Jul 24
Praise Be To Varney
Some of the highest praise I think a writer can give to another writer is “I wish I’d thought to write that”. Despite some minor quibbles with an article or two that he’s written, I feel the need to point out the work of a guy who’s done a ton of great stuff here on these interwebs. Simon pointed to Varney’s work as one of the strengths of The Escapist, and I couldn’t agree more. Nearly every article I’ve seen with his byline recently has had an initial shock of “he wrote what?”, followed by “neat!”.
Here’s what has had my eyebrows up of late:
- This week’s Escapist features his look at murder mystery parties. It’s like LARPing, but socially acceptable!
- The Korean Invasion touches on all those neat Eastern MMOGs making their way to our shores.
- Captain of the Burning Sea is a talk with John Tynes of Flying Lab, emphasizing the four years of development behind PotBS.
- Uwe Boll and the German Tax Code. Hehehehehehehe.
- Cthulhu - Why So Difficult, is like the article I wrote, only good.
Hats off, sir. Keep up the good work. You can see all of Allen’s Escapist stuff over on his page at the Great Games Experiment.
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Thanks, Michael! Argh, I wish I’d seen your “Dreading the Shadows on the Wall” Escapist article when I wrote “Cthulhu: Why so difficult?” You recognized Eternal Darkness: Sanity’ Requiem as a perfectly Lovecraftian game, whereas I missed it completely….
Hee.
“You Rule!”
“No, YOU RULE!”
“No, no, no, You RULE!”
“I insist, you, sir, are the one who rules!”
“By the lineage of your parents’ parents’ parents, you are indeed of Noble blood!”
There, I saved us some time. :)
Thanks for the compliment. I had fun writing up ‘Shadows on the Wall’, but yours had more crunchy details.
In any case, the point stands: loving on your work, sir. Keep it up.
I thought that Dark Corners of the Earth was a fantastic game. Am I the only one? I’m quite saddened to hear that the planned follow-up is languishing publisherless in the unfathomable gulf of the spaces between the spaces we know.
I chuckle to myself every time I think of the balance/jumping sequences and the fact that the protagonist is acrophobic.