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	<title>Comments on: WoW Already Has Public Quests</title>
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	<link>http://www.mmognation.com/2008/09/10/wow-already-has-public-quests/</link>
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		<title>By: PunchyGuy</title>
		<link>http://www.mmognation.com/2008/09/10/wow-already-has-public-quests/comment-page-1/#comment-164083</link>
		<dc:creator>PunchyGuy</dc:creator>
		<pubDate>Fri, 19 Sep 2008 16:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1196#comment-164083</guid>
		<description>There is one HUGE difference in my opinion, I did a Public Quest at level 5...  All the cool stuff in WOW is for max level characters, Warhammer is fun from the get go.  Just my 2 cents.</description>
		<content:encoded><![CDATA[<p>There is one HUGE difference in my opinion, I did a Public Quest at level 5&#8230;  All the cool stuff in WOW is for max level characters, Warhammer is fun from the get go.  Just my 2 cents.</p>
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		<title>By: Vykenos</title>
		<link>http://www.mmognation.com/2008/09/10/wow-already-has-public-quests/comment-page-1/#comment-163759</link>
		<dc:creator>Vykenos</dc:creator>
		<pubDate>Wed, 10 Sep 2008 22:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1196#comment-163759</guid>
		<description>Eh, I am not really agreeing with your examples.  The PQ idea requires in part more then just one person, which any of those examples can done be solo.  Also, the PQ system rewards based on participation with more then average loot as well as influence points for everyone where they can go buy more then average loot.  The WoW system is just a single player quest that is slightly more friendly then they normally do...

The main idea behind the PQ is you wander into an area and you are immediately in the quest.  You don&#039;t have to grab the quest or anything.  You are just in it and you get rewarded for being in it.  Halaa and Auchindoun are better examples but they are PvP.  I have doubts in seeing a system like PQ&#039;s in WoW short of coming with an expansion.</description>
		<content:encoded><![CDATA[<p>Eh, I am not really agreeing with your examples.  The PQ idea requires in part more then just one person, which any of those examples can done be solo.  Also, the PQ system rewards based on participation with more then average loot as well as influence points for everyone where they can go buy more then average loot.  The WoW system is just a single player quest that is slightly more friendly then they normally do&#8230;</p>
<p>The main idea behind the PQ is you wander into an area and you are immediately in the quest.  You don&#8217;t have to grab the quest or anything.  You are just in it and you get rewarded for being in it.  Halaa and Auchindoun are better examples but they are PvP.  I have doubts in seeing a system like PQ&#8217;s in WoW short of coming with an expansion.</p>
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		<title>By: Dave</title>
		<link>http://www.mmognation.com/2008/09/10/wow-already-has-public-quests/comment-page-1/#comment-163540</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 10 Sep 2008 15:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1196#comment-163540</guid>
		<description>Equally good examples of PQs in WoW are the taking of Halaa and the capture of spirit towers in Terrokar (Auchindoun).
In both cases the &#039;quest objective&#039; is available to all in the zone regardless of level, does not require being in a party, and rewards the (albeit temporary) victors (access to a special vendor and zone-wide spirit shard buff respectively).
Remember EA is the house that Bing built where: &#039;1/3 familiar, 1/3 improved, 1/3 new&#039; is the mantra. 
Something you may not have noticed while you did your Ogrila unlocking quests as well is that the drops you needed to get off the 3 gronns are actually lootable by anyone - alliance or horde - off their corpses provided the player was &#039;in range&#039; of the kill. I finished mine by camping the last one, and looted the item after a horde party did the deed (gnomes ftw!).
Only Blizz knows for sure, but at the time I attributed this to Blizz&#039; knowing there would be hundreds of players unlocking the quests immediately at release then tapering off to a trickle in the weeks that followed - this quest completion paradigm, for these kinds of quests, penalizes no-one. 
As for your Simon-mastery, check out the mod Ogri&#039;lazy.</description>
		<content:encoded><![CDATA[<p>Equally good examples of PQs in WoW are the taking of Halaa and the capture of spirit towers in Terrokar (Auchindoun).<br />
In both cases the &#8216;quest objective&#8217; is available to all in the zone regardless of level, does not require being in a party, and rewards the (albeit temporary) victors (access to a special vendor and zone-wide spirit shard buff respectively).<br />
Remember EA is the house that Bing built where: &#8216;1/3 familiar, 1/3 improved, 1/3 new&#8217; is the mantra.<br />
Something you may not have noticed while you did your Ogrila unlocking quests as well is that the drops you needed to get off the 3 gronns are actually lootable by anyone &#8211; alliance or horde &#8211; off their corpses provided the player was &#8216;in range&#8217; of the kill. I finished mine by camping the last one, and looted the item after a horde party did the deed (gnomes ftw!).<br />
Only Blizz knows for sure, but at the time I attributed this to Blizz&#8217; knowing there would be hundreds of players unlocking the quests immediately at release then tapering off to a trickle in the weeks that followed &#8211; this quest completion paradigm, for these kinds of quests, penalizes no-one.<br />
As for your Simon-mastery, check out the mod Ogri&#8217;lazy.</p>
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		<title>By: Arrow</title>
		<link>http://www.mmognation.com/2008/09/10/wow-already-has-public-quests/comment-page-1/#comment-163503</link>
		<dc:creator>Arrow</dc:creator>
		<pubDate>Wed, 10 Sep 2008 14:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1196#comment-163503</guid>
		<description>The one problem with Blast the Gateway is that you&#039;ll see a few exceptionally lazy people who will hover a few feet of the ground with their sparks out and literally run to and from each player so as to get the &#039;tick&#039; without participation at all.  When I see that happen I often priest shield up and wait for them to make the killing blow (one guyed over 5 minutes before doing so).  

While it is a step in the right direction, without requiring participation you will see more lazy players leeching of others.  I&#039;ve not played WAR yet, but from what I read you must at least take part in the public quest instead of just being present.</description>
		<content:encoded><![CDATA[<p>The one problem with Blast the Gateway is that you&#8217;ll see a few exceptionally lazy people who will hover a few feet of the ground with their sparks out and literally run to and from each player so as to get the &#8216;tick&#8217; without participation at all.  When I see that happen I often priest shield up and wait for them to make the killing blow (one guyed over 5 minutes before doing so).  </p>
<p>While it is a step in the right direction, without requiring participation you will see more lazy players leeching of others.  I&#8217;ve not played WAR yet, but from what I read you must at least take part in the public quest instead of just being present.</p>
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