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	<title>Comments on: Drawing MMO Design From Pinatas</title>
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		<title>By: The Best of MMOG Nation, 2007 at MMOG Nation</title>
		<link>http://www.mmognation.com/2007/12/24/drawing-mmo-design-from-pinatas/comment-page-1/#comment-21190</link>
		<dc:creator>The Best of MMOG Nation, 2007 at MMOG Nation</dc:creator>
		<pubDate>Mon, 31 Dec 2007 19:56:18 +0000</pubDate>
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		<description>[...] podcast, and won an award. I got cranky over the definition of cheating, and finally hammered out that MMO/Viva Pinata post I&#8217;ve had in the back of my mind forever. And, of course, I put forward my Christmas Wish [...]</description>
		<content:encoded><![CDATA[<p>[...] podcast, and won an award. I got cranky over the definition of cheating, and finally hammered out that MMO/Viva Pinata post I&#8217;ve had in the back of my mind forever. And, of course, I put forward my Christmas Wish [...]</p>
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		<title>By: arne</title>
		<link>http://www.mmognation.com/2007/12/24/drawing-mmo-design-from-pinatas/comment-page-1/#comment-20983</link>
		<dc:creator>arne</dc:creator>
		<pubDate>Tue, 25 Dec 2007 03:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2007/12/24/drawing-mmo-design-from-pinatas/#comment-20983</guid>
		<description>Great observations and conclusions about massive games and VP in particular. I think part of why MMOs remain &quot;stabbery-pokery&quot;, as you put it, is that a plot and story are driven by conflict and the overcoming of that conflict. While it&#039;s true that VP has some of that in its story, I would dare say that storyline is a bit pedestrian to base a massive game on. However, I still think stripped of the larger storyline, VP has (or should that be had) the trappings to become an almost-MMO and I think it&#039;s shortcoming at the marketplace precluded any such expansions. There is far more which could have been done even with the game itself to add to the online experience -- visiting friends gardens a la Animal Crossing, gardening together, etc. I think that VP has even better potential to be a massive game than Animal Crossing, just a shame it does not share in the same type of success and we&#039;ll likely never see it come to fruition.</description>
		<content:encoded><![CDATA[<p>Great observations and conclusions about massive games and VP in particular. I think part of why MMOs remain &#8220;stabbery-pokery&#8221;, as you put it, is that a plot and story are driven by conflict and the overcoming of that conflict. While it&#8217;s true that VP has some of that in its story, I would dare say that storyline is a bit pedestrian to base a massive game on. However, I still think stripped of the larger storyline, VP has (or should that be had) the trappings to become an almost-MMO and I think it&#8217;s shortcoming at the marketplace precluded any such expansions. There is far more which could have been done even with the game itself to add to the online experience &#8212; visiting friends gardens a la Animal Crossing, gardening together, etc. I think that VP has even better potential to be a massive game than Animal Crossing, just a shame it does not share in the same type of success and we&#8217;ll likely never see it come to fruition.</p>
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