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	<title>Comments on: Surprised To Be A Priest</title>
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		<title>By: Hektor</title>
		<link>http://www.mmognation.com/2008/09/22/surprised-to-be-a-priest/comment-page-1/#comment-164118</link>
		<dc:creator>Hektor</dc:creator>
		<pubDate>Fri, 26 Sep 2008 15:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1254#comment-164118</guid>
		<description>I&#039;ve not played WAR yet, I&#039;ll probably pick it up in a couple of months. I&#039;m glad to hear that the healer class is improving with the addition of melee abilities, because being a healbot in WoW never really appealed to me and so healer was the one class archetype I&#039;ve never tried. Allowing them to hold their own in a melee can only be a good thing, and it seems to have worked out quite well from what I&#039;ve read. In fact, to the point where healers are overly powerful, as you hinted at above when you mentioned you were nigh-on invincible.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve not played WAR yet, I&#8217;ll probably pick it up in a couple of months. I&#8217;m glad to hear that the healer class is improving with the addition of melee abilities, because being a healbot in WoW never really appealed to me and so healer was the one class archetype I&#8217;ve never tried. Allowing them to hold their own in a melee can only be a good thing, and it seems to have worked out quite well from what I&#8217;ve read. In fact, to the point where healers are overly powerful, as you hinted at above when you mentioned you were nigh-on invincible.</p>
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		<title>By: Vykenos</title>
		<link>http://www.mmognation.com/2008/09/22/surprised-to-be-a-priest/comment-page-1/#comment-164101</link>
		<dc:creator>Vykenos</dc:creator>
		<pubDate>Tue, 23 Sep 2008 22:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1254#comment-164101</guid>
		<description>The secondary target is your secondary target, not your targets target.  It is meant only for friendly players (and objects...)

So if you click on BadGuy#1 then your primary target selects him.  Then if you click on GoodGuy#1 your secondary target selects him.  If you select BadGuy#2 then primary changes to him and if you select GoodGuy#2 then secondary switches to him.

As a Warrior Priest this is what your strikes use, like the one that buffs a players strength.  You use primary target as the guy you are hitting and whatever is your secondary target recieves the strength buff.  Same with healing.  If you dont have a secondary target then of course everything defaults to you.

A problem with this is objects count as secondary target.  I have clicked on a door or something like that then go fight and find out I have been healing or buffing the door for the past few seconds of the fight.</description>
		<content:encoded><![CDATA[<p>The secondary target is your secondary target, not your targets target.  It is meant only for friendly players (and objects&#8230;)</p>
<p>So if you click on BadGuy#1 then your primary target selects him.  Then if you click on GoodGuy#1 your secondary target selects him.  If you select BadGuy#2 then primary changes to him and if you select GoodGuy#2 then secondary switches to him.</p>
<p>As a Warrior Priest this is what your strikes use, like the one that buffs a players strength.  You use primary target as the guy you are hitting and whatever is your secondary target recieves the strength buff.  Same with healing.  If you dont have a secondary target then of course everything defaults to you.</p>
<p>A problem with this is objects count as secondary target.  I have clicked on a door or something like that then go fight and find out I have been healing or buffing the door for the past few seconds of the fight.</p>
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		<title>By: Grimjakk</title>
		<link>http://www.mmognation.com/2008/09/22/surprised-to-be-a-priest/comment-page-1/#comment-164100</link>
		<dc:creator>Grimjakk</dc:creator>
		<pubDate>Tue, 23 Sep 2008 22:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1254#comment-164100</guid>
		<description>The main problem with cross-server scenarios is that in WAR, the scenarios MEAN something to the campaign.  

Sure.  Mechanically, they could split the influence earned between the player&#039;s servers... but it seems to me that has an impact on the sense of community that is important in an RvR game.

Absolutely agree on the scenario queuing tho&#039;.  Better yet, let me just sign up for all three at once... even if I have to fly to each battlefront to do it.

I think the current system is a bit of a hold-over from when each battlefront was supposed to stand alone all the way to the Capital Cities.  With the consolodation of T4 and the Cities, we probably move between racial fronts alot more than they originally planned.</description>
		<content:encoded><![CDATA[<p>The main problem with cross-server scenarios is that in WAR, the scenarios MEAN something to the campaign.  </p>
<p>Sure.  Mechanically, they could split the influence earned between the player&#8217;s servers&#8230; but it seems to me that has an impact on the sense of community that is important in an RvR game.</p>
<p>Absolutely agree on the scenario queuing tho&#8217;.  Better yet, let me just sign up for all three at once&#8230; even if I have to fly to each battlefront to do it.</p>
<p>I think the current system is a bit of a hold-over from when each battlefront was supposed to stand alone all the way to the Capital Cities.  With the consolodation of T4 and the Cities, we probably move between racial fronts alot more than they originally planned.</p>
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