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	<title>Comments on: 2008&#8217;s Big MMO Trends</title>
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		<title>By: WorldIV.com &#187; WorldIV&#8217;s Predictions for 2009</title>
		<link>http://www.mmognation.com/2008/12/24/2008s-big-mmo-trends/comment-page-1/#comment-165059</link>
		<dc:creator>WorldIV.com &#187; WorldIV&#8217;s Predictions for 2009</dc:creator>
		<pubDate>Mon, 05 Jan 2009 11:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1584#comment-165059</guid>
		<description>[...] everyone else is playing the MMO prognostications game. Can we play, too? Read on for WorldIV&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] everyone else is playing the MMO prognostications game. Can we play, too? Read on for WorldIV&#8217;s [...]</p>
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		<title>By: 2009 MMORPG Progdictionations &#171; The Ancient Gaming Noob</title>
		<link>http://www.mmognation.com/2008/12/24/2008s-big-mmo-trends/comment-page-1/#comment-165041</link>
		<dc:creator>2009 MMORPG Progdictionations &#171; The Ancient Gaming Noob</dc:creator>
		<pubDate>Thu, 01 Jan 2009 20:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1584#comment-165041</guid>
		<description>[...] year, the blogging community has some more interesting predictions up, but I am caught up in the predictions [...]</description>
		<content:encoded><![CDATA[<p>[...] year, the blogging community has some more interesting predictions up, but I am caught up in the predictions [...]</p>
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		<title>By: MMOG Nation &#187; The Best of MMOG Nation 2008</title>
		<link>http://www.mmognation.com/2008/12/24/2008s-big-mmo-trends/comment-page-1/#comment-165035</link>
		<dc:creator>MMOG Nation &#187; The Best of MMOG Nation 2008</dc:creator>
		<pubDate>Thu, 01 Jan 2009 19:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1584#comment-165035</guid>
		<description>[...] to the end, where in the last week or so I&#8217;ve graded myself on last year&#8217;s predictions, reflected on the year&#8217;s big trends, and asked Santa to be nice to the MMO industry next [...]</description>
		<content:encoded><![CDATA[<p>[...] to the end, where in the last week or so I&#8217;ve graded myself on last year&#8217;s predictions, reflected on the year&#8217;s big trends, and asked Santa to be nice to the MMO industry next [...]</p>
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		<title>By: Grimjakk</title>
		<link>http://www.mmognation.com/2008/12/24/2008s-big-mmo-trends/comment-page-1/#comment-165020</link>
		<dc:creator>Grimjakk</dc:creator>
		<pubDate>Thu, 25 Dec 2008 06:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmognation.com/?p=1584#comment-165020</guid>
		<description>As long as they&#039;re kept tangential to core gameplay, I tolerate micro-transactions.  But I&#039;m not interested in playing a game built around them.  

I LIKE my subscription model... of course that may be because I&#039;m still traumatized by that $200 AirWarrior bill I racked up back in November of &#039;96.  Subscriptions are safe and predictable... and that&#039;s not  an inconsequential consideration in this economy.

As far as your comments on WAR... I think basing any pronouncement of success or failure on a flip pre-launch comment by a dev - ignoring the fact that the inital crush of players forced them to open more than twice the servers they had initially planned, and that the crush was largely due to a horde of players who were waiting for WotLK - is... not exactly stellar journalism.  

No game is perfect, and while I&#039;m a fan, I&#039;m not a &quot;fanboy&quot;.  But the game I&#039;m playing (after the server moves and patch 1.1) is MOSTLY brilliant fun.  Pointing out a game&#039;s flaws and it&#039;s developer&#039;s misteps is both useful and fair, but it would be better to base criticism on more than an old &quot;gotcha&quot;.</description>
		<content:encoded><![CDATA[<p>As long as they&#8217;re kept tangential to core gameplay, I tolerate micro-transactions.  But I&#8217;m not interested in playing a game built around them.  </p>
<p>I LIKE my subscription model&#8230; of course that may be because I&#8217;m still traumatized by that $200 AirWarrior bill I racked up back in November of &#8216;96.  Subscriptions are safe and predictable&#8230; and that&#8217;s not  an inconsequential consideration in this economy.</p>
<p>As far as your comments on WAR&#8230; I think basing any pronouncement of success or failure on a flip pre-launch comment by a dev &#8211; ignoring the fact that the inital crush of players forced them to open more than twice the servers they had initially planned, and that the crush was largely due to a horde of players who were waiting for WotLK &#8211; is&#8230; not exactly stellar journalism.  </p>
<p>No game is perfect, and while I&#8217;m a fan, I&#8217;m not a &#8220;fanboy&#8221;.  But the game I&#8217;m playing (after the server moves and patch 1.1) is MOSTLY brilliant fun.  Pointing out a game&#8217;s flaws and it&#8217;s developer&#8217;s misteps is both useful and fair, but it would be better to base criticism on more than an old &#8220;gotcha&#8221;.</p>
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