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	<title>Comments on: Fury Building</title>
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		<title>By: TickledBlue</title>
		<link>http://www.mmognation.com/2007/09/13/fury-building/comment-page-1/#comment-14839</link>
		<dc:creator>TickledBlue</dc:creator>
		<pubDate>Fri, 21 Sep 2007 02:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/09/13/fury-building/#comment-14839</guid>
		<description>It all depends on your definition I guess and semantics have never been my strong suit. I see Fury as being similar to Puzzle Quest in that it takes well defined game genre&#039;s and mushes aspects of them together to try and generate a fun experience. I think it has enough in common with MMO&#039;s that using that term to describe it to people is valid (Account creation, Log In, Avatar creation, Levels, Skill bar similar key/mouse interface etc), but that doesn&#039;t describe the whole game... for that you need to add more detail, for me, though its a good starting point. And I think the MMO genre is broad enough to have titles like Fury as part of its ranks without causing anyone any pain.

I&#039;ve also been in the Fury beta and recently signed up for the Fury Challenge. I think the game has a lot going for it and hope it does well (especially as I&#039;m an Aussie and like supporting the &#039;home&#039; team). There have been a lot of complaints about performance issues and my understanding is that the release dates will be pushed back to allow this to be tackled.

I&#039;ve really enjoyed the couple of bloodbath and elimination matches I&#039;ve played... but I&#039;ve crashed out too many times... and I understand that its in beta so I&#039;ve given what feedback I can then uninstalled it from my PC... I&#039;m hoping things get sorted by the time its released. The games relies a lot on having a large player base for player matching... so a poor showing at launch could hurt everyone&#039;s experience of the game.

My issues have been around the performance and interaction of the client. On my PC it automatically determines that it can&#039;t be run in Hi Spec mode and sets itself to the low spec renderer that I can&#039;t change... while I understand this for a PvP game of this nature, why can&#039;t I at least play with the settings till I get it how I like it, I find it annoying that it limits my options that way (similar to Tabula Rasa but at least I have a custom option that gives me some control). The low spec version looks awful and I don&#039;t understand why even in low spec I get low frames per second while games such as Guild Wars I&#039;m running maxed out with no issues (OK so GW has had longer to get the performance right, but it was pretty to look at at launch and still ran fine then too). The patch installation process is annoying as it doesn&#039;t give you a progress bar for how long the patch will take to install once you&#039;ve downloaded it. It takes ages to find join a match... time when you don&#039;t have much to do unless you join the queue and then go shopping or create a new build... but then you get interrupted as the match starts and often don&#039;t get to complete what you were doing. So I end up just running around or playing Bomberman or something on my DS till the match starts.

The tutorial is a bit limited and only gives you the bare minimum, it doesn&#039;t really have a nice intereactive lead in to the game... I&#039;d like to see starting players given the option of trying out the match types in a &#039;bot mode&#039; where you face off against bots that allow you to learn the ropes without letting your team mates down (not an issue for bloodbath as it all vs all - but vortex and elimination are team based).

Anyway, that&#039;s a bit of war and peace, so I&#039;ll stop after this... I just wanted to say that I agree that the game is a blast once your playing a match and I prefer it over Guild 
Wars PvP as its faster paced and gets the adrenaline pumping... but it seems to cater only to those with high end PC&#039;s (another example of not learning from the example of WoW). I have high hopes that this will be fixed in time for release but I&#039;ve been disappointed before.</description>
		<content:encoded><![CDATA[<p>It all depends on your definition I guess and semantics have never been my strong suit. I see Fury as being similar to Puzzle Quest in that it takes well defined game genre&#8217;s and mushes aspects of them together to try and generate a fun experience. I think it has enough in common with MMO&#8217;s that using that term to describe it to people is valid (Account creation, Log In, Avatar creation, Levels, Skill bar similar key/mouse interface etc), but that doesn&#8217;t describe the whole game&#8230; for that you need to add more detail, for me, though its a good starting point. And I think the MMO genre is broad enough to have titles like Fury as part of its ranks without causing anyone any pain.</p>
<p>I&#8217;ve also been in the Fury beta and recently signed up for the Fury Challenge. I think the game has a lot going for it and hope it does well (especially as I&#8217;m an Aussie and like supporting the &#8216;home&#8217; team). There have been a lot of complaints about performance issues and my understanding is that the release dates will be pushed back to allow this to be tackled.</p>
<p>I&#8217;ve really enjoyed the couple of bloodbath and elimination matches I&#8217;ve played&#8230; but I&#8217;ve crashed out too many times&#8230; and I understand that its in beta so I&#8217;ve given what feedback I can then uninstalled it from my PC&#8230; I&#8217;m hoping things get sorted by the time its released. The games relies a lot on having a large player base for player matching&#8230; so a poor showing at launch could hurt everyone&#8217;s experience of the game.</p>
<p>My issues have been around the performance and interaction of the client. On my PC it automatically determines that it can&#8217;t be run in Hi Spec mode and sets itself to the low spec renderer that I can&#8217;t change&#8230; while I understand this for a PvP game of this nature, why can&#8217;t I at least play with the settings till I get it how I like it, I find it annoying that it limits my options that way (similar to Tabula Rasa but at least I have a custom option that gives me some control). The low spec version looks awful and I don&#8217;t understand why even in low spec I get low frames per second while games such as Guild Wars I&#8217;m running maxed out with no issues (OK so GW has had longer to get the performance right, but it was pretty to look at at launch and still ran fine then too). The patch installation process is annoying as it doesn&#8217;t give you a progress bar for how long the patch will take to install once you&#8217;ve downloaded it. It takes ages to find join a match&#8230; time when you don&#8217;t have much to do unless you join the queue and then go shopping or create a new build&#8230; but then you get interrupted as the match starts and often don&#8217;t get to complete what you were doing. So I end up just running around or playing Bomberman or something on my DS till the match starts.</p>
<p>The tutorial is a bit limited and only gives you the bare minimum, it doesn&#8217;t really have a nice intereactive lead in to the game&#8230; I&#8217;d like to see starting players given the option of trying out the match types in a &#8216;bot mode&#8217; where you face off against bots that allow you to learn the ropes without letting your team mates down (not an issue for bloodbath as it all vs all &#8211; but vortex and elimination are team based).</p>
<p>Anyway, that&#8217;s a bit of war and peace, so I&#8217;ll stop after this&#8230; I just wanted to say that I agree that the game is a blast once your playing a match and I prefer it over Guild<br />
Wars PvP as its faster paced and gets the adrenaline pumping&#8230; but it seems to cater only to those with high end PC&#8217;s (another example of not learning from the example of WoW). I have high hopes that this will be fixed in time for release but I&#8217;ve been disappointed before.</p>
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		<title>By: Michael</title>
		<link>http://www.mmognation.com/2007/09/13/fury-building/comment-page-1/#comment-14617</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sun, 16 Sep 2007 21:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/09/13/fury-building/#comment-14617</guid>
		<description>I&#039;m just rounding. According to Amazon it&#039;s retailing for $50 plus tax; it&#039;s about 55-60 bucks.</description>
		<content:encoded><![CDATA[<p>I&#8217;m just rounding. According to Amazon it&#8217;s retailing for $50 plus tax; it&#8217;s about 55-60 bucks.</p>
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		<title>By: Matt K</title>
		<link>http://www.mmognation.com/2007/09/13/fury-building/comment-page-1/#comment-14613</link>
		<dc:creator>Matt K</dc:creator>
		<pubDate>Sun, 16 Sep 2007 19:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/09/13/fury-building/#comment-14613</guid>
		<description>Okay, where is this $60 number coming from?  I&#039;ve never seen a PC game for over $50.  Is this something new that is going to cause me to froth at the mouth the first time I see it slapped on something I want?</description>
		<content:encoded><![CDATA[<p>Okay, where is this $60 number coming from?  I&#8217;ve never seen a PC game for over $50.  Is this something new that is going to cause me to froth at the mouth the first time I see it slapped on something I want?</p>
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		<title>By: Michael</title>
		<link>http://www.mmognation.com/2007/09/13/fury-building/comment-page-1/#comment-14526</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Fri, 14 Sep 2007 17:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/09/13/fury-building/#comment-14526</guid>
		<description>Matt: I totally agree. I just think $60 is a lot for what they&#039;re offering here. I could much more easily see $40. Or even (if they want to go micropayments) $20 for the box and then something really small for an access fee. Like 10 cents an hour, or something? I&#039;d probably pay that.</description>
		<content:encoded><![CDATA[<p>Matt: I totally agree. I just think $60 is a lot for what they&#8217;re offering here. I could much more easily see $40. Or even (if they want to go micropayments) $20 for the box and then something really small for an access fee. Like 10 cents an hour, or something? I&#8217;d probably pay that.</p>
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		<title>By: Matt K</title>
		<link>http://www.mmognation.com/2007/09/13/fury-building/comment-page-1/#comment-14524</link>
		<dc:creator>Matt K</dc:creator>
		<pubDate>Fri, 14 Sep 2007 17:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/09/13/fury-building/#comment-14524</guid>
		<description>Funny, I&#039;d rather lay out a one-time fee for a game than pay an endless subscription fee, the cessation of which would bar me from access to the game.  Or would you only plan to play the game for a couple of months, and then hang it up forever?  I like to put things down, then pick them up for play again some time later.  I&#039;d hate to have to lay out ten bucks to re-up every time I wanted to play for a night or two.</description>
		<content:encoded><![CDATA[<p>Funny, I&#8217;d rather lay out a one-time fee for a game than pay an endless subscription fee, the cessation of which would bar me from access to the game.  Or would you only plan to play the game for a couple of months, and then hang it up forever?  I like to put things down, then pick them up for play again some time later.  I&#8217;d hate to have to lay out ten bucks to re-up every time I wanted to play for a night or two.</p>
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		<title>By: KingMob</title>
		<link>http://www.mmognation.com/2007/09/13/fury-building/comment-page-1/#comment-14510</link>
		<dc:creator>KingMob</dc:creator>
		<pubDate>Fri, 14 Sep 2007 13:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/09/13/fury-building/#comment-14510</guid>
		<description>Fury is a fun game to play while it&#039;s in Beta, we&#039;ll see whether it survives once they start asking for money...

Personally I have a lot of fun playing a healer / lifetap type, and my only quibble is they don&#039;t have VoIP working over their system yet (last week anyway), and that gives a tremendous advantage to guilds and organized players versus random PUGs. 

In my opinion support to grow new guilds and groups, and in-game support of what used to be guild-only options like voice chat, is the only way to get casuals ilke me to sign on for a pvp game. In the short run we might pick it up and enjoy it on a limited basis, but if we can&#039;t get into a winning group once we learn our class, we aren&#039;t likely to sign up for a long time.

I&#039;d like to see Fury fix these issues and convert to a micropayment/subscription system... I would sign up to play it for 10 dollars a month right now, but I won&#039;t pay 40-50 dollars to buy a retail version for this.</description>
		<content:encoded><![CDATA[<p>Fury is a fun game to play while it&#8217;s in Beta, we&#8217;ll see whether it survives once they start asking for money&#8230;</p>
<p>Personally I have a lot of fun playing a healer / lifetap type, and my only quibble is they don&#8217;t have VoIP working over their system yet (last week anyway), and that gives a tremendous advantage to guilds and organized players versus random PUGs. </p>
<p>In my opinion support to grow new guilds and groups, and in-game support of what used to be guild-only options like voice chat, is the only way to get casuals ilke me to sign on for a pvp game. In the short run we might pick it up and enjoy it on a limited basis, but if we can&#8217;t get into a winning group once we learn our class, we aren&#8217;t likely to sign up for a long time.</p>
<p>I&#8217;d like to see Fury fix these issues and convert to a micropayment/subscription system&#8230; I would sign up to play it for 10 dollars a month right now, but I won&#8217;t pay 40-50 dollars to buy a retail version for this.</p>
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