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	<title>Comments on: Weekend Design Challenge &#8211; Construction</title>
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	<lastBuildDate>Wed, 25 May 2011 02:52:43 -0700</lastBuildDate>
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		<title>By: Foton</title>
		<link>http://www.mmognation.com/2007/09/15/weekend-design-challenge-construction/comment-page-1/#comment-14630</link>
		<dc:creator>Foton</dc:creator>
		<pubDate>Mon, 17 Sep 2007 01:11:16 +0000</pubDate>
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		<description>You did give props to SWG.  I meant SWG should get more love in this design challenge.

And if spammers hadn&#039;t ruined blog commenting for all of us, we&#039;d have freedom in editing!</description>
		<content:encoded><![CDATA[<p>You did give props to SWG.  I meant SWG should get more love in this design challenge.</p>
<p>And if spammers hadn&#8217;t ruined blog commenting for all of us, we&#8217;d have freedom in editing!</p>
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		<title>By: Foton</title>
		<link>http://www.mmognation.com/2007/09/15/weekend-design-challenge-construction/comment-page-1/#comment-14628</link>
		<dc:creator>Foton</dc:creator>
		<pubDate>Mon, 17 Sep 2007 01:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/09/15/weekend-design-challenge-construction/#comment-14628</guid>
		<description>No love for SWG or at least for SWG&#039;s hard-working architects?  Admittedly, SWG&#039;s mulit-component crafting system was often &quot;not fun&quot;, however, players constructed some incredible towns, malls, home decor (aquariums anyone?), cantinas, etc. with all sorts of subparts and imaginative use of the Z axis.

With the possible exception of Second Life (which, I too, don&#039;t have a lot of experience or inside knowledge), SWG allowed the most flexibility for player construction and design of the &quot;persistent&quot; world.</description>
		<content:encoded><![CDATA[<p>No love for SWG or at least for SWG&#8217;s hard-working architects?  Admittedly, SWG&#8217;s mulit-component crafting system was often &#8220;not fun&#8221;, however, players constructed some incredible towns, malls, home decor (aquariums anyone?), cantinas, etc. with all sorts of subparts and imaginative use of the Z axis.</p>
<p>With the possible exception of Second Life (which, I too, don&#8217;t have a lot of experience or inside knowledge), SWG allowed the most flexibility for player construction and design of the &#8220;persistent&#8221; world.</p>
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