p>
<p>Which is a shame.</p>
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		<title>By: Mark</title>
		<link>http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/comment-page-1/#comment-10278</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 18 Jul 2007 20:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/07/18/why-wow-is-good-for-massive-games/#comment-10278</guid>
		<description>I think you&#039;re right on the money with this blog entry.  I think one other reason that WOW is good for the MMOG genre is the raising of the bar for what to expect with a release.  The level of polish WOW launched with and the smoothness of that launch has only really been done once before in the MMO history that I know of.  That launch being Cryptic/NCSOFT&#039;s City of Heros.  I think before WOW though most MMO developers would try to get a beta quality product out the door to start realizing their potential revenue rather than sucking it up for a one or two more itterations of bug fixes and content adjustments.

Mark</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re right on the money with this blog entry.  I think one other reason that WOW is good for the MMOG genre is the raising of the bar for what to expect with a release.  The level of polish WOW launched with and the smoothness of that launch has only really been done once before in the MMO history that I know of.  That launch being Cryptic/NCSOFT&#8217;s City of Heros.  I think before WOW though most MMO developers would try to get a beta quality product out the door to start realizing their potential revenue rather than sucking it up for a one or two more itterations of bug fixes and content adjustments.</p>
<p>Mark</p>
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