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	<title>Comments on: Oh Give Me A Gnome, Where The Kobolds Will Roam &#8230;</title>
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		<title>By: MMORPGs Communication in IGSKY &#187; Blog Archive &#187; Town Crier</title>
		<link>http://www.mmognation.com/2007/09/29/oh-give-me-a-gnome-where-the-kobolds-will-roam/comment-page-1/#comment-16384</link>
		<dc:creator>MMORPGs Communication in IGSKY &#187; Blog Archive &#187; Town Crier</dc:creator>
		<pubDate>Mon, 08 Oct 2007 03:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/09/29/oh-give-me-a-gnome-where-the-kobolds-will-roam/#comment-16384</guid>
		<description>[...] &#8220;Oh Give Me A Gnome, Where The Kobolds Will Roam&#8230;&#8221; Oh, wait&#8230; this isn&#8217;t a western, that&#8217;s Michael&#8217;s latest blog from mmognation.com! This week, Steamfont is where they&#8217;ve been &#8216;a wanderin&#8217;! [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;Oh Give Me A Gnome, Where The Kobolds Will Roam&#8230;&#8221; Oh, wait&#8230; this isn&#8217;t a western, that&#8217;s Michael&#8217;s latest blog from mmognation.com! This week, Steamfont is where they&#8217;ve been &#8216;a wanderin&#8217;! [...]</p>
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		<title>By: Kendricke</title>
		<link>http://www.mmognation.com/2007/09/29/oh-give-me-a-gnome-where-the-kobolds-will-roam/comment-page-1/#comment-15957</link>
		<dc:creator>Kendricke</dc:creator>
		<pubDate>Mon, 01 Oct 2007 20:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/09/29/oh-give-me-a-gnome-where-the-kobolds-will-roam/#comment-15957</guid>
		<description>Actually, heroic content is built for groups of 4-6, whereas solo content is designed for groups of 1-3.  What&#039;s not really stated is that not all heroic content is designed equally.

The kobold mining pit is a great example.  It&#039;s hard...really hard at the level it&#039;s designed for.  The kobolds will call for help when you fight them, and if they&#039;re in range of others - you&#039;ve got a doggie riot on your hands.  

Now, it can be done with 4.  It can even be done with 4 relatively modestly geared out players.  However, even then, you&#039;re still going to find it harder if your group isn&#039;t built around a particular focus.  

You&#039;ve mentioned the Shadowknight, Necromancer, Wizard, and Inquisitor.  That&#039;s a rough group.  Inquisitors are great at improving melee DPS...which your group doesn&#039;t have.  With that group, a Fury or even Templar could really make all the difference.

However, since you have what you have, you have to make do as best you can.  Make certain all important spells are Adept III or higher where possible.  Make sure you&#039;re in at least Mastercrafted or better gear where you can get it.  It&#039;s not cheap, but without the additional cushion of another player or two, you&#039;ll need something to bridge the gap.

Remember, that tuning for 6 is really tuning for 6 average players in average gear (handcrafted) with average (AppIV/AdeptI)spells and arts.  If you have less than 6, increase the gear to compensate.  You should notice a marked difference.

If you&#039;re ever on Guk server, my guildmates would gladly give you a hand.  Just let us know.</description>
		<content:encoded><![CDATA[<p>Actually, heroic content is built for groups of 4-6, whereas solo content is designed for groups of 1-3.  What&#8217;s not really stated is that not all heroic content is designed equally.</p>
<p>The kobold mining pit is a great example.  It&#8217;s hard&#8230;really hard at the level it&#8217;s designed for.  The kobolds will call for help when you fight them, and if they&#8217;re in range of others &#8211; you&#8217;ve got a doggie riot on your hands.  </p>
<p>Now, it can be done with 4.  It can even be done with 4 relatively modestly geared out players.  However, even then, you&#8217;re still going to find it harder if your group isn&#8217;t built around a particular focus.  </p>
<p>You&#8217;ve mentioned the Shadowknight, Necromancer, Wizard, and Inquisitor.  That&#8217;s a rough group.  Inquisitors are great at improving melee DPS&#8230;which your group doesn&#8217;t have.  With that group, a Fury or even Templar could really make all the difference.</p>
<p>However, since you have what you have, you have to make do as best you can.  Make certain all important spells are Adept III or higher where possible.  Make sure you&#8217;re in at least Mastercrafted or better gear where you can get it.  It&#8217;s not cheap, but without the additional cushion of another player or two, you&#8217;ll need something to bridge the gap.</p>
<p>Remember, that tuning for 6 is really tuning for 6 average players in average gear (handcrafted) with average (AppIV/AdeptI)spells and arts.  If you have less than 6, increase the gear to compensate.  You should notice a marked difference.</p>
<p>If you&#8217;re ever on Guk server, my guildmates would gladly give you a hand.  Just let us know.</p>
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