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	<title>Comments on: MMOs Are Not Like Other Products</title>
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		<title>By: MMOG Nation &#187; Catching up with MMOG Nation</title>
		<link>http://www.mmognation.com/2008/11/18/mmos-are-not-like-other-products/comment-page-1/#comment-164873</link>
		<dc:creator>MMOG Nation &#187; Catching up with MMOG Nation</dc:creator>
		<pubDate>Sat, 06 Dec 2008 19:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1463#comment-164873</guid>
		<description>[...] of your core game elements needs some fixing. As I&#8217;ve argued here in the past, these games simply cannot be released 100% perfect. If you couch it to the community in the right framework, they&#8217;ll be unhappy but [...]</description>
		<content:encoded><![CDATA[<p>[...] of your core game elements needs some fixing. As I&#8217;ve argued here in the past, these games simply cannot be released 100% perfect. If you couch it to the community in the right framework, they&#8217;ll be unhappy but [...]</p>
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		<title>By: Channel Massive &#187; Blog Archive &#187; Episode 68 - Dripping Venom</title>
		<link>http://www.mmognation.com/2008/11/18/mmos-are-not-like-other-products/comment-page-1/#comment-164842</link>
		<dc:creator>Channel Massive &#187; Blog Archive &#187; Episode 68 - Dripping Venom</dc:creator>
		<pubDate>Tue, 02 Dec 2008 21:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1463#comment-164842</guid>
		<description>[...] Stirs the Pot Syncaine adds a dash of spices Zenke Stirs the Pot some more Syp Throws in some Eye of Newt Spinks gobbles it all [...]</description>
		<content:encoded><![CDATA[<p>[...] Stirs the Pot Syncaine adds a dash of spices Zenke Stirs the Pot some more Syp Throws in some Eye of Newt Spinks gobbles it all [...]</p>
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		<title>By: MMOG Nation &#187; Go Mythic Go!</title>
		<link>http://www.mmognation.com/2008/11/18/mmos-are-not-like-other-products/comment-page-1/#comment-164760</link>
		<dc:creator>MMOG Nation &#187; Go Mythic Go!</dc:creator>
		<pubDate>Tue, 25 Nov 2008 19:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1463#comment-164760</guid>
		<description>[...] knows how to bring it home with statements like that. MMO gamers are customers, first and foremost. I don&#8217;t think that you should have the same expectations with MMOs as with other products, but this kind of forward thinking active response to real issues speaks [...]</description>
		<content:encoded><![CDATA[<p>[...] knows how to bring it home with statements like that. MMO gamers are customers, first and foremost. I don&#8217;t think that you should have the same expectations with MMOs as with other products, but this kind of forward thinking active response to real issues speaks [...]</p>
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		<title>By: Backlash Against Backlash &#124; Scheming House</title>
		<link>http://www.mmognation.com/2008/11/18/mmos-are-not-like-other-products/comment-page-1/#comment-164728</link>
		<dc:creator>Backlash Against Backlash &#124; Scheming House</dc:creator>
		<pubDate>Wed, 19 Nov 2008 17:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1463#comment-164728</guid>
		<description>[...] - And if we can&#8217;t really criticize a MMO at this early stage, can Mr. Zenke please give us a timetable for when it might be [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; And if we can&#8217;t really criticize a MMO at this early stage, can Mr. Zenke please give us a timetable for when it might be [...]</p>
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		<title>By: Snafzg</title>
		<link>http://www.mmognation.com/2008/11/18/mmos-are-not-like-other-products/comment-page-1/#comment-164724</link>
		<dc:creator>Snafzg</dc:creator>
		<pubDate>Wed, 19 Nov 2008 14:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1463#comment-164724</guid>
		<description>Why is it unrealistic to expect an MMO to launch with exceptional polish and balance? I agree that people may not beta test as &quot;hardcore&quot; as they play a game at release, but that is also something Mythic can really incentivize.

Yes, I understand your game may encounter a few unforeseen bugs at launch because of the massive influx of new players, but there&#039;s no excuse for a lack of polish and balance...

It&#039;s quite simple really - Don&#039;t release your game until it is ready.

Don&#039;t tell me WAR didn&#039;t launch early so it could establish a market before WotLK would obviously draw many hundreds of thousands of cancelled subs back to the game. A couple more months spent solely on polish and balance would have made a much better game.

I don&#039;t envy their launch situation. In retrospect, they probably made the right decision launching an incomplete product before WotLK. Launching a more complete product in the couple months following WotLK wouldn&#039;t have yielded as many results.

It still doesn&#039;t change the fact that they had a huge change of game direction 8 months before release and they couldn&#039;t get everything right in that amount of time.</description>
		<content:encoded><![CDATA[<p>Why is it unrealistic to expect an MMO to launch with exceptional polish and balance? I agree that people may not beta test as &#8220;hardcore&#8221; as they play a game at release, but that is also something Mythic can really incentivize.</p>
<p>Yes, I understand your game may encounter a few unforeseen bugs at launch because of the massive influx of new players, but there&#8217;s no excuse for a lack of polish and balance&#8230;</p>
<p>It&#8217;s quite simple really &#8211; Don&#8217;t release your game until it is ready.</p>
<p>Don&#8217;t tell me WAR didn&#8217;t launch early so it could establish a market before WotLK would obviously draw many hundreds of thousands of cancelled subs back to the game. A couple more months spent solely on polish and balance would have made a much better game.</p>
<p>I don&#8217;t envy their launch situation. In retrospect, they probably made the right decision launching an incomplete product before WotLK. Launching a more complete product in the couple months following WotLK wouldn&#8217;t have yielded as many results.</p>
<p>It still doesn&#8217;t change the fact that they had a huge change of game direction 8 months before release and they couldn&#8217;t get everything right in that amount of time.</p>
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		<title>By: TheRemedy</title>
		<link>http://www.mmognation.com/2008/11/18/mmos-are-not-like-other-products/comment-page-1/#comment-164717</link>
		<dc:creator>TheRemedy</dc:creator>
		<pubDate>Wed, 19 Nov 2008 00:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1463#comment-164717</guid>
		<description>Can I ask why mmo&#039;s deserve this special treatment? I know when I put Oblivion in my pc for the first time, while it had bugs I didn&#039;t have a crash to desktop every hour. I never was unable to finish a map in Battlefield 1942, even if we had 8 people playing or 64. When I purchased Baldur&#039;s Gate 2, no one said wait 3 months for this game to be good.

The problem with mmo&#039;s is that most of them are made by these second tier developers that have usually never made a game before. With the exception of Origin, Square Enix, and now Bioware, none of these developers have a portfolio even close to Blizzards. In my opinion, until these studios start getting some more products under their belt, they are going to continue to release products that imitate and not innovate.</description>
		<content:encoded><![CDATA[<p>Can I ask why mmo&#8217;s deserve this special treatment? I know when I put Oblivion in my pc for the first time, while it had bugs I didn&#8217;t have a crash to desktop every hour. I never was unable to finish a map in Battlefield 1942, even if we had 8 people playing or 64. When I purchased Baldur&#8217;s Gate 2, no one said wait 3 months for this game to be good.</p>
<p>The problem with mmo&#8217;s is that most of them are made by these second tier developers that have usually never made a game before. With the exception of Origin, Square Enix, and now Bioware, none of these developers have a portfolio even close to Blizzards. In my opinion, until these studios start getting some more products under their belt, they are going to continue to release products that imitate and not innovate.</p>
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		<title>By: p@tsh@t</title>
		<link>http://www.mmognation.com/2008/11/18/mmos-are-not-like-other-products/comment-page-1/#comment-164709</link>
		<dc:creator>p@tsh@t</dc:creator>
		<pubDate>Tue, 18 Nov 2008 19:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1463#comment-164709</guid>
		<description>Bullshit.

Its a software product that investors spend millions of dollars paying supposedly smart hardworking people good money to generate something other than a trivial return.

If I delivered work product in my job that some of these folks delivered to us, I would be and should be fired.  I shouldn&#039;t ever be trusted with their money again, thats for damn sure.

If you decide to release a product that is buggy and doesn&#039;t work, it means you failed as a result of management choices made-- you hired shitty people who weren&#039;t up to the actual task, you failed to managed the scope of your project such that you diluted your resources ensuring a shitty product (which includes fundamentally understanding the task at hand or the nature of your competitive marketplace.

Guess what?  Your product, if successful, will be required to host likely several thousand simultaneous users.  They will want to communicate with each other, exchange things, and otherwise interact with the game environment.  Design, build, test.

If a game company decides to launch with 2 zones that are 1/2 done versus 1 well done (apply the same logic to every aspect of the project-- testing, QA, etc.), that&#039;s a management decision and the companies have to live with the consequences.  If they didn&#039;t have the budget, then they are faced with tough choices and hard questions to answer, not the least of which is how did we get it (budget) so wrong?

Thousands of creative technology companies are undertaking greenfield development on limited resources everyday and have to live or die by the same decisions.  

No one gives a startup chip company a pass because they are new or use of their product as designed and shipped resulted in sub par performance.  If they aren&#039;t better than industry leader X on some level (price, features, etc.) they lose.

MMO companies need to deal with it.</description>
		<content:encoded><![CDATA[<p>Bullshit.</p>
<p>Its a software product that investors spend millions of dollars paying supposedly smart hardworking people good money to generate something other than a trivial return.</p>
<p>If I delivered work product in my job that some of these folks delivered to us, I would be and should be fired.  I shouldn&#8217;t ever be trusted with their money again, thats for damn sure.</p>
<p>If you decide to release a product that is buggy and doesn&#8217;t work, it means you failed as a result of management choices made&#8211; you hired shitty people who weren&#8217;t up to the actual task, you failed to managed the scope of your project such that you diluted your resources ensuring a shitty product (which includes fundamentally understanding the task at hand or the nature of your competitive marketplace.</p>
<p>Guess what?  Your product, if successful, will be required to host likely several thousand simultaneous users.  They will want to communicate with each other, exchange things, and otherwise interact with the game environment.  Design, build, test.</p>
<p>If a game company decides to launch with 2 zones that are 1/2 done versus 1 well done (apply the same logic to every aspect of the project&#8211; testing, QA, etc.), that&#8217;s a management decision and the companies have to live with the consequences.  If they didn&#8217;t have the budget, then they are faced with tough choices and hard questions to answer, not the least of which is how did we get it (budget) so wrong?</p>
<p>Thousands of creative technology companies are undertaking greenfield development on limited resources everyday and have to live or die by the same decisions.  </p>
<p>No one gives a startup chip company a pass because they are new or use of their product as designed and shipped resulted in sub par performance.  If they aren&#8217;t better than industry leader X on some level (price, features, etc.) they lose.</p>
<p>MMO companies need to deal with it.</p>
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