<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Dungeons And Dragons 4th Edition</title>
	<atom:link href="http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/</link>
	<description></description>
	<lastBuildDate>Wed, 25 May 2011 02:52:43 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Jonathan</title>
		<link>http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/comment-page-1/#comment-115540</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Tue, 22 Jul 2008 11:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/#comment-115540</guid>
		<description>@ChapJohn, and others -  Of course you can still ROLE PLAY. i&#039;ve seen a ton of this and similar complaints on blogs and in various gaming forums: 4E D&amp;D = No More Roleplaying. Quite the contrary; the new rules are more streamlined, allow you work out combat encounters more efficiently, provide mechanics for non-combat encounters. This is all so that you can focus on the story development more, character development more, etc. &lt;a href=&quot;http://thecoremechanic.blogspot.com/2008/07/3e-rules-lawyers-are-back-in-fight.html&quot; rel=&quot;nofollow&quot;&gt;There&#039;s a short post about this here&lt;/a&gt;.

Play the new version. It is pwnz 3.5; the amount of role playing is up to you and your group.</description>
		<content:encoded><![CDATA[<p>@ChapJohn, and others &#8211;  Of course you can still ROLE PLAY. i&#8217;ve seen a ton of this and similar complaints on blogs and in various gaming forums: 4E D&amp;D = No More Roleplaying. Quite the contrary; the new rules are more streamlined, allow you work out combat encounters more efficiently, provide mechanics for non-combat encounters. This is all so that you can focus on the story development more, character development more, etc. <a href="http://thecoremechanic.blogspot.com/2008/07/3e-rules-lawyers-are-back-in-fight.html" rel="nofollow">There&#8217;s a short post about this here</a>.</p>
<p>Play the new version. It is pwnz 3.5; the amount of role playing is up to you and your group.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tanis69/ Tanis72</title>
		<link>http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/comment-page-1/#comment-112357</link>
		<dc:creator>Tanis69/ Tanis72</dc:creator>
		<pubDate>Fri, 18 Jul 2008 22:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/#comment-112357</guid>
		<description>Well it may be changing that does not mean we have to give up on playing with paper and pen and do as we wish.  The ref material may be online but who is to say that everyone has that ability to do so.  So get into character play the new version and have fun doing it.</description>
		<content:encoded><![CDATA[<p>Well it may be changing that does not mean we have to give up on playing with paper and pen and do as we wish.  The ref material may be online but who is to say that everyone has that ability to do so.  So get into character play the new version and have fun doing it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChapJohn</title>
		<link>http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/comment-page-1/#comment-62211</link>
		<dc:creator>ChapJohn</dc:creator>
		<pubDate>Thu, 22 May 2008 23:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/#comment-62211</guid>
		<description>Yes, I agree with the common thread &quot;D&amp;D is changing&quot;. It isn&#039;t 1979 anymore. Although I can see this as a logical progression for D&amp;D to endure, I am saddened as well. What made D&amp;D so different and exciting was the social aspect of the game. Now, it seems to me that it will be nothing more than a video game, out of touch and routine (mechanical instead of personal). There is no more &quot;role&quot; playing when you cannot visually see and hear and experience the game in a personal way. For me, I enjoyed &quot;getting into character&quot; and assuming the life being acted out int he game. With 4.0 it isn&#039;t possible to &quot;role&quot; play anymore. I just don&#039;t think making things easier is always better...often times simplicity robs us of the adventure...LITERALLY!</description>
		<content:encoded><![CDATA[<p>Yes, I agree with the common thread &#8220;D&amp;D is changing&#8221;. It isn&#8217;t 1979 anymore. Although I can see this as a logical progression for D&amp;D to endure, I am saddened as well. What made D&amp;D so different and exciting was the social aspect of the game. Now, it seems to me that it will be nothing more than a video game, out of touch and routine (mechanical instead of personal). There is no more &#8220;role&#8221; playing when you cannot visually see and hear and experience the game in a personal way. For me, I enjoyed &#8220;getting into character&#8221; and assuming the life being acted out int he game. With 4.0 it isn&#8217;t possible to &#8220;role&#8221; play anymore. I just don&#8217;t think making things easier is always better&#8230;often times simplicity robs us of the adventure&#8230;LITERALLY!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jamie</title>
		<link>http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/comment-page-1/#comment-62098</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Thu, 22 May 2008 21:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/#comment-62098</guid>
		<description>Wow .. I can&#039;t even remember which version we were using in 1979, but I do remember we had some significant home-grown modifications. I think I finally threw out my worn, ancient dungeon maps and notes about 10 years ago and it was a traumatic experience. I can&#039;t recall how many hundreds of hours I poured into them. *haha*

J</description>
		<content:encoded><![CDATA[<p>Wow .. I can&#8217;t even remember which version we were using in 1979, but I do remember we had some significant home-grown modifications. I think I finally threw out my worn, ancient dungeon maps and notes about 10 years ago and it was a traumatic experience. I can&#8217;t recall how many hundreds of hours I poured into them. *haha*</p>
<p>J</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Freeman &#187; D&#38;DInsider</title>
		<link>http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/comment-page-1/#comment-23503</link>
		<dc:creator>Jeff Freeman &#187; D&#38;DInsider</dc:creator>
		<pubDate>Tue, 19 Feb 2008 09:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/#comment-23503</guid>
		<description>[...] reference to AD&amp;D 4th Edition, MMOGNation has an informative write-up, including this bit: Essentially, there is going to be a â€˜virtual [...]</description>
		<content:encoded><![CDATA[<p>[...] reference to AD&#38;D 4th Edition, MMOGNation has an informative write-up, including this bit: Essentially, there is going to be a â€˜virtual [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jaxprog</title>
		<link>http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/comment-page-1/#comment-21558</link>
		<dc:creator>jaxprog</dc:creator>
		<pubDate>Tue, 08 Jan 2008 14:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/#comment-21558</guid>
		<description>I played D&amp;D 2nd edition, quit for a while and then started again playing 3.5. Then I just recently quit again getting into MMOG, such as World of Warcraft. Why play with papers, pencils and dice when a computer serves it to you in great graphics and automated algorithms. However, seeing the new 4th edition is very provocative and it excites me again for D&amp;D.

I think it is great that Wizards is evolving the game to meet the changing times and the expectations that people have about using technology. This is no different with D&amp;D.  When I played 3.5 I too used my laptop and fantasy-mapping software to create worlds with continents, realms and to handle encounters. Now the player or DM can have this online. Instead using painted lead miniatures we can use virtual miniatures and I assume a DM can put any amount of virtual miniatures in a virtual dungeon. For example, instead laying out a big plastic layout with squares or hexes, with thingies laid all over denoting dungeon features and a limited supply of lead miniatures the virtual version now offers the DM an unlimited resource of monsters and features. I always hated not having enough Kobolds to put in a dungeon section and had to resort to a piece of paper cut into a square with letter K on it. I am sure many of you can identify with this.

The idea of D&amp;DI is great! The D&amp;D community is large and global at present but it is disconnected. D&amp;DI will create a connected global D&amp;D community where players from all over can come together and enjoy the gaming experience that D&amp;D 4ed will offer. For me I would pay a subscription fee to have access to the online tools and the opportunities to play the game more now that I could be connected to many more players where otherwise I would not.

I applaud and give kudos to Wizards of the Coast for being innovative, being sensitive to market changes, meeting the demands of it customers and continuing to make great products and soon to be new services. Itâ€™s an omen that D&amp;D will be around many more years to come for future generations to enjoy a great game.</description>
		<content:encoded><![CDATA[<p>I played D&amp;D 2nd edition, quit for a while and then started again playing 3.5. Then I just recently quit again getting into MMOG, such as World of Warcraft. Why play with papers, pencils and dice when a computer serves it to you in great graphics and automated algorithms. However, seeing the new 4th edition is very provocative and it excites me again for D&amp;D.</p>
<p>I think it is great that Wizards is evolving the game to meet the changing times and the expectations that people have about using technology. This is no different with D&amp;D.  When I played 3.5 I too used my laptop and fantasy-mapping software to create worlds with continents, realms and to handle encounters. Now the player or DM can have this online. Instead using painted lead miniatures we can use virtual miniatures and I assume a DM can put any amount of virtual miniatures in a virtual dungeon. For example, instead laying out a big plastic layout with squares or hexes, with thingies laid all over denoting dungeon features and a limited supply of lead miniatures the virtual version now offers the DM an unlimited resource of monsters and features. I always hated not having enough Kobolds to put in a dungeon section and had to resort to a piece of paper cut into a square with letter K on it. I am sure many of you can identify with this.</p>
<p>The idea of D&amp;DI is great! The D&amp;D community is large and global at present but it is disconnected. D&amp;DI will create a connected global D&amp;D community where players from all over can come together and enjoy the gaming experience that D&amp;D 4ed will offer. For me I would pay a subscription fee to have access to the online tools and the opportunities to play the game more now that I could be connected to many more players where otherwise I would not.</p>
<p>I applaud and give kudos to Wizards of the Coast for being innovative, being sensitive to market changes, meeting the demands of it customers and continuing to make great products and soon to be new services. Itâ€™s an omen that D&amp;D will be around many more years to come for future generations to enjoy a great game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/comment-page-1/#comment-21419</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Thu, 03 Jan 2008 08:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/08/16/dungeons-and-dragons-4th-edition/#comment-21419</guid>
		<description>Having just read through the &quot;Races and Classes&quot; 4th edition preview, I am absolutely interested to see the new edition. They are going to take a ground-breaking version and make it better, simpler, and more defined.

The online stuff could be neat, but that&#039;s not where the excitement ought to be primarily focused... perhaps a place of potential failed confidence, then maybe not that either.

The 4th Edition game is the focus and all you&#039;ll need, to enjoy (hopefully) the greatest manifestation of the Dungeons &amp; Dragons game ever.</description>
		<content:encoded><![CDATA[<p>Having just read through the &#8220;Races and Classes&#8221; 4th edition preview, I am absolutely interested to see the new edition. They are going to take a ground-breaking version and make it better, simpler, and more defined.</p>
<p>The online stuff could be neat, but that&#8217;s not where the excitement ought to be primarily focused&#8230; perhaps a place of potential failed confidence, then maybe not that either.</p>
<p>The 4th Edition game is the focus and all you&#8217;ll need, to enjoy (hopefully) the greatest manifestation of the Dungeons &amp; Dragons game ever.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

