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	<title>Comments on: John Smedley Interview On Legends of Norrath</title>
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	<link>http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/</link>
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		<title>By: Scott Shepherd</title>
		<link>http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/comment-page-1/#comment-11317</link>
		<dc:creator>Scott Shepherd</dc:creator>
		<pubDate>Mon, 06 Aug 2007 17:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/#comment-11317</guid>
		<description>I found the no-trade trading card aspect pretty amusing as I related my loot drop experience in WoW to the potential in EQ &amp; EQ2 now.

Are players in both of those games now going to have loot whores crying about not getting the LoN card drops? Claims of people not playing LoN getting them like itâ€™s a need/greed issue, or it being used as a virtual currency like you can take all the item drops but I get the LoN drops...

Seriously, I really think this was an awful idea for SOE. Maybe some of their playerbase likes it, but personally I think it degrades the gaming experience of the MMO itself. A MMO should stand on its own as a fun experience in itself, it shouldn&#039;t be confused with the addition of a micro-transaction collectable card game embedded inside it.

If they wanted to stick LoN in their Free Realms micro-transaction MMO or something like that which is a open game or portal I&#039;d say have at it, it&#039;d fit their model and the $3 packs/$9 decks would further subsidize that model.</description>
		<content:encoded><![CDATA[<p>I found the no-trade trading card aspect pretty amusing as I related my loot drop experience in WoW to the potential in EQ &amp; EQ2 now.</p>
<p>Are players in both of those games now going to have loot whores crying about not getting the LoN card drops? Claims of people not playing LoN getting them like itâ€™s a need/greed issue, or it being used as a virtual currency like you can take all the item drops but I get the LoN drops&#8230;</p>
<p>Seriously, I really think this was an awful idea for SOE. Maybe some of their playerbase likes it, but personally I think it degrades the gaming experience of the MMO itself. A MMO should stand on its own as a fun experience in itself, it shouldn&#8217;t be confused with the addition of a micro-transaction collectable card game embedded inside it.</p>
<p>If they wanted to stick LoN in their Free Realms micro-transaction MMO or something like that which is a open game or portal I&#8217;d say have at it, it&#8217;d fit their model and the $3 packs/$9 decks would further subsidize that model.</p>
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		<title>By: Genie</title>
		<link>http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/comment-page-1/#comment-11070</link>
		<dc:creator>Genie</dc:creator>
		<pubDate>Sat, 04 Aug 2007 16:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/#comment-11070</guid>
		<description>I think you can trade cards in the trading card game itself, it&#039;s just the tcg related loot which you get off monsters that you can&#039;t trade inside EQ or EQ2.  I watched the demo at fan faire though and it looks pretty cool.  Beats doing nothing while you wait for your raid to get going.</description>
		<content:encoded><![CDATA[<p>I think you can trade cards in the trading card game itself, it&#8217;s just the tcg related loot which you get off monsters that you can&#8217;t trade inside EQ or EQ2.  I watched the demo at fan faire though and it looks pretty cool.  Beats doing nothing while you wait for your raid to get going.</p>
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		<title>By: Matt K</title>
		<link>http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/comment-page-1/#comment-11065</link>
		<dc:creator>Matt K</dc:creator>
		<pubDate>Sat, 04 Aug 2007 16:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/#comment-11065</guid>
		<description>I&#039;m trying to wrap my head around a CCG where you cannot trade cards.  Isn&#039;t that about half the point of a CCG?  What are you supposed to do with the inevitable piles of useless duplicates you&#039;re bound to accumulate?  Are they going to implement bicycles in the EQ games so you can stick &#039;em in the spokes?</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to wrap my head around a CCG where you cannot trade cards.  Isn&#8217;t that about half the point of a CCG?  What are you supposed to do with the inevitable piles of useless duplicates you&#8217;re bound to accumulate?  Are they going to implement bicycles in the EQ games so you can stick &#8216;em in the spokes?</p>
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		<title>By: WafflesFTW</title>
		<link>http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/comment-page-1/#comment-11062</link>
		<dc:creator>WafflesFTW</dc:creator>
		<pubDate>Sat, 04 Aug 2007 12:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/#comment-11062</guid>
		<description>Talk about a major flop =/. Alot of people were hoping for a new MMO that was being stealth-published due to the fact ALOT of the current mmo&#039;s suck =(. Not really sure that I know of anyone who would pay money for virtual cards &gt;_&gt;.

-Waffles</description>
		<content:encoded><![CDATA[<p>Talk about a major flop =/. Alot of people were hoping for a new MMO that was being stealth-published due to the fact ALOT of the current mmo&#8217;s suck =(. Not really sure that I know of anyone who would pay money for virtual cards &gt;_&gt;.</p>
<p>-Waffles</p>
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		<title>By: cyanbane</title>
		<link>http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/comment-page-1/#comment-11054</link>
		<dc:creator>cyanbane</dc:creator>
		<pubDate>Sat, 04 Aug 2007 06:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/#comment-11054</guid>
		<description>&lt;i&gt;MN: Are the booster packs going to be sellable via the in-game economy?

Smedley: Actually no. One of the things weâ€™re doing is making it so that you canâ€™t sell any of these cards. That would be problematic for us. There would be some legal issues around that.&lt;/i&gt;




Nice, cleared that up.  I was wondering how this was going to be worked around the Station Exchange servers.   There would seem to be so many pitfalls if the card drops were able to be sold within the in game economy.</description>
		<content:encoded><![CDATA[<p><i>MN: Are the booster packs going to be sellable via the in-game economy?</p>
<p>Smedley: Actually no. One of the things weâ€™re doing is making it so that you canâ€™t sell any of these cards. That would be problematic for us. There would be some legal issues around that.</i></p>
<p>Nice, cleared that up.  I was wondering how this was going to be worked around the Station Exchange servers.   There would seem to be so many pitfalls if the card drops were able to be sold within the in game economy.</p>
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		<title>By: KevinC</title>
		<link>http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/comment-page-1/#comment-11047</link>
		<dc:creator>KevinC</dc:creator>
		<pubDate>Sat, 04 Aug 2007 03:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/#comment-11047</guid>
		<description>Wow nice interview!  Pretty intriguing there at the end when he talks about his vision for moving away from subscriptions.  The idea about the card dropping that gives you a month for free is cool.  There could be a lot of possibilities with that.

However in the short term, having both the subscription revenue and the revenue from starters/boosters won&#039;t hurt them any I&#039;m guessing.</description>
		<content:encoded><![CDATA[<p>Wow nice interview!  Pretty intriguing there at the end when he talks about his vision for moving away from subscriptions.  The idea about the card dropping that gives you a month for free is cool.  There could be a lot of possibilities with that.</p>
<p>However in the short term, having both the subscription revenue and the revenue from starters/boosters won&#8217;t hurt them any I&#8217;m guessing.</p>
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		<title>By: brent</title>
		<link>http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/comment-page-1/#comment-11044</link>
		<dc:creator>brent</dc:creator>
		<pubDate>Sat, 04 Aug 2007 02:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/03/john-smedley-interview-on-legends-of-norrath/#comment-11044</guid>
		<description>Talk about getting the early notice.. you&#039;re fast.</description>
		<content:encoded><![CDATA[<p>Talk about getting the early notice.. you&#8217;re fast.</p>
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