Archive for November, 2008

MMOs Are Not Like Other Products

November 18th, 2008 | Category: Design, Industry, WAR, WoW

In a comment to my post yesterday about Warhammer, Snafzg said: “If you’re releasing a product you’re damned right I’m going to compare it to another established product in the market. If you launch something that doesn’t compare in terms of quality, why should people give you the benefit of the doubt, especially as paying customers? We don’t do it with automobiles, restaurant food, or clothing. Why do MMOs get a free pass?”

Sorry, I just don’t buy these ‘we’re too easy on MMOs’ arguments. Should they be good? Yes. Should they run? Yes. Should they be fun? Yes. If any of these things are untrue at launch, I totally agree, that’s unacceptable. Witness: Vanguard, Age of Conan, Auto Assault, etc, etc.

But if the question is, “Should they be as good as a game that’s been running for four years?”, the answer is no. If you think the answer should be yes you’re dreaming. Seriously. Look at this realistically. While WAR was still deciding whether to wear boxers or briefs World of Warcraft was fiddling with PvP balance, raid tweaking, even superfluous fun content like mounts. Blizzard has had four years of live service to tweak, fix, and change their game. As a result (as I said on SUWT), World of Warcraft is the best MMO ever made, hands down, do not pass Go.

Warhammer has had two months. If you seriously expect a game that’s been out in the sun for two months to compare, polish/content/balance-wise with a four year old game, you’ve really got to re-examine your priorities. MMOs are not likes restaurants, automobiles, or clothing. If a car doesn’t run, it’s because there was a problem in the factory that could have been fixed on the drawing board. If clothes don’t fit, it’s because they were sewn wrong in the factory. If restaurant food tastes bad, it’s because it was prepared badly in the kitchen.

Get it through your heads:

MMOs do not launch finished because an MMO is not a finished game without players.

Beta testing is a joke. We’ve talked about it for ages, about the motives behind ‘free players’ and the lack of actual testing. People do not play Betas like they play live games, it’s a demonstrable fact. As a result, the only way to know for certain if you’ve done the right thing is to launch your game. Warhammer did the right thing; they launched, they hit the waters, and now they’re swimming like crazy.

They’re trying to understand what exactly they’ve built in relation to how players interact with the systems, in relation to how the systems interact with each other, and so on and so forth. In a couple of months Warhammer is going to have more content, two more classes, and a lot more balance. That’s when I’ll go back, and that’s when we’ll start to hear a lot of amazing things about this great game Mythic has created.

So, say it with me: MMOs are different.

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The WAR Backlash

November 17th, 2008 | Category: Mythic Entertainment, WAR

We all knew it would come, of course. Folks who have  … perhaps not experienced the full heartbreak of MMO after  MMO … psyche themselves up and get ready and raring to go. From optimistic post-launch experiences at K&G’s site to this enthusiastic one-month lookback at Waagh!, the mood has turned and it has turned quickly.

I think the good still outweighs the bad – barely

“I must admit that WAR is turning a bit dull for me. Days has gone past without I felt the old urge to log on and play a few hours, and that’s pretty bad considering that feeling grew in my mind first after months and months in World of Warcraft. Tier 1 was fun, tier 2 was also fun, but somewhere in tier 3 it all went wrong.”

A.I.

“The end result of WAR’s stupid mobs is another weak link in their PvE chain. I know PvE can’t be expected to rise to the challenge or complexity of PvP, but c’mon. We can try a bit harder than this. How the enemy mobs act, react and fight goes a long way to making me feel as though world PvE combat actually means something and has context — that I can strain my believability to the point where I accept that these mobs have an identity of their own. (And not to pile on or anything, but can I put a vote in that WAR needs a bit more in terms of death animations?)”

This is probably my favorite example, wherein Keen essentially espouses the viewpoint that Mythic should dump most of Warhammer’s core design concepts.

Drastic changes needed for Warhammer Online

“All around me my friends, brother (yep, Graev quit a little while ago), and guildmates are calling it quits and either hanging up their mmorpg hats until the next ‘next best thing’ or closing the door on mmorpgs altogether.  WAR -has- lost a decent number of people to WotLK, although the game is holding up remarkably well I must admit, and it’s really caused me to stop and look at the game as a whole.  Drastic changes are needed in WAR if the game will survive. It’s time to pick up the hatchet; the time for using a scalpal has come and gone.”

Read on for a few thoughts on this snapback.
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Zenke Podcast Double Feature

November 17th, 2008 | Category: Podcasts

Feeling low on Zenke? Want to stock up? Have I got a deal for you! In the last two weeks I’ve been out and about with my talky-talk hat on and two of the resulting shows went live this past weekend.

Shut Up We’re Talking Episode 37

Gamer ADD: Where have all the good games gone, and a discussion of the lack of World of Warcraft hype in the  MMO blogosphere.

Van Hemlock Podcast Episode 27

“This week we’ve got a special guest, Michael Zenke, of massively.com fame. The topic is Bioware’s new Star Wars MMO and how we think it will do.”

Bunch of fun doing both of them – check them for the win!

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Hack at 73

November 16th, 2008 | Category: Blizzard, Player POV, WoW

I’ve somehow managed to keep up my pace of a level a day. That’s considerably slower than many of my guildmates (already have an 80 in the guild, and a few others close to that mark), but it’s more than comfortable for me. I have a lot of thoughts about Borean Tundra, but those will wait till the morrow. Long week ahead.

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Hack at 72, Thoughts on Northrend so Far

November 15th, 2008 | Category: Blizzard, Player POV, WoW

Without any significant gear changes it’s not all that interesting to show you the character selection shot. That said, I did get a new toy thanks to a mage port to Dalaran from a guildie. Thanks Wonad!

Some thoughts on the content I’ve experienced in Northrend below the cut.

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Hack at 71

November 14th, 2008 | Category: Blizzard, Player POV, WoW

I’m totally in love with this expansion. I don’t think I’ve ever felt as invested in an MMO as I do with WoW right now. I’ve done two Utgarde Keep runs and a run through the Nexus. All three were successful, and I’m now the owner of Skarvald’s Dragonskin Habergeon and a Drakonid Arm Blade. Good times. I also dinged 71, and am about 20 quests short of the Quest Achievement for Howling Fjord. That one – and 72 – will be this weekend’s goal.

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Hackworthe At 70, Pre-Wrath

November 12th, 2008 | Category: Blizzard, Player POV, WoW

Going to be tracking Hack’s appearance as she and I explore Northrend. Here she is on the last day before Wrath’s launch:

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