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	<title>Comments on: Go Mythic Go!</title>
	<atom:link href="http://www.mmognation.com/2008/11/25/go-mythic-go/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mmognation.com/2008/11/25/go-mythic-go/</link>
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		<title>By: Abalieno</title>
		<link>http://www.mmognation.com/2008/11/25/go-mythic-go/comment-page-1/#comment-164824</link>
		<dc:creator>Abalieno</dc:creator>
		<pubDate>Mon, 01 Dec 2008 08:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1497#comment-164824</guid>
		<description>If today&#039;s announce on ORVR future plans doesn&#039;t prove how Mythic is out of touch with their game, nothing else can.

P.S.
Quoting a random message from VN as a slight elaboration on what I said up here:

Seems like your adding a bunch of stuff but not fixing any of the underlying problems. Why add an RVR influence system when you already have renown ranks? Just make the renown ranks actually mean something would seem a better idea instead of adding yet another grind to your game.

Or, in F13 way of putting things:

YET ANOTHER FUCKING EXPERIENCE BAR

P.P.S.
Fanboys.</description>
		<content:encoded><![CDATA[<p>If today&#8217;s announce on ORVR future plans doesn&#8217;t prove how Mythic is out of touch with their game, nothing else can.</p>
<p>P.S.<br />
Quoting a random message from VN as a slight elaboration on what I said up here:</p>
<p>Seems like your adding a bunch of stuff but not fixing any of the underlying problems. Why add an RVR influence system when you already have renown ranks? Just make the renown ranks actually mean something would seem a better idea instead of adding yet another grind to your game.</p>
<p>Or, in F13 way of putting things:</p>
<p>YET ANOTHER FUCKING EXPERIENCE BAR</p>
<p>P.P.S.<br />
Fanboys.</p>
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		<title>By: ziss</title>
		<link>http://www.mmognation.com/2008/11/25/go-mythic-go/comment-page-1/#comment-164763</link>
		<dc:creator>ziss</dc:creator>
		<pubDate>Tue, 25 Nov 2008 21:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1497#comment-164763</guid>
		<description>So glad that Mythic finally spoke to the community about it this.  I have great faith in what is already a great game.  MMO&#039;s evolve and you absolutely cannot expect it to be perfect in launch unless you&#039;re doing a million player closed beta test for a couple of years.  There&#039;s not a set magic formula for predicting how your game will work once the masses are in it.  Although I do believe Mythic didn&#039;t allow what beta testers they did have to access enough of the game to atleast get an idea of how things could possibly play out once it launched.  But hooray for Mythic and this might call for rallying the troops together for some keep sieges tonite : P  

ziss
Lagwar.com</description>
		<content:encoded><![CDATA[<p>So glad that Mythic finally spoke to the community about it this.  I have great faith in what is already a great game.  MMO&#8217;s evolve and you absolutely cannot expect it to be perfect in launch unless you&#8217;re doing a million player closed beta test for a couple of years.  There&#8217;s not a set magic formula for predicting how your game will work once the masses are in it.  Although I do believe Mythic didn&#8217;t allow what beta testers they did have to access enough of the game to atleast get an idea of how things could possibly play out once it launched.  But hooray for Mythic and this might call for rallying the troops together for some keep sieges tonite : P  </p>
<p>ziss<br />
Lagwar.com</p>
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		<title>By: wilhelm2451</title>
		<link>http://www.mmognation.com/2008/11/25/go-mythic-go/comment-page-1/#comment-164762</link>
		<dc:creator>wilhelm2451</dc:creator>
		<pubDate>Tue, 25 Nov 2008 20:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1497#comment-164762</guid>
		<description>It is nice to see Mr. Jacobs stressing the importance of the what is the key differentiator for his product.  

Taking a game where character advancement is a key part of the equation and actually having the central feature of the game advance your character in a significant and meaningful way relative to the other options (scenarios, PvE) will be a nice change for WAR.  

Mythic won&#039;t get my resub on Mr. Jacob&#039;s comments alone, but we shall see what the future brings and how important first impressions really are.</description>
		<content:encoded><![CDATA[<p>It is nice to see Mr. Jacobs stressing the importance of the what is the key differentiator for his product.  </p>
<p>Taking a game where character advancement is a key part of the equation and actually having the central feature of the game advance your character in a significant and meaningful way relative to the other options (scenarios, PvE) will be a nice change for WAR.  </p>
<p>Mythic won&#8217;t get my resub on Mr. Jacob&#8217;s comments alone, but we shall see what the future brings and how important first impressions really are.</p>
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		<title>By: Snafzg</title>
		<link>http://www.mmognation.com/2008/11/25/go-mythic-go/comment-page-1/#comment-164761</link>
		<dc:creator>Snafzg</dc:creator>
		<pubDate>Tue, 25 Nov 2008 19:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1497#comment-164761</guid>
		<description>So he calls us customers, you agree that we&#039;re customers, and yet we aren&#039;t entitled to the same basic basic expectations as customers (e.g., a complete [or as near to complete as possible] product for our dollar)?

There are minor tweaks, hotfixes, etc. and then there is paying to be a beta tester as you go through major shifts in game design and direction.

Hehe, I&#039;m not trolling here, but I don&#039;t feel as if we really resolved this earlier.

---------
In regards to the RvR changes - they are welcome and necessary and I&#039;m glad they&#039;re working on them. There&#039;s still a part of me that thinks all this stuff should have been in place before, don&#039;t you? Then again, I guess you have less of a stake in the game because you aren&#039;t playing it anymore. ;)

I can&#039;t remember why you quit? Just not your type of game at its core or was it not polished enough for you?

Again, it may sound like it, but I&#039;m not trying to troll here. Just engage in healthy debate. :P</description>
		<content:encoded><![CDATA[<p>So he calls us customers, you agree that we&#8217;re customers, and yet we aren&#8217;t entitled to the same basic basic expectations as customers (e.g., a complete [or as near to complete as possible] product for our dollar)?</p>
<p>There are minor tweaks, hotfixes, etc. and then there is paying to be a beta tester as you go through major shifts in game design and direction.</p>
<p>Hehe, I&#8217;m not trolling here, but I don&#8217;t feel as if we really resolved this earlier.</p>
<p>&#8212;&#8212;&#8212;<br />
In regards to the RvR changes &#8211; they are welcome and necessary and I&#8217;m glad they&#8217;re working on them. There&#8217;s still a part of me that thinks all this stuff should have been in place before, don&#8217;t you? Then again, I guess you have less of a stake in the game because you aren&#8217;t playing it anymore. ;)</p>
<p>I can&#8217;t remember why you quit? Just not your type of game at its core or was it not polished enough for you?</p>
<p>Again, it may sound like it, but I&#8217;m not trying to troll here. Just engage in healthy debate. :P</p>
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