Jun 22

Face the Nation: Paul Barnett Recap

In honor of the tenth MMOG Nation Broadcast featuring Paul Barnett, I thought it would be worthwhile to link back to my first discussion with Mr. Barnett. In one of my first ‘Face the Nation’ interviews last year, Paul and I chat very obliquely about Warhammer but - moreover - talk about almost everything else.

Part One focuses on Paul’s background and the inspiration for making games:

MN: The next more serious question I have is, moving the game back out until next year: that seems like an obvious, intelligent thing to do. But, can you give us some insight into what the decision-making process was there?

Paul: Yes, it’s about FARTs.

In Part Two the bulk of our time is spent talking about the role of designers in the games industry, and the wankery of both:

Paul: Let’s stop talking about C++, let’s stop talking about our new clever way of doing a design, and let’s start talking about the fact that we earn quite a lot of money, that we pay the bills, that we’re interesting people, that we’ve got a career, that you can do it, that we can all do it. And if we all work together, we can have a bloody good laugh. And! Mom will be impressed.

Part Three caps off with some discussion of class balance:

Paul: Ninety percent of the people playing Class A have no idea that they were unbalanced. They had no idea that they were cheating. They had no idea that they were having an easy run of it. All of a sudden they log in and find that their character’s crap. Their character is crap, and yet they did nothing to justify that. They were just paying you money, and playing the game. But because some la-di-da clever designer went and read the message boards, and found out that four people playing Class A were able to kill the dragon “Sparklers” while walking backwards waving fish, these people suddenly have their characters crippled.

To listen to the whole thing as audio, check out the (somewhat poor-quality) recording.

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  1. [...] MMOG Nation looks back at an earlier conversation they had with Paul Barnett — and how things have changed since [...]

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