Sep 22
Surprised To Be A Priest
I’ve been looking forward to playing Warhammer, to be sure – but whenever I thought about it, I anticipated playing a Goblin Shaman. And over on Thorgrim I’ve got one – he’s a lot of fun. But interestingly I’ve actually adopted a Warrior Priest and I think she might actually be my main.
My Gobbo Experience:
- I still love the class mechanics. The Shaman may be the most fun MMO class I’ve ever played. It’s awesome to be able to bounce back and forth between damage and healing, all with that distinctive green grin.
- The Greenskin starting zone on Thorgrim is a ton of fun to play … unless you try to play with other folks. Maybe I just keep having bad luck, but in the single digits almost everyone seems to have funneled over to the Empire vs. Chaos pairing. The Mythic folks say they expect this to get straightened out as more players go up in levels, but initially it kind of stinks not to be around people.
- Add to this the fact that there are a ton of Destruction folks and few Order folks, and it takes a long time for Scenarios to fire.
My Warrior Priest Experience:
- Mechanically, she’s got a lot going for her. All of the heals the class uses, it seems, are either passive or HoTs. As a result I can wade into melee with my hammer willy-nilly, dropping heals on myself just before I reach combat. My only frustration is that I’m having a hard time healing other people. I thought that I was supposed to see the secondary target of opponents when they were selected, but that only seems to work sometimes. That means if I’m attacking a dude that’s attacking someone else, I have to guess at his opponent to drop a heal.
- She freaking rules in PvE. I’ve barely died at all, and that was just through poor planning. Really looking forward to being able to get into some higher level PQs and helping out.
- Already have run into some uncompletable PQs at lower levels. Even the first one is sort of sparsely inhabited at this point, as everyone presses firmly on to other content. I’m taking thing slower, doing Tome unlocks and enjoying lower level PQs, and as a result I’m by myself sometimes even in the high-traffic Empire/Chaos pairing.
Scenarios are so much fun, I really think it’s a shame that they’re working the way they are now. I know the Mythic folks can make them work better. This is what I’d like to see:
- Cross-server scenario queues to increase the overall number of players in the flow.
- Generic scenario queuing; you sign up for a queue in general, and the game slots you into one of the three scenarios in your tier. I love Fires of Nordlands, no doubt, but I really like Khaine’s Embrace and Gates of Ekrund too.
I’m honestly surprised by how much fun I’m having with the game. I really thought I’d be playing casually and working primarily to get my epic flying mount in WoW … dunno if I’m going to meet that goal now. Damn you, Mythic!
3 comments3 Comments so far


The main problem with cross-server scenarios is that in WAR, the scenarios MEAN something to the campaign.
Sure. Mechanically, they could split the influence earned between the player’s servers… but it seems to me that has an impact on the sense of community that is important in an RvR game.
Absolutely agree on the scenario queuing tho’. Better yet, let me just sign up for all three at once… even if I have to fly to each battlefront to do it.
I think the current system is a bit of a hold-over from when each battlefront was supposed to stand alone all the way to the Capital Cities. With the consolodation of T4 and the Cities, we probably move between racial fronts alot more than they originally planned.
The secondary target is your secondary target, not your targets target. It is meant only for friendly players (and objects…)
So if you click on BadGuy#1 then your primary target selects him. Then if you click on GoodGuy#1 your secondary target selects him. If you select BadGuy#2 then primary changes to him and if you select GoodGuy#2 then secondary switches to him.
As a Warrior Priest this is what your strikes use, like the one that buffs a players strength. You use primary target as the guy you are hitting and whatever is your secondary target recieves the strength buff. Same with healing. If you dont have a secondary target then of course everything defaults to you.
A problem with this is objects count as secondary target. I have clicked on a door or something like that then go fight and find out I have been healing or buffing the door for the past few seconds of the fight.
I’ve not played WAR yet, I’ll probably pick it up in a couple of months. I’m glad to hear that the healer class is improving with the addition of melee abilities, because being a healbot in WoW never really appealed to me and so healer was the one class archetype I’ve never tried. Allowing them to hold their own in a melee can only be a good thing, and it seems to have worked out quite well from what I’ve read. In fact, to the point where healers are overly powerful, as you hinted at above when you mentioned you were nigh-on invincible.