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	<title>Comments on: Emotion and Storytelling in MMOs</title>
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		<title>By: Danny Smith Jr.</title>
		<link>http://www.mmognation.com/2008/11/08/emotion-and-storytelling-in-mmos/comment-page-1/#comment-164639</link>
		<dc:creator>Danny Smith Jr.</dc:creator>
		<pubDate>Fri, 14 Nov 2008 09:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1425#comment-164639</guid>
		<description>There is a design flaw though in MMO&#039;s and it&#039;s the second M in the genre accronym - Multiplayer.  We have the Massively (thousands of players online at the same time)  Some game support about 2,000 while other support tens of thousands in the same world).  You see the MMO is not designed for Multiplayer other than raids and other content like that.  Most of the MMO can be solo&#039;d.  

NPC&#039;s hand out quests and other things like gold and items like there is only you playing the game.  Who cares if that NPC gave the quest to BillyBob just 20 second ago, you get to go on the same quest too as the same time, and get the same exact reward or maybe a reward more suited for your class should the game choose that route.

There are some great stories in current MMO&#039;s but when story don&#039;t matter to what you, most choose to bypass it and just grind exp or other things that have more meaning.

Once we move a bit away from item centric and make more story centric and truly multiplayer games, then we can see Fable II / Elder Scrolls like games in the MMO space.</description>
		<content:encoded><![CDATA[<p>There is a design flaw though in MMO&#8217;s and it&#8217;s the second M in the genre accronym &#8211; Multiplayer.  We have the Massively (thousands of players online at the same time)  Some game support about 2,000 while other support tens of thousands in the same world).  You see the MMO is not designed for Multiplayer other than raids and other content like that.  Most of the MMO can be solo&#8217;d.  </p>
<p>NPC&#8217;s hand out quests and other things like gold and items like there is only you playing the game.  Who cares if that NPC gave the quest to BillyBob just 20 second ago, you get to go on the same quest too as the same time, and get the same exact reward or maybe a reward more suited for your class should the game choose that route.</p>
<p>There are some great stories in current MMO&#8217;s but when story don&#8217;t matter to what you, most choose to bypass it and just grind exp or other things that have more meaning.</p>
<p>Once we move a bit away from item centric and make more story centric and truly multiplayer games, then we can see Fable II / Elder Scrolls like games in the MMO space.</p>
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