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	<title>Comments on: EverQuest 2: The Next Expansion</title>
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		<title>By: cyanbane</title>
		<link>http://www.mmognation.com/2008/06/03/everquest-2-the-next-expansion/comment-page-1/#comment-74937</link>
		<dc:creator>cyanbane</dc:creator>
		<pubDate>Wed, 04 Jun 2008 04:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1048#comment-74937</guid>
		<description>Michael,

Are you trying to think about the new expansion or trying to boost the google juice of Massively category pages?

:)

As for the expansion I am thinking new class.  It really is the one thing EQ2 hasn&#039;t had yet, and they need something new rather than the same old &quot;neo-nostalgia&quot; of the past 2 updates.</description>
		<content:encoded><![CDATA[<p>Michael,</p>
<p>Are you trying to think about the new expansion or trying to boost the google juice of Massively category pages?</p>
<p>:)</p>
<p>As for the expansion I am thinking new class.  It really is the one thing EQ2 hasn&#8217;t had yet, and they need something new rather than the same old &#8220;neo-nostalgia&#8221; of the past 2 updates.</p>
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		<title>By: Brinelan</title>
		<link>http://www.mmognation.com/2008/06/03/everquest-2-the-next-expansion/comment-page-1/#comment-74338</link>
		<dc:creator>Brinelan</dc:creator>
		<pubDate>Tue, 03 Jun 2008 18:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1048#comment-74338</guid>
		<description>I like some of the ideas here.  I would play a clockwork in a heartbeat, just because it is different.  The small group / full group focus of the next expansion would be nice, however the heavy soloers would probably prefer another rok mostly solo game again.  As long as solo / group / raid was balanced it would be great.  I personally don&#039;t think that a level increase should be done, but go with a bigger AA tree path instead.  It gives more room to make your character your own, without trivialising content as much as a level cap increase would.

Having content that is always changing, and a dynamic unlockable storyline is interesting.  It would make it so that your interest is held for a while, however I would wonder what would happen to the server-unlocked content over time after everything gets opened up.

I love the idea of content changing for the lifetime of the game.  It seems as if they are doing more revamps lately, but having all new stuff every GU or every other GU would be awesome.

All in all, some great ideas.</description>
		<content:encoded><![CDATA[<p>I like some of the ideas here.  I would play a clockwork in a heartbeat, just because it is different.  The small group / full group focus of the next expansion would be nice, however the heavy soloers would probably prefer another rok mostly solo game again.  As long as solo / group / raid was balanced it would be great.  I personally don&#8217;t think that a level increase should be done, but go with a bigger AA tree path instead.  It gives more room to make your character your own, without trivialising content as much as a level cap increase would.</p>
<p>Having content that is always changing, and a dynamic unlockable storyline is interesting.  It would make it so that your interest is held for a while, however I would wonder what would happen to the server-unlocked content over time after everything gets opened up.</p>
<p>I love the idea of content changing for the lifetime of the game.  It seems as if they are doing more revamps lately, but having all new stuff every GU or every other GU would be awesome.</p>
<p>All in all, some great ideas.</p>
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		<title>By: wilhelm2451</title>
		<link>http://www.mmognation.com/2008/06/03/everquest-2-the-next-expansion/comment-page-1/#comment-74333</link>
		<dc:creator>wilhelm2451</dc:creator>
		<pubDate>Tue, 03 Jun 2008 18:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1048#comment-74333</guid>
		<description>Don&#039;t let Kendricke catch you suggesting no increase in the level cap.

On the next EQ expansion, I think the combo of the expansions tending to focus only on the core, high level, long-term players plus the lack of an &quot;EverQuest 0&quot; to provide some focus for the lore makes it something of a crap shoot guessing what they&#039;ll do next.  EQ2 has EQ for focus.  WoW has the Warcraft lore to draw on. EQ gets to make up fresh stuff if they want.  Who would have guessed there would be a pirate expansion for EQ?</description>
		<content:encoded><![CDATA[<p>Don&#8217;t let Kendricke catch you suggesting no increase in the level cap.</p>
<p>On the next EQ expansion, I think the combo of the expansions tending to focus only on the core, high level, long-term players plus the lack of an &#8220;EverQuest 0&#8243; to provide some focus for the lore makes it something of a crap shoot guessing what they&#8217;ll do next.  EQ2 has EQ for focus.  WoW has the Warcraft lore to draw on. EQ gets to make up fresh stuff if they want.  Who would have guessed there would be a pirate expansion for EQ?</p>
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		<title>By: Tipa</title>
		<link>http://www.mmognation.com/2008/06/03/everquest-2-the-next-expansion/comment-page-1/#comment-74279</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Tue, 03 Jun 2008 16:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1048#comment-74279</guid>
		<description>It&#039;s called &quot;The Shadow Odyssey&quot; now, I believe. Current rumors have it as a series of adventure instances similar to EQ&#039;s LDoN, DoN and TBS expansions. But we all know what rumors are worth. If true, it could be the sort of all-level group-friendly content we kind of wanted for Rise of Kunark.

EQ&#039;s Depths of Darkhollow expansion included an entire city of living clockworks, in many cases transformed from gnomes (aside from the city of Ak&#039;anon itself, where the clockworks were far more primitive). And there are illusions in EQ2 to make you one of them as well. I wonder how you could tell the difference between gnomes and them when they were all armored up, though. You do mention they could have unique body designs, I suppose we can look to EQ2&#039;s Klak&#039;anon for examples of that. It would be fun to try one.

Personally, I am hoping for the return of the beastlord class. If they give this to us, and if the halfling warder is a bixie, I will reroll. I vowed to do so in EQ and was disappointed. EQ2 has a second chance with me now.

I&#039;ve predicted a flying mount for this expansion -- we already have the Sokokar. If they do do this, I hope they don&#039;t restrict them to new content, like in WoW.

How come nobody ever talks about the next *EQ* expansion, Seeds of Destruction?</description>
		<content:encoded><![CDATA[<p>It&#8217;s called &#8220;The Shadow Odyssey&#8221; now, I believe. Current rumors have it as a series of adventure instances similar to EQ&#8217;s LDoN, DoN and TBS expansions. But we all know what rumors are worth. If true, it could be the sort of all-level group-friendly content we kind of wanted for Rise of Kunark.</p>
<p>EQ&#8217;s Depths of Darkhollow expansion included an entire city of living clockworks, in many cases transformed from gnomes (aside from the city of Ak&#8217;anon itself, where the clockworks were far more primitive). And there are illusions in EQ2 to make you one of them as well. I wonder how you could tell the difference between gnomes and them when they were all armored up, though. You do mention they could have unique body designs, I suppose we can look to EQ2&#8217;s Klak&#8217;anon for examples of that. It would be fun to try one.</p>
<p>Personally, I am hoping for the return of the beastlord class. If they give this to us, and if the halfling warder is a bixie, I will reroll. I vowed to do so in EQ and was disappointed. EQ2 has a second chance with me now.</p>
<p>I&#8217;ve predicted a flying mount for this expansion &#8212; we already have the Sokokar. If they do do this, I hope they don&#8217;t restrict them to new content, like in WoW.</p>
<p>How come nobody ever talks about the next *EQ* expansion, Seeds of Destruction?</p>
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