Jun 21

Thanks, Carrie!

I was noodling around the internets for something today and I remembered to look up Carrie Gouskos’ blog. She’s the (fantastic) Tome of Knowledge designer with the EA Mythic folks, hard at work on Warhammer Online. She used to be a Gamespotter before she jumped into the design field, and so she knows the interview gig from both sides of the chair. She paid me a tremendous compliment in a blog post at the end of last month, which I will share with you now:

I have to say this week I gave probably my favorite interview ever to Mike from Massively. Instead of asking me to rehash the features in the Tome (he had done his homework), he wanted me to talk about passion and emotion in game development. He wanted me to talk about Xbox 360 achievement points. I think his concept for that article serves the fans in a lot more ways than simply a bullet point of feature items we’re working on and whether or not *I* think they’re going to be cool. To me, it feels like that’s the kind of conversation you should be having at preview time, what are the developers working on and what are their objectives? Who are they trying to attract and how have they accomplished it? Even using in-game examples to show off how they’re achieving those goals. Leave the excessive use of adjectives and the KILLING MY SOUL for the reviews.

Every once in a while somebody says something that makes all of this worth it. Thanks, Carrie.

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