Archive for the 'FreeRealms' Category
The Personal NPC
Seeing Free Realms at E3 reminded me of something I’ve been mulling for a little bit. In the same way that I think guilds are simply not visible enough - too ephemeral - the primary content of MMOs can often be obscured for various reasons. Time is the one that I hear a lot of friends talking about. When Brent put down his Hunter from our Monday night WoW group, he deleted all the quests in his log. To come back fresh, he said. This is a pretty common problem, I think: coming back to a character after a lengthy absence can result in confusion - even bad decisions.
To combat this confusion, Free Realms has a unique display that appears when a player logs in. Here’s a clip from Massively’s writeup:
1 comment“When you launch the game, you start at a welcome screen which gives you information about what’s new in the game that you could be doing right now. It includes a bit of the Facebook kind of information from your profile page with your friends mini-feed, but it also has quests that you’re working on, new mini-games that you can click on and go directly to, and information about how your pet is doing. When asked how much direction Free Realms would give its players, McWilliams told us, “We don’t want you to have to go find your fun. It’s not fun to wander around and not know what to do.” The welcome screen will provide players with immediate options of fun things to do, with links to take the player directly there — with no travel time or stumbling around, not knowing where to go next.”
MNB: Episode 6 (”A Free Realms Q&A”)
The sixth episode of the MMOG Nation Broadcast is another audio clip from out in the world … hopefully you’ll be able to hear this one better than the interview with Greg Short. Step into the world of Free Realms as you listen to audio from a Q&A with the game’s lead designer! Recorded at the SOE community Influencer’s event early this month.
Relevant Links:
What the Heck is Free Realms?
Free Realms: Getting Rid of the Bullshit in MMOs (Pt.1)
Music:
Demo track for the Free Realms video; used with permission, I assume.
Free Realms: Getting Rid of the Bullshit in MMOs (Pt.2)
Though I’m a day late I now have the second part of my demo of Free Realms, the upcoming tween/teen-aimed Massive game from Sony Online Entertainment. Yesterday I had a full writeup of the demo video and Laralyn McWilliams’ running commentary. Today I have brief notes from the Q&A session that followed and (more enlightening, I think) the full audio of that experience in the form of the MMOG Nation Broadcast #6.
Many thanks to Ms. McWilliams and the SOE community team for the chance to see the game; it was actually kind of inspiring. Read on for the notes, or go check out MNB #6.
1 commentFree Realms: Getting Rid of the Bullshit in MMOs (Pt.1)

Today I have a complete writeup of the demo we were shown, which fleshes out many elements previously only glossed over. In and of itself, it answers a lot of questions previously raised by SOE’s ambitious project. You can learn about your character’s personal Facebook-style website, the features Free Realms has in common with Google Maps, and what bestselling Nintendo DS game is being incorporated as a major non-violent gameplay component. You can also enjoy concept art like the Town Hall above … exclusive concept art never before seen outside of SOE. Fancy, no?
For the fully monty, make sure to come back tomorrow. I’ll have the contents of the Q&A session held at the end of the event, complete with audio! (Also known as a podcast episode.) That session is full of fascinating insights and hints at what this game may offer - as well as the categorical statement above that seems to typify the attitude of the Free Realms development process. The full on MMO experience, aimed at younger folks … and sans the bullshit.
4 commentsAdd One Part Dev, One Part Blogger, Mix
The developer mixer yesterday afternoon was … fascinating. A great chance to keep my yap shut and just listen for a change, as designers, producers, and developers from teams all across SOE mixed and mingled. Though the player influencers undoubtedly had a good time talking with the folks that worked on their game, I was perfectly happy just to absorb what everyone was saying.
And my goodness the things I heard. More than any other time this weekend the NDA sat like a weight across my shoulders as the blog posts I’ll never write just kept flying past my head.
No commentset 2, MMOG Nation?
It’s becoming a running trend for me not to note MMOG Nation’s birthday (Jan 9th) as it goes past. I was either sick or on the road in early 2007, and this year I was both. I have had the creeping crud lodged in my chest since I got back from CES, regrettably. That’s been really good for MMOG playing, and really bad for things like working. Which, as you may have noticed, is something I enjoy doing.
In any case, to commemorate the site’s second anniversary I thought I’d drop a headpat on few personal favorites things from the past year. I’m not going to even tongue-in-cheek call them ‘awards’ like I did last year; these are just the things that made me well pleased in the past twelve months.
3 commentsWhat To Do With Vanguard

What can put the brakes on this game’s freefall? In my mind, I think about the only thing left is an influx of new players. A sufficient parachute of players might make this game’s time in the air a little longer - and certainly more interesting.
6 comments


