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	<title>Comments on: Massively Multiplayer Online Attention Deficit Disorder</title>
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	<link>http://www.mmognation.com/2007/07/24/massively-multiplayer-online-attention-deficit-disorder/</link>
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		<title>By: Mike Rozak</title>
		<link>http://www.mmognation.com/2007/07/24/massively-multiplayer-online-attention-deficit-disorder/comment-page-1/#comment-10741</link>
		<dc:creator>Mike Rozak</dc:creator>
		<pubDate>Mon, 30 Jul 2007 09:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/07/24/massively-multiplayer-online-attention-deficit-disorder/#comment-10741</guid>
		<description>What happens when all players become world jumpers? How will MMORPGs change?</description>
		<content:encoded><![CDATA[<p>What happens when all players become world jumpers? How will MMORPGs change?</p>
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		<title>By: DavidB</title>
		<link>http://www.mmognation.com/2007/07/24/massively-multiplayer-online-attention-deficit-disorder/comment-page-1/#comment-10606</link>
		<dc:creator>DavidB</dc:creator>
		<pubDate>Thu, 26 Jul 2007 16:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/07/24/massively-multiplayer-online-attention-deficit-disorder/#comment-10606</guid>
		<description>I have a hard time playing just one game at a time. In all games there comes some plateaus where you have to engage in activities that you find tedious to progress your character. It&#039;s during these times that I will jump onto another game just to break that tedium. Unfortunately most games besides MMOs interest me much anymore (though Civ IV&#039;s new expansion is out) so I end up having a couple of MMO subscriptions running at the same time.

I used to just create an alt when that happened, but I find that taking a complete break from a game, allows me to step back and appreciate what I like about that game.</description>
		<content:encoded><![CDATA[<p>I have a hard time playing just one game at a time. In all games there comes some plateaus where you have to engage in activities that you find tedious to progress your character. It&#8217;s during these times that I will jump onto another game just to break that tedium. Unfortunately most games besides MMOs interest me much anymore (though Civ IV&#8217;s new expansion is out) so I end up having a couple of MMO subscriptions running at the same time.</p>
<p>I used to just create an alt when that happened, but I find that taking a complete break from a game, allows me to step back and appreciate what I like about that game.</p>
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		<title>By: Jerrek</title>
		<link>http://www.mmognation.com/2007/07/24/massively-multiplayer-online-attention-deficit-disorder/comment-page-1/#comment-10574</link>
		<dc:creator>Jerrek</dc:creator>
		<pubDate>Wed, 25 Jul 2007 19:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/07/24/massively-multiplayer-online-attention-deficit-disorder/#comment-10574</guid>
		<description>I have had my share of MMO jumping, all ranging from hopping to the new hottest one, to a back and forth from old favorites. My worst problem is of course alt-itis, having never made it past level 50 in the original Everquest due to changing characters or servers. This is still a problem now, but Iâ€™ve made it a point to try and stick with my current game, and level up one character, and (hopefully) that character alone.

Iâ€™m sure it wont be easy, but I think itâ€™s the only way to break myself of the habit, and in the end I am sure I will feel much more fulfilled if I establish one great character (with all of the memories to go with it) instead of a mass of sub par ones.

Jerrek</description>
		<content:encoded><![CDATA[<p>I have had my share of MMO jumping, all ranging from hopping to the new hottest one, to a back and forth from old favorites. My worst problem is of course alt-itis, having never made it past level 50 in the original Everquest due to changing characters or servers. This is still a problem now, but Iâ€™ve made it a point to try and stick with my current game, and level up one character, and (hopefully) that character alone.</p>
<p>Iâ€™m sure it wont be easy, but I think itâ€™s the only way to break myself of the habit, and in the end I am sure I will feel much more fulfilled if I establish one great character (with all of the memories to go with it) instead of a mass of sub par ones.</p>
<p>Jerrek</p>
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		<title>By: Cameron Sorden</title>
		<link>http://www.mmognation.com/2007/07/24/massively-multiplayer-online-attention-deficit-disorder/comment-page-1/#comment-10560</link>
		<dc:creator>Cameron Sorden</dc:creator>
		<pubDate>Wed, 25 Jul 2007 14:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/07/24/massively-multiplayer-online-attention-deficit-disorder/#comment-10560</guid>
		<description>I hear you and know exactly what you mean. Sadly, it&#039;s gotten harder and harder for me to focus on the worlds and the stories and to not &quot;game&quot; the game.

Anyway, that&#039;s good that you pared it down. It can be hard. I find that two is a good number to keep running at any given time.

I wish I didn&#039;t have to pay $15 for a full month every time I went back to some game I want to try again.</description>
		<content:encoded><![CDATA[<p>I hear you and know exactly what you mean. Sadly, it&#8217;s gotten harder and harder for me to focus on the worlds and the stories and to not &#8220;game&#8221; the game.</p>
<p>Anyway, that&#8217;s good that you pared it down. It can be hard. I find that two is a good number to keep running at any given time.</p>
<p>I wish I didn&#8217;t have to pay $15 for a full month every time I went back to some game I want to try again.</p>
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		<title>By: Darniaq</title>
		<link>http://www.mmognation.com/2007/07/24/massively-multiplayer-online-attention-deficit-disorder/comment-page-1/#comment-10528</link>
		<dc:creator>Darniaq</dc:creator>
		<pubDate>Tue, 24 Jul 2007 18:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/07/24/massively-multiplayer-online-attention-deficit-disorder/#comment-10528</guid>
		<description>I blame our experience. We&#039;ve been around since the days when you could actually say &lt;i&gt;everyone&lt;/i&gt; is waiting for a new MMO and be almost right. Think back to about four months before AO launched. Who &lt;i&gt;wasn&#039;t&lt;/i&gt; thinking about the new shiny?

This started a trend for the veterans. We immediately &lt;i&gt;are&lt;/i&gt; interested in any new MMO that talks to us. Corollary to this is the rise in games that aren&#039;t talking to us, but the far larger &quot;other&quot; people. There&#039;s a huge difference between EQ2 trying to talk to casual gamers and companies like Sulake &lt;i&gt;actually&lt;/i&gt; doing so.

This desire to jump predated the huge influx of traditional PC video gamers who are all but &lt;i&gt;programmed&lt;/i&gt; to jump to new video games every three to five months once they&#039;ve burned through the single player and some of the multiplayer modes on their other games.

All through this is an internal industry struggle, one that is destined to hit consoles soon too. How do you keep people buying new games so everyone gets their revenue and royalties &lt;i&gt;while&lt;/i&gt; allowing some publishers to get and retain such a dedicated offering that publisher only need developer one game every two years?</description>
		<content:encoded><![CDATA[<p>I blame our experience. We&#8217;ve been around since the days when you could actually say <i>everyone</i> is waiting for a new MMO and be almost right. Think back to about four months before AO launched. Who <i>wasn&#8217;t</i> thinking about the new shiny?</p>
<p>This started a trend for the veterans. We immediately <i>are</i> interested in any new MMO that talks to us. Corollary to this is the rise in games that aren&#8217;t talking to us, but the far larger &#8220;other&#8221; people. There&#8217;s a huge difference between EQ2 trying to talk to casual gamers and companies like Sulake <i>actually</i> doing so.</p>
<p>This desire to jump predated the huge influx of traditional PC video gamers who are all but <i>programmed</i> to jump to new video games every three to five months once they&#8217;ve burned through the single player and some of the multiplayer modes on their other games.</p>
<p>All through this is an internal industry struggle, one that is destined to hit consoles soon too. How do you keep people buying new games so everyone gets their revenue and royalties <i>while</i> allowing some publishers to get and retain such a dedicated offering that publisher only need developer one game every two years?</p>
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