Nov 25

Go Mythic Go!

It’s incredibly encouraging to see Mythic take the bull by the horns, addressing the Open RVR issues that Warhammer seems to be having:

oRvR should be a major focus for leveling, item gain, etc. in WAR.  Some of the systems are already in place and in Tier 4, oRvR is alive and well.  On other Tiers, however, oRvR is not being engaged in as often as we had hoped when we launched WAR.  Our goal is to ensure that oRvR is the place where players can level the fastest, get the best items and overall, have a great time while doing it.  It is supposed to be riskier, more challenging but ultimately, more rewarding than any other place within WAR.

What is outlined in this letter are some of the ways we plan on making this happen over the next few months and beyond.

As always, we thank you for your patronage and support.  We won’t let you down.

Mark Jacobs, for all the things you can ding him about, really knows how to bring it home with statements like that. MMO gamers are customers, first and foremost. I don’t think that you should have the same expectations with MMOs as with other products, but this kind of forward thinking active response to real issues speaks volumes about Mythic’s commitment to the game.

So: industry cheerleading yay! Go Mythic Go!

4 comments

4 Comments so far

  1. Snafzg November 25th, 2008 1:59 pm

    So he calls us customers, you agree that we’re customers, and yet we aren’t entitled to the same basic basic expectations as customers (e.g., a complete [or as near to complete as possible] product for our dollar)?

    There are minor tweaks, hotfixes, etc. and then there is paying to be a beta tester as you go through major shifts in game design and direction.

    Hehe, I’m not trolling here, but I don’t feel as if we really resolved this earlier.

    ———
    In regards to the RvR changes – they are welcome and necessary and I’m glad they’re working on them. There’s still a part of me that thinks all this stuff should have been in place before, don’t you? Then again, I guess you have less of a stake in the game because you aren’t playing it anymore. ;)

    I can’t remember why you quit? Just not your type of game at its core or was it not polished enough for you?

    Again, it may sound like it, but I’m not trying to troll here. Just engage in healthy debate. :P

  2. wilhelm2451 November 25th, 2008 2:59 pm

    It is nice to see Mr. Jacobs stressing the importance of the what is the key differentiator for his product.

    Taking a game where character advancement is a key part of the equation and actually having the central feature of the game advance your character in a significant and meaningful way relative to the other options (scenarios, PvE) will be a nice change for WAR.

    Mythic won’t get my resub on Mr. Jacob’s comments alone, but we shall see what the future brings and how important first impressions really are.

  3. ziss November 25th, 2008 3:29 pm

    So glad that Mythic finally spoke to the community about it this. I have great faith in what is already a great game. MMO’s evolve and you absolutely cannot expect it to be perfect in launch unless you’re doing a million player closed beta test for a couple of years. There’s not a set magic formula for predicting how your game will work once the masses are in it. Although I do believe Mythic didn’t allow what beta testers they did have to access enough of the game to atleast get an idea of how things could possibly play out once it launched. But hooray for Mythic and this might call for rallying the troops together for some keep sieges tonite : P

    ziss
    Lagwar.com

  4. Abalieno December 1st, 2008 2:21 am

    If today’s announce on ORVR future plans doesn’t prove how Mythic is out of touch with their game, nothing else can.

    P.S.
    Quoting a random message from VN as a slight elaboration on what I said up here:

    Seems like your adding a bunch of stuff but not fixing any of the underlying problems. Why add an RVR influence system when you already have renown ranks? Just make the renown ranks actually mean something would seem a better idea instead of adding yet another grind to your game.

    Or, in F13 way of putting things:

    YET ANOTHER FUCKING EXPERIENCE BAR

    P.P.S.
    Fanboys.