Archive for the 'FreeRealms' Category
The Year in MMOs Already Shaping Up
It looks like we have a sense now of what the year is going to look like for MMO gamers. Free Realms is dropping later this spring, with what sounds like a twofer following in June. Champions and Jumpgate letting loose at the start of the summer is sure to give younger MMO gamers with some downtime plenty to do. Then capping off the year we’ll be seeing Aion on this side of the world. That’s about all the MMOs I expected to see release this year, with a pretty good spread. You have to sort of worry about two games hitting live service in the same month.
That said, it’s questionable how much overlap the JGE and Champs audiences will have. And, as Massively points out, Eurogamer’s announcement of Champions’ release date hasn’t been confirmed by Cryptic yet.
Just in case you need some background:
Free Realms: SOE’s first free-to-play title, a whimsical fantasy game aimed at tweens and families.
Champions Online: Cryptic’s second go at a superhero MMO, based on the tabletop RPG license. Will build on City of Heroes innovations and feature more physicality in the world.
Jumpgate Evolution: Netdevil’s long-in-development space shooter, a persistent online successor to games like Wing Commander.
Aion: A fantasy game from NCsoft featuring a unique background story and playable characters with the ability to fly.
I’d say it’s a busy year for MMOs, but the genre’s become something altogether different in the last few years. I expect most years we’re going to be looking at a number of big-picture releases, along with numerous smaller entries into the field. These AAA titles are going to be joined in 2009 by numerous free-to-play games and indie offerings; already this year we’re seeing the relaunch of Three Rings’ Bang! Howdy.
It’s awesome, and highly encouraging, to see the genre explode like this. I can’t wait to see what the industry looks like at the end of the year (thought I’m pumped that Free Realms is going live so soon!)
2 commentsOn AAA Fantasy MMOs as ‘Solved Problems’
A while back Steve Danuser put up a post weighing in on the fate of Tabula Rasa. His was but one of many, with Scott, Damion, Eric, and Adam all putting in their two cents as well. I can’t hope to add anything to this discussion that hasn’t already been mulled by these guys, but I do want to clarify something that Steve links into. He says, “So if these guys are so smart, and if making a AAA epic fantasy MMO is a solved problem, then why did so many games have a rough year in 2008?”
“Making a AAA fantasy game is a solved problem” is something I said in my 2008 MMO wrapup on Gamasutra, and it’s something I’ve said frequently in the past. And I mean it. AAA fantasy games are ‘solved’, the formulae is complete, development and iteration on that particular niche of the niche market can stop now.
I never said anything about making one being easy.
19 commentsMMOGnosticating 2009 (vBlog style)
Instead of the usual enormous blog post (which I used both in 2007 and 2006) I decided to take a different tack this year. Below are embedded a pair of videos running down my thoughts on the upcoming year. Enjoy!
How did I do, 2008?
A year ago, at the close of 2007, I threw out some prognostications about the coming 12 months. Those months have now passed and it’s time to pay the piper. Just as with last year I’m going to grade my predictions on a straight pass/fail basis; percentages are for actuarials.
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What I Want for Christmas 2008
Seeing as I actually got a lot of the presents I asked for this year, I can’t help but pitch in and ask Santa for some more goodies next year. Every year, around the world, we secularly ask ‘Saint Nick’ for loot under the Christmas tree. I’ll try not to buck the trend. As I’ve put out for the last two years, here is what I want to see under the MMO industry tree figuratively for the next twelve months. Come on, MMO industry: gimme some pretty packages!
Here’s what I want for my 2009 year in MMOs:
- Mega-quantities of awesome from SOE. Agency, Free Realms, and DC Universe Online are all very near the top of my awesomedar. I am really looking forward to the Free Realms Beta, and my hope is that Agency will go into Beta at some point near the end of the year. I don’t imagine we’ll be seeing much of DCUO publicly, but at least one more chance to play that kickass demo would be much appreciated.
- An ongoing stream of content from BioWare about The Old Republic. Not only am I personally really thrilled that we’re finally getting something, professionally I can’t get enough of that SWTOR.
- The lads at 38 have told us that we should see real news on Copernicus sometime in early summer. I want their kickoff to be a huge splash, their content to be incredibly well-received, and their design to be absolutely inspired. I’ll be straight: I think they’ve got a long haul ahead of them. The fantasy genre is going to be hell and a half to enter as a direct competitor to WoW. But if they want to give it a try, who am I to stand in their way or do anything but cheerlead from the sidelines?
- After one of my favorite interviews of the year with two gents from Red 5, I have been obsessed about getting more details on their game. I would absolutely love to know what the hell they’re doing down there. More than any other ‘dark’ company right now, Red 5 is making the game that I’m desperate to explore. Here’s hoping they give us a bit more insight on their plans thiscoming year.
- I’m greedy, I know, but I really want a look at Guild Wars 2 as well. It’s been more than a year since Arena.net put out Eye of the North, and GW2 was well along in development back in that point. While I completely understand why it’s not out yet, the tomb-like silence that we’ve seen from the company on the topic of their sequel to their groundbreaking title has been a bit unnerving. I really hope Arena will finally be able to throw back the curtain and give us a look at the goods.
- Tons of success to my fellow MMO bloggers and podcasters, be they industry paragons like Scott or enthusiast juggernauts like Tim (Van Hemlock). While I know I don’t contribute a lot from this domain much any more, I’d like to think that the MMOblogosphere is a pretty darn special place to be hanging your hat. Here’s hoping it continues in 2009.
- Continued good gaming vibes and personal connections between myself and my guilds! A year ago I was a boring-as-hell soloer, and now I have a community in all three of my primary MMOs! I hope that 2009 finds me growing even closer to the Podcasters of Bree, Revelry and Honor, and What Would Thrall Do.
- The will, intelligence, writing skill, and patience required to run Massively.com. I’ll be honest, a year ago I never in a million years would have imagined I’d be running an MMO news site. It’s exactly, precisely what I’ve been working towards for the last few years and I feel incredibly lucky to be here. It’s hard, it’s challenging, it’s stressful, and to be honest it doesn’t pay that well. But it’s Massively, and I’ve got lots and lots of love.
- The energy to recommit to doing the MMOG Nation Broadcast … a podcast that should be returning soon!
- And, of course, the dedication to keep the feed alive here at MMOG Nation.
Feel free to drop in what presents you want from the industry next year in the comments.
Comments are off for this postThe Personal NPC
Seeing Free Realms at E3 reminded me of something I’ve been mulling for a little bit. In the same way that I think guilds are simply not visible enough – too ephemeral – the primary content of MMOs can often be obscured for various reasons. Time is the one that I hear a lot of friends talking about. When Brent put down his Hunter from our Monday night WoW group, he deleted all the quests in his log. To come back fresh, he said. This is a pretty common problem, I think: coming back to a character after a lengthy absence can result in confusion – even bad decisions.
To combat this confusion, Free Realms has a unique display that appears when a player logs in. Here’s a clip from Massively’s writeup:
1 comment“When you launch the game, you start at a welcome screen which gives you information about what’s new in the game that you could be doing right now. It includes a bit of the Facebook kind of information from your profile page with your friends mini-feed, but it also has quests that you’re working on, new mini-games that you can click on and go directly to, and information about how your pet is doing. When asked how much direction Free Realms would give its players, McWilliams told us, “We don’t want you to have to go find your fun. It’s not fun to wander around and not know what to do.” The welcome screen will provide players with immediate options of fun things to do, with links to take the player directly there — with no travel time or stumbling around, not knowing where to go next.”
MNB: Episode 6 (”A Free Realms Q&A”)
The sixth episode of the MMOG Nation Broadcast is another audio clip from out in the world … hopefully you’ll be able to hear this one better than the interview with Greg Short. Step into the world of Free Realms as you listen to audio from a Q&A with the game’s lead designer! Recorded at the SOE community Influencer’s event early this month.
Relevant Links:
What the Heck is Free Realms?
Free Realms: Getting Rid of the Bullshit in MMOs (Pt.1)
Music:
Demo track for the Free Realms video; used with permission, I assume.

