Archive for the 'Community' Category

Trust Me, We Don’t Want Rights

April 01st, 2008 | Category: Community, Design, Industry, Reblog

The issue of virtual rights has been raised, first at Kendricke’s blog and then by Grimwell. Kendricke is bouncing off of ideas raised this past weekend at IMGDC, and I really must codify my notes from Dr. Bartle’s fantastic session on government intervention in virtual worlds …

In any case, the bottom line is that having ‘rights’ is more trouble than its worth. I want to make it super clear here that my opinion here isn’t ’siding with the devs’ - it’s a purely selfish notion. Games with ‘rights’ aren’t games anymore. They’re extensions of reality and by definition no longer exist purely for fun. With ‘rights’ comes a legion of unwanted components like tax laws, intellectual property rights, etc, etc, etc … all BS categorically not having anything to do with gaming or fun. I don’t want to have to submit a W2 everytime I join a new gameworld, and then think about my virtual income come tax time.

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Don’t Play With the Trolls, Dear

March 24th, 2008 | Category: Community, Industry, Reblog

The recent discussion in the Warhammer world about whether or not to have forums sounds very familiar. So does the fan reaction, and so does Darren’s response, which is something like “if they step out of line, ban em’.” I realize I have a sort of skewed perception here, but one thing that I think Slashdot does very very right is the whole ‘don’t ban people -ever’ shtick. Instead of banning folks who get out of line, Slash has the tools available to make annoying posters ‘disappear’ from the perspective of readers. Metamoderation of original comments allows readers to have the kind of experience they want. If you want hate, bile, and hilarity, you can read at that level. If you want only useful or insightful comments, you can read at that level.

The problem with banning is that it feeds into the ego of the troll. See, trolls live and die by the amount of attention they garner. They’re attention whores, basically, though most of them are a different breed than the Guild drama queen or the popular kids in school. On the Bartle grid, they get their jollies on the ‘Killer’ part of the map; they play the game (in forums and on websites) mostly as PvP. So, as they see it, getting banned is a good thing. It’s a further ‘injustice’ they can shout to the rooftops, evidence they can hold out that the Man has him beaten down.

I’ve compared trolls in the past to the rampaging advertisements from that classic Simpsons Halloween episode. The only way to truly kill a troll is to stop paying attention to it. Give other readers the tools to block them out, marginalize them, and forget about them. Banning just creates overhead for staff and feeds into the troll’s cycle of pain.

Obviously I probably fall into the category of someone not smart enough to moderate a forum, but that’s just my two cents.

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