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	<title>Comments on: Why Developers Should Treat Players Like Zoo Animals</title>
	<atom:link href="http://www.mmognation.com/2008/04/23/why-developers-should-treat-players-like-zoo-animals/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mmognation.com/2008/04/23/why-developers-should-treat-players-like-zoo-animals/</link>
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		<title>By: Rez</title>
		<link>http://www.mmognation.com/2008/04/23/why-developers-should-treat-players-like-zoo-animals/comment-page-1/#comment-48835</link>
		<dc:creator>Rez</dc:creator>
		<pubDate>Sat, 26 Apr 2008 17:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=902#comment-48835</guid>
		<description>Yeah, I remember when SWG did something like that back in the old days. Me and my brother were sitting in the capital city of Naboo, when all of a sudden an Imperial shuttle filled with NPC stormtoopers landed in the town square and began to blast all the rebels standing around. It was very cool, immersive, and definitely a change of pace.</description>
		<content:encoded><![CDATA[<p>Yeah, I remember when SWG did something like that back in the old days. Me and my brother were sitting in the capital city of Naboo, when all of a sudden an Imperial shuttle filled with NPC stormtoopers landed in the town square and began to blast all the rebels standing around. It was very cool, immersive, and definitely a change of pace.</p>
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		<title>By: Powers</title>
		<link>http://www.mmognation.com/2008/04/23/why-developers-should-treat-players-like-zoo-animals/comment-page-1/#comment-48231</link>
		<dc:creator>Powers</dc:creator>
		<pubDate>Fri, 25 Apr 2008 12:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=902#comment-48231</guid>
		<description>Actually, your Star Wars Galaxies idea sounds exactly like the Restuss event from a couple of years ago.</description>
		<content:encoded><![CDATA[<p>Actually, your Star Wars Galaxies idea sounds exactly like the Restuss event from a couple of years ago.</p>
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		<title>By: Wazoo</title>
		<link>http://www.mmognation.com/2008/04/23/why-developers-should-treat-players-like-zoo-animals/comment-page-1/#comment-47524</link>
		<dc:creator>Wazoo</dc:creator>
		<pubDate>Thu, 24 Apr 2008 16:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=902#comment-47524</guid>
		<description>WoW does handle it great, but there&#039;s definite room for growth..

1. How about &quot;special events&quot; that allow you to group *with* Horde towards a common goal?

2. Obliterate a capital city! That shakes up things fairly quick...and opens up &quot;things to do&quot; for the rebuild effort....AND if you&#039;re exhalted rep with some faction then you can even carve your name permanently into the rebuilt infrastructure..

3. They already have &quot;special BG&quot; weekends, but how about &quot;bonus XP&quot; days/periods for the levelers?</description>
		<content:encoded><![CDATA[<p>WoW does handle it great, but there&#8217;s definite room for growth..</p>
<p>1. How about &#8220;special events&#8221; that allow you to group *with* Horde towards a common goal?</p>
<p>2. Obliterate a capital city! That shakes up things fairly quick&#8230;and opens up &#8220;things to do&#8221; for the rebuild effort&#8230;.AND if you&#8217;re exhalted rep with some faction then you can even carve your name permanently into the rebuilt infrastructure..</p>
<p>3. They already have &#8220;special BG&#8221; weekends, but how about &#8220;bonus XP&#8221; days/periods for the levelers?</p>
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		<title>By: Juistn</title>
		<link>http://www.mmognation.com/2008/04/23/why-developers-should-treat-players-like-zoo-animals/comment-page-1/#comment-47496</link>
		<dc:creator>Juistn</dc:creator>
		<pubDate>Thu, 24 Apr 2008 13:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=902#comment-47496</guid>
		<description>You should really check out Continuum. Its a free MMO and has been around since 95 :\</description>
		<content:encoded><![CDATA[<p>You should really check out Continuum. Its a free MMO and has been around since 95 :\</p>
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		<title>By: Tinman_au</title>
		<link>http://www.mmognation.com/2008/04/23/why-developers-should-treat-players-like-zoo-animals/comment-page-1/#comment-47299</link>
		<dc:creator>Tinman_au</dc:creator>
		<pubDate>Thu, 24 Apr 2008 04:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=902#comment-47299</guid>
		<description>One of the reasons I played Asherons Call for so long was because the Turbine devs weren&#039;t afraid to shake things up like you&#039;ve suggested.  It really did add a lot more &quot;life&quot; to the world and helped break that formula feel &quot;modern&quot; MMO&#039;s have and it&#039;s a real shame devs these days look to WoW for inspiration and not games like AC...</description>
		<content:encoded><![CDATA[<p>One of the reasons I played Asherons Call for so long was because the Turbine devs weren&#8217;t afraid to shake things up like you&#8217;ve suggested.  It really did add a lot more &#8220;life&#8221; to the world and helped break that formula feel &#8220;modern&#8221; MMO&#8217;s have and it&#8217;s a real shame devs these days look to WoW for inspiration and not games like AC&#8230;</p>
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		<title>By: Zenke on Zoo&#8217;s &#187; Grimwell&#8217;s Blog</title>
		<link>http://www.mmognation.com/2008/04/23/why-developers-should-treat-players-like-zoo-animals/comment-page-1/#comment-47285</link>
		<dc:creator>Zenke on Zoo&#8217;s &#187; Grimwell&#8217;s Blog</dc:creator>
		<pubDate>Thu, 24 Apr 2008 03:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=902#comment-47285</guid>
		<description>[...] do MMO&#8217;s and Zoo&#8217;s have in common? Fun question right? Here, read this, he&#8217;s hit on a smart point. Here is the power quote: What I’d like to see are deliberate [...]</description>
		<content:encoded><![CDATA[<p>[...] do MMO&#8217;s and Zoo&#8217;s have in common? Fun question right? Here, read this, he&#8217;s hit on a smart point. Here is the power quote: What I’d like to see are deliberate [...]</p>
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