Archive for the 'STO' Category
On AAA Fantasy MMOs as ‘Solved Problems’
A while back Steve Danuser put up a post weighing in on the fate of Tabula Rasa. His was but one of many, with Scott, Damion, Eric, and Adam all putting in their two cents as well. I can’t hope to add anything to this discussion that hasn’t already been mulled by these guys, but I do want to clarify something that Steve links into. He says, “So if these guys are so smart, and if making a AAA epic fantasy MMO is a solved problem, then why did so many games have a rough year in 2008?”
“Making a AAA fantasy game is a solved problem” is something I said in my 2008 MMO wrapup on Gamasutra, and it’s something I’ve said frequently in the past. And I mean it. AAA fantasy games are ‘solved’, the formulae is complete, development and iteration on that particular niche of the niche market can stop now.
I never said anything about making one being easy.
19 commentsI Hate 2007
This has been a crappy, crappy year.
- Blizzard releases an expansion that’s great – and I’ve barely played it.
- Vanguard flops
- Cryptic sells CoH, and now is completely silent.
- WAR and Conan are delayed until 2008.
- Ryzom goes under, again.
- Perpetual explodes, sending shards of two unreleased games flying.
- My EQII experience has gotten kind of crappy.
- Auto Assault closes.
- LOTRO releases to relatively positive reviews – and I’ve barely played it.
Most distressing for me, personally, is that in the last two weeks I’ve killed both of my gaming PCs. I now have no way of playing even World of Warcraft, let alone something like AoC or Pirates. You wouldn’t believe how much you want to play a MMOG when you can’t.
About the only thing I have fully appreciated this year is Eye of the North, which I’m now really enjoying on my wife’s PC. I’m almost done with the Norn quest line … more about that later.
The thing that prompted this post was Fury’s demise. I said publicly in a few different places that I thought it had potential, and that I was hopeful for the little Aussie game studio. Just embarrassing. Maybe I thought that they’d take a little more time to get it right before releasing?
Whatever. Burning Crusade is obviously an unqualified success for Blizzard and the Massive industry as a whole. In fact, this year could be considered the year that Massive games went mainstream. Truck commercials, South Park appearances, Mr. T and Shatner … the only problem is that one game in the genre has gone mainstream. As a whole, new ventures this year have floundered or been delayed, while several existing titles have sunk beneath the waves. For better or worse, most of my MMOGnostication predictions have come true. That makes me bloody sad.
So: screw you 2007. Hopefully ‘08 will offer bigger, better things.
11 commentsPerpetually Struggling
Gamasutra has word that Perpetual is having some problems. So much so, in fact, that they’ve had to drop thirty-five employees.
As we achieve this major development milestone, a number of content production roles come to an end. The Gods & Heroes team remains over 80 talented people strong as we enter the final phase prior to launch — play-testing and tuning to deliver the highest quality game possible … Perpetual remains 100% committed to shipping a fantastic Gods & Heroes game and to continuing development of the much-anticipated Star Trek Online.”ÂÂ
Hey, that’s awesome, guys, and I’m sure the game’ll be great. But umm … why did you have to cut those content production roles 10 days before Christmas? I’m just sayin’.
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