Archive for the 'Cryptic' Category
What I Want For Christmas 2007
Christmas is mostly about family and giving and all that stuff, but when it comes down to it we all have our eyes open for loot. It’s the time of year when we hope that the wrapped presents under the tree are exactly what we want. When miracles might just come true. Last year I sat down and worked out my list for Santa, and I think it would be a shame if I didn’t do the same this year. Here’s what I want for my 2008 year in MMOGs:
- Something on the Firefly MMOG … anything!
- To find out what some of those new MMOG startups are doing, and (of course) more Metaplace news.
- A late-in-the-year launch of Lich King. I’ve still got lots of stuff to do before then.
- The dedication to keep playing EQ2 until my fellow adventurers tire of Norrath. I’d really like to get to the Kunark content at some point, too.
- A spectacular launch for Warhammer Online and a Beta invite early in the new year. (Please, Mythic? I promise to play nice.)
- Further success for my newest gig: Massively!
- A successful (first annual) Worlds in Motion Summit.
- Even *more* acceptance of MMOGs by mainstream society. I’ve gotten my Toyota commercial and Mr. T’s night elf mohawk already. Top that.
- I’m still waiting for the second episode of Illegal Danish, and now I’m waiting on MMOvie also. I could use some more of Snacky’s Journal, too.
- Announcements for the new games from Square/Enix and Blizzard … and for the love of all that is holy, just cop to KOTORO, BioWare!
- A sense of what Guild Wars 2 will bring us; 2007 made me a huge fan of Arena.net’s original.
- The dedication to keep the RSS feed smoking here on MMOG Nation.
I Hate 2007
This has been a crappy, crappy year.
- Blizzard releases an expansion that’s great – and I’ve barely played it.
- Vanguard flops
- Cryptic sells CoH, and now is completely silent.
- WAR and Conan are delayed until 2008.
- Ryzom goes under, again.
- Perpetual explodes, sending shards of two unreleased games flying.
- My EQII experience has gotten kind of crappy.
- Auto Assault closes.
- LOTRO releases to relatively positive reviews – and I’ve barely played it.
Most distressing for me, personally, is that in the last two weeks I’ve killed both of my gaming PCs. I now have no way of playing even World of Warcraft, let alone something like AoC or Pirates. You wouldn’t believe how much you want to play a MMOG when you can’t.
About the only thing I have fully appreciated this year is Eye of the North, which I’m now really enjoying on my wife’s PC. I’m almost done with the Norn quest line … more about that later.
The thing that prompted this post was Fury’s demise. I said publicly in a few different places that I thought it had potential, and that I was hopeful for the little Aussie game studio. Just embarrassing. Maybe I thought that they’d take a little more time to get it right before releasing?
Whatever. Burning Crusade is obviously an unqualified success for Blizzard and the Massive industry as a whole. In fact, this year could be considered the year that Massive games went mainstream. Truck commercials, South Park appearances, Mr. T and Shatner … the only problem is that one game in the genre has gone mainstream. As a whole, new ventures this year have floundered or been delayed, while several existing titles have sunk beneath the waves. For better or worse, most of my MMOGnostication predictions have come true. That makes me bloody sad.
So: screw you 2007. Hopefully ‘08 will offer bigger, better things.
11 commentsPerpetually Struggling
Gamasutra has word that Perpetual is having some problems. So much so, in fact, that they’ve had to drop thirty-five employees.
As we achieve this major development milestone, a number of content production roles come to an end. The Gods & Heroes team remains over 80 talented people strong as we enter the final phase prior to launch — play-testing and tuning to deliver the highest quality game possible … Perpetual remains 100% committed to shipping a fantastic Gods & Heroes game and to continuing development of the much-anticipated Star Trek Online.”ÂÂ
Hey, that’s awesome, guys, and I’m sure the game’ll be great. But umm … why did you have to cut those content production roles 10 days before Christmas? I’m just sayin’.
Comments are off for this postSee! Companies Fight Over Spandex!
I put a lot of effort into this one, and I think it turned out pretty well. The newest MMOG Nation colum at GameSetWatch is all about the CoH vs. MUO vs. DCUO. It’s not about the games, so much, as it is about what the fight means in a larger context.
Change, then, is ultimately what this fight represents. New players in the Massive space have announced themselves. Perhaps for the first time in a long while, jaded gamers can look up from the ruddy glow of Molten Core and see a light on the horizon. There will be flames on message boards, debates about design choices, and analyzing of screenshots. Most important of all, there will once again be passion in the eyes of Massive gamers tired of companies promising ‘Everquest … but different!’. In the end, what every Massive gamer wants is not a hot elf chick. It isn’t phat loots or cybering, guild drama or farmed gold. Massive gamers want to have fun. They want to feel powerful, like they have real choices to make and an impact on the virtual world around them. They want to feel like they’re part of a community. And, of course, they want to wear cool costumes.
Getting linked off of the front page of the EQPlayers site was fun, but is anyone reading these things? Is it worth the time I’m putting into them?
1 commentThe MicroMarvelCryptic Alliance
Because, somehow, I’d managed to miss the announcement of Marvel Universe Online prior to the X06 keynote, I had a pleasant surprise when I saw the trailer. In point of fact, my jaw dropped.
With a day’s worth of thought behind me now, I began to wonder what this would mean for Paragon City and the Rogue Isles. Comments from Positron make the whole thing out to be a great opportunity for gamers, no troubles at home at all.
We at Cryptic want to assure our loyal players that we and the good folks at our publisher, NCsoft, are fully committed to City of Heroes and City of Villains. We have a full team of programmers, artists, designers, and producers devoted to creating and maintaining the best experience in the “City of†world of games. This team is, and will remain completely separate from other teams working on other games at Cryptic. Like fantasy, sci-fi, and simulation, comic book heroes is its own genre, capable of supporting multiple titles.
It’s all well and good to say that … but, I dunno.
I’ll say it up front: I love City of Heroes/Villains. My local gaming group really got behind both games when they came out, and it was a trip to be able to save the day with folks I know IRL. That said, I fear that CoH/V will become the aging aunt in the attic when the shiny new Marvel title comes to town. Let’s keep this in perspective, too, there’s actually two Massive games coming to market wearing costumes. SOE’s collusion with DC Comics will be yet another viewpoint on the capes-and-cowls set. Though I agree the genre is ‘capable of supporting multiple titles’, I’m not sure I think that it can support three.
My two-bit, no information hope is that CoH and MUO come out the winners. Outside of the Justice League cartoon, I’ve never been a big fan of DC’s work, and in a coin-toss between Cryptic and SOE I’ll call dibs on Emmert any day of the week.
It is exciting, though. They’re definitely not going to topple WoW, of course, but we finally have what looks like a real battle brewing up in the Massive space again. Is this what all the future buzz regarding MMOGs will be like? Small operations fighting over the niches not occupied by orcs and elves? Interesting stuff, and I’m looking forward to filling out my score card.
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