It is a bit funny to me that Paul Barnett was recruited by Mark Jacobs, who is as stubborn and old-fashioned as they come. I like Mark. I like Paul. It is just odd that Paul Barnett can talk about all of this forward thinking while Mythic stays heavily entrenched in producing games on old ideas that they are familiar with. I like Mythic and I think they’ve really innovated in some of the online areas outside of their games.
Sanya Weathers really revolutionized what it meant to manage an online game community for Dark Ages of Camelot. The CamelotHerald website has been extremely important for almost every game that has followed since and sites like WoW’s Armory can directly trace their roots to the original thought put into CamelotHerald.
Dark Ages of Camelot really proved that these online games can be produced on time, on budget, and launch without major problems. Sure, there are delays with WAR, but the bar was raised by WoW and Mythic is not one to ignore lessons learned in the market place.
It is a bit funny to me that Paul Barnett was recruited by Mark Jacobs, who is as stubborn and old-fashioned as they come. I like Mark. I like Paul. It is just odd that Paul Barnett can talk about all of this forward thinking while Mythic stays heavily entrenched in producing games on old ideas that they are familiar with. I like Mythic and I think they’ve really innovated in some of the online areas outside of their games.
Sanya Weathers really revolutionized what it meant to manage an online game community for Dark Ages of Camelot. The CamelotHerald website has been extremely important for almost every game that has followed since and sites like WoW’s Armory can directly trace their roots to the original thought put into CamelotHerald.
Dark Ages of Camelot really proved that these online games can be produced on time, on budget, and launch without major problems. Sure, there are delays with WAR, but the bar was raised by WoW and Mythic is not one to ignore lessons learned in the market place.