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	<title>Comments on: MNB: Episode 8 (&#8221;Slouching Towards Innsmouth&#8221;)</title>
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	<link>http://www.mmognation.com/2008/05/25/mnb-8-slouching-towards-innsmouth/</link>
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		<title>By: Sok</title>
		<link>http://www.mmognation.com/2008/05/25/mnb-8-slouching-towards-innsmouth/comment-page-1/#comment-67203</link>
		<dc:creator>Sok</dc:creator>
		<pubDate>Tue, 27 May 2008 22:55:35 +0000</pubDate>
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		<description>I think a big issue with Horror as a genre (like Comedy, and unlike Fantasy or Sci-Fi or Espionage) is that Horror&#039;s attempting to evoke a particular emotional reaction from the subject. You can do this in something personal and targeted like a book, movie, or 1-player game, but when you have such a non-linear, deliberately unfocused setting such as an MMO, it&#039;s much harder to create evocative situations. As you state, you can manage &quot;creepy&quot; based on the graphics or perhaps a quest plot point, but nothing like the apprehension you get out of, say, Silent Hill.

In a broader sense, I think MMOs are really bad mediums for creating/telling stories, at least when the story&#039;s handed down from developer to player. An MMO has to accommodate so many different possibilities that any emotional reaction outside of reacting to the mechanics – horror, humor, sorrow, joy – would be fleeting.

In other words, despite the heritage from D&amp;D, MMOs still play more like Monopoly. There may be a story going on when you play Monopoly, but do you really care?</description>
		<content:encoded><![CDATA[<p>I think a big issue with Horror as a genre (like Comedy, and unlike Fantasy or Sci-Fi or Espionage) is that Horror&#8217;s attempting to evoke a particular emotional reaction from the subject. You can do this in something personal and targeted like a book, movie, or 1-player game, but when you have such a non-linear, deliberately unfocused setting such as an MMO, it&#8217;s much harder to create evocative situations. As you state, you can manage &#8220;creepy&#8221; based on the graphics or perhaps a quest plot point, but nothing like the apprehension you get out of, say, Silent Hill.</p>
<p>In a broader sense, I think MMOs are really bad mediums for creating/telling stories, at least when the story&#8217;s handed down from developer to player. An MMO has to accommodate so many different possibilities that any emotional reaction outside of reacting to the mechanics – horror, humor, sorrow, joy – would be fleeting.</p>
<p>In other words, despite the heritage from D&amp;D, MMOs still play more like Monopoly. There may be a story going on when you play Monopoly, but do you really care?</p>
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		<title>By: Garth Schwer</title>
		<link>http://www.mmognation.com/2008/05/25/mnb-8-slouching-towards-innsmouth/comment-page-1/#comment-66495</link>
		<dc:creator>Garth Schwer</dc:creator>
		<pubDate>Tue, 27 May 2008 04:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1077#comment-66495</guid>
		<description>&quot;Hi Micheal,

I&#039;m a long time listener, first time caller and I really love your show&quot;

Could you post some links for your discussion themes, I totally enjoyed the material and wanted to read some more in this line.

thanks again,
Garth</description>
		<content:encoded><![CDATA[<p>&#8220;Hi Micheal,</p>
<p>I&#8217;m a long time listener, first time caller and I really love your show&#8221;</p>
<p>Could you post some links for your discussion themes, I totally enjoyed the material and wanted to read some more in this line.</p>
<p>thanks again,<br />
Garth</p>
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