Archive for the 'Guild Wars' Category

et 2, MMOG Nation?

January 17th, 2008 | Category: Agency, Arena.net, Blizzard, FreeRealms, Guild Wars, SOECCG, Site, WoW

Portal CakeIt’s becoming a running trend for me not to note MMOG Nation’s birthday (Jan 9th) as it goes past. I was either sick or on the road in early 2007, and this year I was both. I have had the creeping crud lodged in my chest since I got back from CES, regrettably. That’s been really good for MMOG playing, and really bad for things like working. Which, as you may have noticed, is something I enjoy doing.

In any case, to commemorate the site’s second anniversary I thought I’d drop a headpat on few personal favorites things from the past year. I’m not going to even tongue-in-cheek call them ‘awards’ like I did last year; these are just the things that made me well pleased in the past twelve months.

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How Did I Do, 2007?

Almost exactly a year ago I put down some predictions for the year in Massive games. It’d be cheating if I didn’t grade myself, so that’s what I’m going to do here, looking back at my 2006 MMOGnostications. This will be a pass/fail test, class … pens at the ready!

Burning Problems - The launch of the expansion to World of Warcraft is going to cause Blizzard bigtime headaches.

Buzz! Bigtime wrong. The launch went almost flawlessly, and despite the huge impact it has had on the life of raiders WoW rolls along unbowed and unbroken. I always thought the expansion was going to be good, but I expected Blizzard to have problems similar to the game’s initial launch. Instead, big blue learned its lessons and scored a customer relations coup.

That Not So Fresh Feeling - At least one of the MMOGs slated to launch this year is going to end up being kind of a stinker.

Ding! This was kind of one of my ’safety’ options, but it came very much true nonetheless. Vanguard was a huge letdown for expectant fans, and the SOE team is still doing overtime work to make the ship sail in a straight line.

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What I Want For Christmas 2007

WinterfestChristmas is mostly about family and giving and all that stuff, but when it comes down to it we all have our eyes open for loot. It’s the time of year when we hope that the wrapped presents under the tree are exactly what we want. When miracles might just come true. Last year I sat down and worked out my list for Santa, and I think it would be a shame if I didn’t do the same this year. Here’s what I want for my 2008 year in MMOGs:

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I Hate 2007

This has been a crappy, crappy year.

Most distressing for me, personally, is that in the last two weeks I’ve killed both of my gaming PCs. I now have no way of playing even World of Warcraft, let alone something like AoC or Pirates. You wouldn’t believe how much you want to play a MMOG when you can’t.

About the only thing I have fully appreciated this year is Eye of the North, which I’m now really enjoying on my wife’s PC.  I’m almost done with the Norn quest line … more about that later.

The thing that prompted this post was Fury’s demise. I said publicly in a few different places that I thought it had potential, and that I was hopeful for the little Aussie game studio. Just embarrassing. Maybe I thought that they’d take a little more time to get it right before releasing?

Whatever. Burning Crusade is obviously an unqualified success for Blizzard and the Massive industry as a whole. In fact, this year could be considered the year that Massive games went mainstream. Truck commercials, South Park appearances, Mr. T and Shatner … the only problem is that one game in the genre has gone mainstream. As a whole, new ventures this year have floundered or been delayed, while several existing titles have sunk beneath the waves. For better or worse, most of my MMOGnostication predictions have come true. That makes me bloody sad.

So: screw you 2007. Hopefully ‘08 will offer bigger, better things.

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Twirling, Twirling, Twirling Towards Freedom

October 30th, 2007 | Category: Arena.net, Guild Wars, Player POV

DervishNormally I’d have a log here of last week’s hilarious hijinks in EverQuest 2, but we didn’t play last week because our Necromancer was at about 50,000 feet during playtime.

The time off gave me an opportunity to reconnect with Nightfall, my current chosen path along Guild Wars’ magical trail. I’ve never run a character through it, so I’m at about level 12 - my last major landmark was beating the Jokanur Diggings mission on Master.

It involved me killing a bunch of zombies, and then taking on something that sort of looked like a form-shifting two-ton lawn ornament.

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Arena.net Wrapup

August 14th, 2007 | Category: Arena.net, Guild Wars

GWEN MapHere’s my full coverage from the last week’s worth of posting on Guild Wars: Eye of the North, and Guild Wars 2.

And, as a reminder, to see some of the pretty pictures from my visit you can check out the Eye of the North flickr set I’ve put up.

And, as a parting gift: why not download the Eye of the North main theme as an mp3?

I hope you enjoyed all the hullabaloo. Expect more of this ‘coverage’ type of stuff in the next few weeks as I attend Gen Con, PAX, and GDC Austin. Once we’re into September, it’ s back to moaning about bad design decisions and personal gripes so enjoy this while it lasts. :)

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Face the Nation: Guild Wars 2 with Mike O’Brien and Jeff Strain

August 13th, 2007 | Category: Arena.net, FacetheNation, Guild Wars

Guild Wars 2While Eye of the North was the primary topic of discussion last week, it was interesting to see how elements of Guild Wars 2 information was seeded in and around the game. It’s largely still a mystery as to what we’ll be doing and seeing in the next game, as it is still very much under construction. That said, I had the chance to speak with two of the Arena.net co-founders about their philosophy behind the upcoming game.

Jeff Strain and Mike O’Brien were on-hand and generous with their time; we discussed the reason for the sequel in the first place, the future of Guild Wars PvP, and how they make the game look so dang good.

Jeff Strain: We often call Eye of the North the spiritual successor to Guild Wars, to the original Guild Wars that we released in April of 2005. In all of the campaigns there were a lot of threads that were left open, intentionally, for future exploration. We want to give people a sense of coming home, and returning to the beginning. Feeling like they are seeing some resolution to a lot of these open things. One of the things that will happen with Eye of the North; when you finish playing it you will see clearly what your future is going to be in Guild Wars 2. I think it will be very clear to you where we’re going. This is something we haven’t revealed yet, it’s going to be the big surprise in the game. Coming home is kind of the spirit driving it.

 

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