Jun 2

Responding to Julian

Category: Asides

Rabbit had a great comment in my “Worst. MMO. Player. Ever” post, and it’s one well worth addressing.

Asks the Murdoch:

“I do understand where you are coming from, but here’s the thing: if it’s not all that different from WoW, but looks a little better and feels a little better, why is this not a stunning achievement? It’s a bit like saying “well, the BMW M3 is just another $50,000 sports car, it’s just a little faster and I like the interior.” Doesn’t that still make it an amazing car?

To some extent I think all MMOs require a substantial time commitment to even get the feel. I know in LOTRO I didn’t get a sense of it until maybe 20 hours in. I didn’t really get hot and bothered about AoC until I hit the harder group content around level 30-35, and some of the instances from there have blown away Moria and the Balrog, my previous high spots.

But ultimately, if it doesn’t work, eh, that’s OK. We’ve got lots to play with.”

So, from back to front … I completely agree about ‘lots to play with’. I’ve been opening my eyes more and more of late to games I previously didn’t think were all that interesting. Silk Road is probably the one I’m most surprised by. I actually had quite a lot of fun playing that one. A rundown on my experience in that game is going up on Massively later this week, and I’ll link it here.

I generally agree with the idea that MMOs taketime to ‘get’, and I’ve been trying to push forward with that. I’m thinking I’ve forever put myself into healing mindset. I started an alt in the priest overclass, and it’s a texture I’m much more comfortable with. Maybe I’m just ‘that guy’ now, the dude who always has to wear a robe and shout funny words at his holy symbol.

Ultimately, though, I come back to the same point: beneath the paintjob of different attack mechanisms, it’s the same old diku-inspired game that I’m playing in World of Warcraft. And I need to be clear, here … Age of Conan is only meeting my expectations for WoW if you go back to the launch days. See, this is where Blizzard gets you. It’s all fine and good that the game is polished, but in a month players are going to have hit the level cap and find there’s little to do besides meaningless PvP. Two guesses where they’re going to go.

You can’t just compete with WoW as a concept. This is the really trick bit with these new games. You have to compete with WoW + patches + the Burning Crusade + (if you want to stay on top of things) Lich King.

I can think of precious few new games coming out that have this kind of ambition.

Who knows, maybe I’ll find more “there” past level 30, as Rabbit suggests. I’m hopeful, and I want to stress again: this is just from my perspective. AoC has had a really great launch and looks like it’s in a good place to deliver. Now Funcom has to move the ball down the field. It’s all up to them.

2 Comments so far

  1. Jeremy T June 2nd, 2008 9:28 pm

    Ah, I see your problem. You say there’s nothing to in AoC besides PvP (which you describe derisively as “meaningless), and you claim that it’s impossible to compete with the amount of raiding “content” in WoW (which *I* would describe as meaningless). With that attitude, it’s no wonder you dislike the game!

    I think you’ll find, though, that there are a lot of people who completely disagree with this sentiment. I, for one, am looking forward to siege PvP, and I think that the WoW style raid PvE is just as meaningless as you think large scale PvP is. I also think AoC’s dramatically superior combat system is a crucial component that promises to make PvP suck a lot less.

    That’s not to say that AoC is going to come near WoW subscription numbers, but I do believe your preferred gameplay style is tainting your opinion of the market as a whole. Not everybody wants to get together a bunch of buddies and rehash raid PvE for gear - there’s plenty of room for diversity here, even though you may not “get” it.

  2. DM June 3rd, 2008 12:59 am

    I find with Age of Conan that, when I’m starting a play session, I just enjoy playing the game. The goals are merely incidental. It’s just fun to do. It is, of course, new, and that’ll probably change, but it’s got me thinking back to Everquest and how far we’ve come. I used to spend days camping spawns in EQ; now I get a tad frustrated if I have to wait over 3 minutes. I feel the pace sags when I rest for 15seconds for stam/hp; in EQ, you’d meditate for minutes and pay money to facilitate the process. I know WoW has these things, too, but with an active combat system like AoC, it actually feels like I’m playing a game instead of relying solely on the achievement/social motivators (raids, etc). I think that’s “getting it.”