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	<title>Comments on: What Game Would You Unmake?</title>
	<atom:link href="http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/</link>
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		<title>By: NKato</title>
		<link>http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/comment-page-1/#comment-25452</link>
		<dc:creator>NKato</dc:creator>
		<pubDate>Sat, 08 Mar 2008 18:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/#comment-25452</guid>
		<description>They should unmake Star Wars Galaxies so that I wouldn&#039;t have gotten jaded about video games in the first place.

Also, I found it interesting that this site uses the original theme version of the one I use at my website. :)</description>
		<content:encoded><![CDATA[<p>They should unmake Star Wars Galaxies so that I wouldn&#8217;t have gotten jaded about video games in the first place.</p>
<p>Also, I found it interesting that this site uses the original theme version of the one I use at my website. :)</p>
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		<title>By: DX Gaming &#187; Which Game Would You Unmake? [Question]</title>
		<link>http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/comment-page-1/#comment-25405</link>
		<dc:creator>DX Gaming &#187; Which Game Would You Unmake? [Question]</dc:creator>
		<pubDate>Sat, 08 Mar 2008 13:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/#comment-25405</guid>
		<description>[...] You&#8217;re all so quick to tell us which games you&#8217;d love to see made, but how about unmade? Huh? Yeeeaa-aaahhh. Not so easy. If you had the chance to go back in time and unmake one game, which would it be? Warhammer Online dev Paul Barnett&#8217;s asking the question over on his blog, and boy, it&#8217;s a doozey. Do you pick one for the shitty genre it spawned? For spoiling a franchise you once held dear? For plain old major suckage? Me, I&#8217;m going for Prince of Persia: Warrior Within (Shenmue, you came second by *this* much, with Wing Commander Arena coming in third).  What game would you unmake? [Paul&#8217;s blog, via MMOG Nation] [...]</description>
		<content:encoded><![CDATA[<p>[...] You&#8217;re all so quick to tell us which games you&#8217;d love to see made, but how about unmade? Huh? Yeeeaa-aaahhh. Not so easy. If you had the chance to go back in time and unmake one game, which would it be? Warhammer Online dev Paul Barnett&#8217;s asking the question over on his blog, and boy, it&#8217;s a doozey. Do you pick one for the shitty genre it spawned? For spoiling a franchise you once held dear? For plain old major suckage? Me, I&#8217;m going for Prince of Persia: Warrior Within (Shenmue, you came second by *this* much, with Wing Commander Arena coming in third).  What game would you unmake? [Paul&#8217;s blog, via MMOG Nation] [...]</p>
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		<title>By: Alex</title>
		<link>http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/comment-page-1/#comment-25203</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 07 Mar 2008 19:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/#comment-25203</guid>
		<description>My first thought was also about Shadowrun.
I was very astonished when you mentioned it aswell!
It is an awesome IP. I can hardly believe what has been made of it until now (regarding computer games aswell as movies). It is really a pitty.
Same for Cyberpunk.

I remember two SR video games, both pretty solid, but they are more than ten years old.</description>
		<content:encoded><![CDATA[<p>My first thought was also about Shadowrun.<br />
I was very astonished when you mentioned it aswell!<br />
It is an awesome IP. I can hardly believe what has been made of it until now (regarding computer games aswell as movies). It is really a pitty.<br />
Same for Cyberpunk.</p>
<p>I remember two SR video games, both pretty solid, but they are more than ten years old.</p>
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		<title>By: Cameron Sorden</title>
		<link>http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/comment-page-1/#comment-24962</link>
		<dc:creator>Cameron Sorden</dc:creator>
		<pubDate>Thu, 06 Mar 2008 18:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/#comment-24962</guid>
		<description>There WAS a Shadowrun RPG.

And it rocked.

They should remake it or do a modern sequel.</description>
		<content:encoded><![CDATA[<p>There WAS a Shadowrun RPG.</p>
<p>And it rocked.</p>
<p>They should remake it or do a modern sequel.</p>
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		<title>By: funcro</title>
		<link>http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/comment-page-1/#comment-24940</link>
		<dc:creator>funcro</dc:creator>
		<pubDate>Thu, 06 Mar 2008 15:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/#comment-24940</guid>
		<description>Easy:  Halo.  Halo has had enormous effects on the entire industry, and I haven&#039;t liked a single one of those effects.

A close runner up is WoW.  It is becoming increasingly clear that there isn&#039;t room on the PC platform for much beyond casual games and WoW.  That&#039;s a sad state of affairs.

Third place goes to Doom.  Doom begat the horde of mindless FPS clones and sequels under which we currently find ourselves buried.

Understand that I enjoyed each of these games in their time, and that my desire to unmake them doesn&#039;t stem from any criticisms of the games or their construction.  Hindsight, however, reveals their effects on the gaming ecosystem to be more negative than positive, to my eyes.</description>
		<content:encoded><![CDATA[<p>Easy:  Halo.  Halo has had enormous effects on the entire industry, and I haven&#8217;t liked a single one of those effects.</p>
<p>A close runner up is WoW.  It is becoming increasingly clear that there isn&#8217;t room on the PC platform for much beyond casual games and WoW.  That&#8217;s a sad state of affairs.</p>
<p>Third place goes to Doom.  Doom begat the horde of mindless FPS clones and sequels under which we currently find ourselves buried.</p>
<p>Understand that I enjoyed each of these games in their time, and that my desire to unmake them doesn&#8217;t stem from any criticisms of the games or their construction.  Hindsight, however, reveals their effects on the gaming ecosystem to be more negative than positive, to my eyes.</p>
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		<title>By: Alan De Smet</title>
		<link>http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/comment-page-1/#comment-24747</link>
		<dc:creator>Alan De Smet</dc:creator>
		<pubDate>Thu, 06 Mar 2008 03:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/2008/03/05/what-game-would-you-unmake/#comment-24747</guid>
		<description>Shenmue.

I have no idea why people keep bringing it up as a classic.  It was crap when it shipped and looking back on it it&#039;s still crap.  Sure, it&#039;s open ended.  You can collect toys and play video games all you like.  But what&#039;s the real game play?  A big chunk is quick reponse events, a plague that now infests far too much of our gameplay.  Any sudden &quot;Quick hit this button, or else we&#039;ll make you redo this section&quot; is utter bullshit and Shenmue was full of them.  The combat system was mediocre.  As an adventure game it was simplistic.  And, wow, a game where you can, and indeed must, get a boring job moving crates around.  I&#039;ve frequently watched a kung-fu movie in which the hero much avenge their father&#039;s death and thought, &quot;This is okay, but what would really make it rock would be hours of forklift driving.&quot;  Add in a multi-game storyline that we will likely never the end of of.  All the time spent on the weather simulation, which is admitedly nice, could have been spent on delivering a complete story without the endless padding.

So what would happen in a world without Shenmue?  At the very least, generally very good Resident Evil 4 would have been better for not having those blasted quick response events.</description>
		<content:encoded><![CDATA[<p>Shenmue.</p>
<p>I have no idea why people keep bringing it up as a classic.  It was crap when it shipped and looking back on it it&#8217;s still crap.  Sure, it&#8217;s open ended.  You can collect toys and play video games all you like.  But what&#8217;s the real game play?  A big chunk is quick reponse events, a plague that now infests far too much of our gameplay.  Any sudden &#8220;Quick hit this button, or else we&#8217;ll make you redo this section&#8221; is utter bullshit and Shenmue was full of them.  The combat system was mediocre.  As an adventure game it was simplistic.  And, wow, a game where you can, and indeed must, get a boring job moving crates around.  I&#8217;ve frequently watched a kung-fu movie in which the hero much avenge their father&#8217;s death and thought, &#8220;This is okay, but what would really make it rock would be hours of forklift driving.&#8221;  Add in a multi-game storyline that we will likely never the end of of.  All the time spent on the weather simulation, which is admitedly nice, could have been spent on delivering a complete story without the endless padding.</p>
<p>So what would happen in a world without Shenmue?  At the very least, generally very good Resident Evil 4 would have been better for not having those blasted quick response events.</p>
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