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	<title>Comments on: Challenge the Party, Not the Player</title>
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		<title>By: rmckee78</title>
		<link>http://www.mmognation.com/2008/01/07/challenge-the-party-not-the-player/comment-page-1/#comment-21561</link>
		<dc:creator>rmckee78</dc:creator>
		<pubDate>Tue, 08 Jan 2008 17:52:07 +0000</pubDate>
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		<description>This is something that has been mentioned a bunch lately but one of the things that can be done to make the combat more group challenging is to allow collision detection. This allows for different strategies and allows for things other than hate to dictate the flow of combat.

Duos always were, and probably still are one of the main ways to level in EQ but they made it such a pain. You pretty much had to have a druid as one of the characters (depending on the time frame). I agree I would like to see more duo/trio options. I also fail to understand why instanced content can&#039;t just scale to the group.</description>
		<content:encoded><![CDATA[<p>This is something that has been mentioned a bunch lately but one of the things that can be done to make the combat more group challenging is to allow collision detection. This allows for different strategies and allows for things other than hate to dictate the flow of combat.</p>
<p>Duos always were, and probably still are one of the main ways to level in EQ but they made it such a pain. You pretty much had to have a druid as one of the characters (depending on the time frame). I agree I would like to see more duo/trio options. I also fail to understand why instanced content can&#8217;t just scale to the group.</p>
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		<title>By: Cameron Sorden</title>
		<link>http://www.mmognation.com/2008/01/07/challenge-the-party-not-the-player/comment-page-1/#comment-21550</link>
		<dc:creator>Cameron Sorden</dc:creator>
		<pubDate>Tue, 08 Jan 2008 03:41:36 +0000</pubDate>
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		<description>I think it would be interesting to see more encounters in MMOG dungeons designed to be a chaotic, comic-book style brawl where everyone has their own challenger to defeat. Then, if you finish yours, you can help a friend.

Unfortunately, the most efficient way to deal with that scenario is to ignore most of them and focus fire them down as a group, one by one. Bleh.</description>
		<content:encoded><![CDATA[<p>I think it would be interesting to see more encounters in MMOG dungeons designed to be a chaotic, comic-book style brawl where everyone has their own challenger to defeat. Then, if you finish yours, you can help a friend.</p>
<p>Unfortunately, the most efficient way to deal with that scenario is to ignore most of them and focus fire them down as a group, one by one. Bleh.</p>
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